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authorYann Herklotz <ymherklotz@gmail.com>2017-12-22 18:34:29 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-12-22 18:34:29 +0000
commit24253190c92c9d7ef669061670a3b7596f9ee190 (patch)
treef03d785e30a7783b5e0d5e7b669cd2997d5877ed /resources/defaultshader.vert
parentb885965a6375f98d6bec63a43233461f9f42006d (diff)
downloadYAGE-24253190c92c9d7ef669061670a3b7596f9ee190.tar.gz
YAGE-24253190c92c9d7ef669061670a3b7596f9ee190.zip
Changing directories and adding input support
Diffstat (limited to 'resources/defaultshader.vert')
-rw-r--r--resources/defaultshader.vert23
1 files changed, 0 insertions, 23 deletions
diff --git a/resources/defaultshader.vert b/resources/defaultshader.vert
deleted file mode 100644
index 2eba9bcf..00000000
--- a/resources/defaultshader.vert
+++ /dev/null
@@ -1,23 +0,0 @@
-#version 130
-
-in vec2 vertex_position;
-in vec4 vertex_colour;
-in vec2 vertex_uv;
-
-out vec2 fragment_position;
-out vec4 fragment_colour;
-out vec2 fragment_uv;
-
-uniform mat4 P;
-
-void main()
-{
- gl_Position.xy = (P*vec4(vertex_position, 0.0, 1.0)).xy;
- gl_Position.z = 0.0;
- gl_Position.w = 1.0;
-
- fragment_position = vertex_position;
- fragment_colour = vertex_colour;
- fragment_uv = vec2(vertex_uv.x, 1-vertex_uv.y);
-
-}