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authorYann Herklotz <ymherklotz@gmail.com>2017-10-31 22:11:18 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-10-31 22:11:18 +0000
commitf776df6076725d14679b31168e3ede53c966182e (patch)
treeb843d7ef0d0722a1b3571ee09aa1345d19c60e7f /yage/core/sprite.h
parent1bb0ef8960c71ef505a351702bec54c01ba15e22 (diff)
downloadYAGE-f776df6076725d14679b31168e3ede53c966182e.tar.gz
YAGE-f776df6076725d14679b31168e3ede53c966182e.zip
renaming base folder
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+/* ----------------------------------------------------------------------------
+ * sprite.h
+ *
+ * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
+ * See file LICENSE for more details
+ * ----------------------------------------------------------------------------
+ */
+
+/** @file
+ */
+
+#ifndef SPRITE_H
+#define SPRITE_H
+
+#include "texture.h"
+
+#include <glad/glad.h>
+
+#include <string>
+
+namespace yage
+{
+
+/** @deprecated Use SpriteBatch instead
+ */
+class Sprite
+{
+private:
+ float x_;
+ float y_;
+ float width_;
+ float height_;
+ GLuint vbo_id_ = 0;
+ Texture texture_;
+
+public:
+ Sprite() = default;
+ Sprite(const Sprite &) = delete;
+ Sprite(Sprite &&) = delete;
+ ~Sprite();
+
+ Sprite &operator=(const Sprite &) = delete;
+ Sprite &operator=(Sprite &&) = delete;
+
+ void init(float x, float y, float width, float height,
+ const std::string &texture_path);
+ void draw();
+};
+
+} // namespace yage
+
+#endif