aboutsummaryrefslogtreecommitdiffstats
path: root/resources/defaultshader.vert
diff options
context:
space:
mode:
authorYann Herklotz <ymherklotz@gmail.com>2017-11-17 23:10:55 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-11-17 23:10:55 +0000
commitfbbfad54d6281c2e08aeb2ac51c68cb7ba293f7e (patch)
tree1e77bcfa76d82371200bd7f1b34287772dc4b8be /resources/defaultshader.vert
parentcf63bff8cd66b2c1640092d4f067b3073e53c4b7 (diff)
downloadYAGE-fbbfad54d6281c2e08aeb2ac51c68cb7ba293f7e.tar.gz
YAGE-fbbfad54d6281c2e08aeb2ac51c68cb7ba293f7e.zip
Adding default shaders
Diffstat (limited to 'resources/defaultshader.vert')
-rw-r--r--resources/defaultshader.vert22
1 files changed, 22 insertions, 0 deletions
diff --git a/resources/defaultshader.vert b/resources/defaultshader.vert
new file mode 100644
index 00000000..d591e4bf
--- /dev/null
+++ b/resources/defaultshader.vert
@@ -0,0 +1,22 @@
+#version 130
+
+in vec2 vertex_position;
+in vec4 vertex_colour;
+in vec2 vertex_uv;
+
+out vec2 fragment_position;
+out vec4 fragment_colour;
+out vec2 fragment_uv;
+
+uniform mat4 P;
+
+void main()
+{
+ gl_Position.xy = (P*vec4(vertex_position, 0.0, 1.0)).xy;
+ gl_Position.z = 0.0;
+ gl_Position.w = 1.0;
+
+ fragment_position = vertex_position;
+ fragment_colour = vertex_colour;
+ fragment_uv = vec2(vertex_uv.x, 1-vertex_uv.y);
+}