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author | Yann Herklotz <ymherklotz@gmail.com> | 2018-05-19 20:23:53 +0100 |
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committer | Yann Herklotz <ymherklotz@gmail.com> | 2018-05-19 20:23:53 +0100 |
commit | ce72a4975b76c1f244221d7d11e6a4eebc98b99b (patch) | |
tree | b50ba73b4e4a14f66b281c05fd5a52e960b94076 /yage/render/shader.h | |
parent | fe4ef72bde8e93589922a60b3a03dbb148a00b57 (diff) | |
download | YAGE-ce72a4975b76c1f244221d7d11e6a4eebc98b99b.tar.gz YAGE-ce72a4975b76c1f244221d7d11e6a4eebc98b99b.zip |
Using pragma instead of gards
The reason for this is that it reduces clashes between names.
Diffstat (limited to 'yage/render/shader.h')
-rw-r--r-- | yage/render/shader.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/yage/render/shader.h b/yage/render/shader.h index 086b7b70..c958a500 100644 --- a/yage/render/shader.h +++ b/yage/render/shader.h @@ -6,8 +6,7 @@ * ---------------------------------------------------------------------------- */ -#ifndef YAGE_RENDER_SHADER_H -#define YAGE_RENDER_SHADER_H +#pragma once #include <glad/glad.h> #include <glm/glm.hpp> @@ -45,5 +44,3 @@ private: }; } // namespace yage - -#endif |