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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-20 13:12:19 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-20 14:26:44 +0000 |
commit | 16905976c82c57fdc98a8988392354597f166a12 (patch) | |
tree | 8e8c677a793f10bdc93594c071f46721a1880f1e /yage/core/spritesheet.h | |
parent | 335a259da22a1775fad3f3b83cc31cbcf7d1afcc (diff) | |
download | YAGE-16905976c82c57fdc98a8988392354597f166a12.tar.gz YAGE-16905976c82c57fdc98a8988392354597f166a12.zip |
improving compilation speed
Diffstat (limited to 'yage/core/spritesheet.h')
-rw-r--r-- | yage/core/spritesheet.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/yage/core/spritesheet.h b/yage/core/spritesheet.h index 2ead0ba1..6ae8d266 100644 --- a/yage/core/spritesheet.h +++ b/yage/core/spritesheet.h @@ -6,12 +6,15 @@ * ---------------------------------------------------------------------------- */ -/** @file - */ +/// @file #ifndef YAGE_SPRITESHEET_H #define YAGE_SPRITESHEET_H +/** @todo think of removing this, by, for example, using a pointer + * This could be more efficient when copying the texture out of the + * spritesheet. + */ #include "texture.h" #include <rapidjson/reader.h> |