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authorYann Herklotz <ymherklotz@gmail.com>2018-01-10 18:38:31 +0000
committerYann Herklotz <ymherklotz@gmail.com>2018-01-10 18:38:31 +0000
commit21ebdb0b3206bef69fee2b5f9b34573a516eddb4 (patch)
tree5fac3b692fecc7899f8c746e2116cdf6e2eee7b1 /yage/render/spritebatch.cpp
parentfe9fa3a98166718171b7687c24c289b4a2b5cf44 (diff)
parent5fe329fe40c296a4a3dce9bc5543419ac954e4b0 (diff)
downloadYAGE-21ebdb0b3206bef69fee2b5f9b34573a516eddb4.tar.gz
YAGE-21ebdb0b3206bef69fee2b5f9b34573a516eddb4.zip
Merge branch 'develop'
Diffstat (limited to 'yage/render/spritebatch.cpp')
-rw-r--r--yage/render/spritebatch.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/yage/render/spritebatch.cpp b/yage/render/spritebatch.cpp
index 90958246..25ad6da4 100644
--- a/yage/render/spritebatch.cpp
+++ b/yage/render/spritebatch.cpp
@@ -114,7 +114,7 @@ void SpriteBatch::render()
glActiveTexture(GL_TEXTURE0);
for (auto &&batch : render_batches_) {
yLogDebug << "Drawing " << batch.num_vertices
- << " vertices bound to texture: " << batch.texture;
+ << " vertices bound to texture: " << batch.texture;
glBindTexture(GL_TEXTURE_2D, batch.texture);
glDrawArrays(GL_TRIANGLES, batch.offset, batch.num_vertices);
}