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authorYann Herklotz <ymherklotz@gmail.com>2018-02-13 20:03:16 +0000
committerYann Herklotz <ymherklotz@gmail.com>2018-02-13 20:03:16 +0000
commit2ff28e1127a82610d9402c90f7a2d1c1c7a19b6f (patch)
treee8b523f39bc85f6f32d1881b3843d21157d526f2 /yage/entity/engine.h
parent49af8b16ae3f9e6579656ed10f815e9c465557d0 (diff)
downloadYAGE-2ff28e1127a82610d9402c90f7a2d1c1c7a19b6f.tar.gz
YAGE-2ff28e1127a82610d9402c90f7a2d1c1c7a19b6f.zip
[entity] Fixing builds too
Diffstat (limited to 'yage/entity/engine.h')
-rw-r--r--yage/entity/engine.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/yage/entity/engine.h b/yage/entity/engine.h
index 147769e5..6e1bf49a 100644
--- a/yage/entity/engine.h
+++ b/yage/entity/engine.h
@@ -31,17 +31,11 @@ public:
/// Updates the systems.
void update();
- /// Adds a system to the engine.
- void addSystem(System *system);
-
/// Returns the instance of the engine, as there is only one instance of the
/// engine.
static Engine &instance();
private:
- /// Vector of all the systems in the engine.
- std::vector<System *> systems_;
-
/// Window
Window window_;
};