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authorYann Herklotz <ymherklotz@gmail.com>2017-09-09 07:55:22 +0100
committerYann Herklotz <ymherklotz@gmail.com>2017-09-09 07:55:22 +0100
commit60072c1d8089ffd3294e76636198d14710be95b8 (patch)
tree511d459e9afe69ca58d05880eb53ce44a9a183c6 /yage/physics/collisionbody.h
parent660996bd750dbb5fcdce85845ee6b260f3ed23eb (diff)
downloadYAGE-60072c1d8089ffd3294e76636198d14710be95b8.tar.gz
YAGE-60072c1d8089ffd3294e76636198d14710be95b8.zip
Restructuring
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diff --git a/yage/physics/collisionbody.h b/yage/physics/collisionbody.h
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+/* ----------------------------------------------------------------------------
+ * collisionbody.h
+ *
+ * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
+ * See file LICENSE for more details
+ * ----------------------------------------------------------------------------
+ */
+
+#ifndef YAGE_COLLISION_BODY_H
+#define YAGE_COLLISION_BODY_H
+
+#include "body.h"
+
+namespace yage
+{
+
+// a collision body will be a body that is static and not affected by gravity,
+// with infinite mass
+class CollisionBody : public Body
+{
+public:
+ CollisionBody();
+ virtual ~CollisionBody();
+};
+
+} // yage
+
+#endif