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author | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-23 01:42:15 +0000 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2017-12-23 01:42:15 +0000 |
commit | cf4c73f2a75b470a4d4c4167105f92bc46f1926c (patch) | |
tree | a697de87564846e784fd1256d71c94270d8ec51d /yage/physics/body.h | |
parent | 278757a11e50e94e234f339d9d072a0d837dcb06 (diff) | |
parent | ddd26ed83d3ac0335562f762ced273a1d62bd959 (diff) | |
download | YAGE-0.1.3.tar.gz YAGE-0.1.3.zip |
Merge branch 'develop'v0.1.3
Diffstat (limited to 'yage/physics/body.h')
-rw-r--r-- | yage/physics/body.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/yage/physics/body.h b/yage/physics/body.h index 0a6bbe42..62173987 100644 --- a/yage/physics/body.h +++ b/yage/physics/body.h @@ -42,7 +42,7 @@ protected: public: // apply force to the object and update the velocity virtual void applyForce(const Vector2d &force) = 0; - virtual void update() = 0; + virtual void update() = 0; double xPosition() const; double yPosition() const; |