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authorYann Herklotz <ymherklotz@gmail.com>2017-11-12 22:30:20 +0000
committerYann Herklotz <ymherklotz@gmail.com>2017-11-12 22:30:20 +0000
commite68759a4101567a27e306eae0a907baa759ae80c (patch)
treec90733351cb7a8a02f91725118593c1c4f19c563 /yage/core/spritebatch.h
parent5fb7c972d44a3ce0a067101885d2e0c1966e7c89 (diff)
downloadYAGE-e68759a4101567a27e306eae0a907baa759ae80c.tar.gz
YAGE-e68759a4101567a27e306eae0a907baa759ae80c.zip
Designing simple preview game
Diffstat (limited to 'yage/core/spritebatch.h')
-rw-r--r--yage/core/spritebatch.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/yage/core/spritebatch.h b/yage/core/spritebatch.h
index 953055f6..2c525ba7 100644
--- a/yage/core/spritebatch.h
+++ b/yage/core/spritebatch.h
@@ -92,6 +92,7 @@ public:
void init();
void begin();
void end();
+
// adds a sprite to the sprite batch to be rendered later
void draw(const yage::Vector4f &destination_rect,
const yage::Vector4f &uv_rect, GLuint texture, const Color &color,