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authorYann Herklotz <ymherklotz@gmail.com>2017-12-20 14:38:14 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-12-20 14:38:14 +0000
commitc60164953dd6a4ee485c42211a3bcf8ee9eba06f (patch)
treea66408a1ad9423512c4fe53cf89dbacf502592dd /yage/core/spritebatch.h
parent16905976c82c57fdc98a8988392354597f166a12 (diff)
downloadYAGE-c60164953dd6a4ee485c42211a3bcf8ee9eba06f.tar.gz
YAGE-c60164953dd6a4ee485c42211a3bcf8ee9eba06f.zip
Fixed license headers
Diffstat (limited to 'yage/core/spritebatch.h')
-rw-r--r--yage/core/spritebatch.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/yage/core/spritebatch.h b/yage/core/spritebatch.h
index d90d6d05..fa93c5cb 100644
--- a/yage/core/spritebatch.h
+++ b/yage/core/spritebatch.h
@@ -1,5 +1,5 @@
-/* ----------------------------------------------------------------------------
- * spritebatch.h
+/** ---------------------------------------------------------------------------
+ * @file: spritebatch.h
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
* MIT License, see LICENSE file for more details.
@@ -94,8 +94,8 @@ public:
// adds a sprite to the sprite batch to be rendered later
void draw(const yage::Vector4f &destination_rect,
- const yage::Vector4f &uv_rect, GLuint texture, const Colour &colour,
- float depth);
+ const yage::Vector4f &uv_rect, GLuint texture,
+ const Colour &colour, float depth);
// render the batch
void render();