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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-11-12 22:30:20 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-11-12 22:30:20 +0000 |
commit | e68759a4101567a27e306eae0a907baa759ae80c (patch) | |
tree | c90733351cb7a8a02f91725118593c1c4f19c563 /yage/core/spritebatch.h | |
parent | 5fb7c972d44a3ce0a067101885d2e0c1966e7c89 (diff) | |
download | YAGE-e68759a4101567a27e306eae0a907baa759ae80c.tar.gz YAGE-e68759a4101567a27e306eae0a907baa759ae80c.zip |
Designing simple preview game
Diffstat (limited to 'yage/core/spritebatch.h')
-rw-r--r-- | yage/core/spritebatch.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/yage/core/spritebatch.h b/yage/core/spritebatch.h index 953055f6..2c525ba7 100644 --- a/yage/core/spritebatch.h +++ b/yage/core/spritebatch.h @@ -92,6 +92,7 @@ public: void init(); void begin(); void end(); + // adds a sprite to the sprite batch to be rendered later void draw(const yage::Vector4f &destination_rect, const yage::Vector4f &uv_rect, GLuint texture, const Color &color, |