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authorYann Herklotz <ymherklotz@gmail.com>2017-06-21 13:15:59 +0100
committerYann Herklotz <ymherklotz@gmail.com>2017-06-21 13:15:59 +0100
commit4e8c07d3fd949287fc2361284a5a7704e642396e (patch)
tree18d7e5c2d41cedb00a29ac303637102c7d4b157d /src/imageloader.cpp
parentf3e75c7f821675740736b46094382d55c7e6ee5c (diff)
downloadYAGE-4e8c07d3fd949287fc2361284a5a7704e642396e.tar.gz
YAGE-4e8c07d3fd949287fc2361284a5a7704e642396e.zip
Correcting indentation and removed vector2d.cpp
Diffstat (limited to 'src/imageloader.cpp')
-rw-r--r--src/imageloader.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/imageloader.cpp b/src/imageloader.cpp
index 359d0af5..cca71844 100644
--- a/src/imageloader.cpp
+++ b/src/imageloader.cpp
@@ -9,37 +9,37 @@ namespace yage
Texture ImageLoader::loadPng(const std::string &file_path)
{
- Texture texture = {};
+ Texture texture = {};
- std::vector<unsigned char> in;
- std::vector<unsigned char> out;
- unsigned long width, height;
+ std::vector<unsigned char> in;
+ std::vector<unsigned char> out;
+ unsigned long width, height;
- if(!IoManager::readFileToBuffer(file_path, in))
- throw std::runtime_error("Failed to load '"+file_path+"' to buffer");
+ if(!IoManager::readFileToBuffer(file_path, in))
+ throw std::runtime_error("Failed to load '"+file_path+"' to buffer");
- int error_code = decodePNG(out, width, height, &in[0], in.size());
- if(error_code != 0)
- throw std::runtime_error("Failed to load '"+file_path+"' to png with error code"+std::to_string(error_code));
+ int error_code = decodePNG(out, width, height, &in[0], in.size());
+ if(error_code != 0)
+ throw std::runtime_error("Failed to load '"+file_path+"' to png with error code"+std::to_string(error_code));
- glGenTextures(1, &texture.id);
+ glGenTextures(1, &texture.id);
- glBindTexture(GL_TEXTURE_2D, texture.id);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &out[0]);
+ glBindTexture(GL_TEXTURE_2D, texture.id);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &out[0]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glGenerateMipmap(GL_TEXTURE_2D);
+ glGenerateMipmap(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, 0);
+ glBindTexture(GL_TEXTURE_2D, 0);
- texture.width = (int)width;
- texture.height = (int)height;
+ texture.width = (int)width;
+ texture.height = (int)height;
- return texture;
+ return texture;
}
} // yage