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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-10 12:02:04 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-01-10 12:02:04 +0000 |
commit | a62fbea8d40f623ffcd60eced63f295cd55db084 (patch) | |
tree | 2374234d4364eb389df98fff0c4c180118331b27 /yage/engine/engine.h | |
parent | cbd6bf4a695370dbfc088bbe0cd6f270e1c112a7 (diff) | |
download | YAGE-a62fbea8d40f623ffcd60eced63f295cd55db084.tar.gz YAGE-a62fbea8d40f623ffcd60eced63f295cd55db084.zip |
[Engine] Adding initial components for an ECS.
Diffstat (limited to 'yage/engine/engine.h')
-rw-r--r-- | yage/engine/engine.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/yage/engine/engine.h b/yage/engine/engine.h index dabe5596..147769e5 100644 --- a/yage/engine/engine.h +++ b/yage/engine/engine.h @@ -9,6 +9,7 @@ #ifndef YAGE_CORE_ENGINE_H #define YAGE_CORE_ENGINE_H +#include "../core/window.h" #include "system.h" #include <vector> @@ -21,6 +22,9 @@ namespace yage class Engine { public: + /// Initialize window and other aspects of the engine. + void init(); + /// Main game loop of the engine. void mainLoop(); @@ -37,6 +41,9 @@ public: private: /// Vector of all the systems in the engine. std::vector<System *> systems_; + + /// Window + Window window_; }; } // namespace yage |