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authorYann Herklotz <ymherklotz@gmail.com>2018-02-13 20:03:16 +0000
committerYann Herklotz <ymherklotz@gmail.com>2018-02-13 20:03:16 +0000
commit2ff28e1127a82610d9402c90f7a2d1c1c7a19b6f (patch)
treee8b523f39bc85f6f32d1881b3843d21157d526f2 /yage/entity/space.h
parent49af8b16ae3f9e6579656ed10f815e9c465557d0 (diff)
downloadYAGE-2ff28e1127a82610d9402c90f7a2d1c1c7a19b6f.tar.gz
YAGE-2ff28e1127a82610d9402c90f7a2d1c1c7a19b6f.zip
[entity] Fixing builds too
Diffstat (limited to 'yage/entity/space.h')
-rw-r--r--yage/entity/space.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/yage/entity/space.h b/yage/entity/space.h
index e69df37a..96154ffc 100644
--- a/yage/entity/space.h
+++ b/yage/entity/space.h
@@ -16,8 +16,6 @@
namespace yage
{
-class System;
-
/**
* Space that keeps track of all the entities, componenets and runs the systems
* on the data to update them. There can be multiple instances of a space, which
@@ -47,7 +45,6 @@ private:
* component. These are specific to the Space, as other spaces might have
* different Systems and not act on the same entities.
*/
- std::vector<System *> systems_;
/**
* Manages all the entities in the system, can create them for the current