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<div class="title">collider.hpp</div> </div>
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-<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * collider.hpp</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * Copyright (c) 2017 Yann Herklotz Grave &lt;ymherklotz@gmail.com&gt; -- MIT License</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * See file LICENSE for more details</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#ifndef YAGE_COLLIDER_HPP</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor">#define YAGE_COLLIDER_HPP</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceyage.html">yage</a></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;{</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// The Collider class helps collision detection by providing a general shape</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// for different shapes to have their own collision algorithms.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="keyword">class </span>Collider</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;{</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="keyword">protected</span>:</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; <span class="comment">// position of the object</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; glm::vec2 position_;</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; <span class="comment">// size of the object</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; glm::vec2 size_;</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; </div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160; Collider(<span class="keyword">const</span> glm::vec2 &amp;position, <span class="keyword">const</span> glm::vec2 &amp;size) : position_(position), size_(size) {}</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; <span class="comment">// virtual deconstructor for classes that inherits</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; <span class="keyword">virtual</span> ~Collider() {}</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; <span class="comment">// function that checks if two colliders are colliding</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> collides(<span class="keyword">const</span> Collider &amp;collider) <span class="keyword">const</span>=0;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; <span class="comment">// function that returns if a point is inside the shape</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> inside(<span class="keyword">const</span> glm::vec2 &amp;point) <span class="keyword">const</span>=0;</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;};</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;} <span class="comment">// yage</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespaceyage_html"><div class="ttname"><a href="namespaceyage.html">yage</a></div><div class="ttdef"><b>Definition:</b> camera2d.hpp:17</div></div>
+<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * collider.hpp</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * Copyright (c) 2017 Yann Herklotz Grave &lt;ymherklotz@gmail.com&gt; -- MIT License</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * See file LICENSE for more details</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * ----------------------------------------------------------------------------</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> */</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;</div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#ifndef YAGE_PHYSICS_COLLIDER_HPP</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor">#define YAGE_PHYSICS_COLLIDER_HPP</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;</div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;</div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceyage.html">yage</a> {</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;</div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// The Collider class helps collision detection by providing a general shape</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// for different shapes to have their own collision algorithms.</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="keyword">class </span>Collider {</div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="keyword">protected</span>:</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160; <span class="comment">// position of the object</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160; glm::vec2 position_;</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; <span class="comment">// size of the object</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; glm::vec2 size_;</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; Collider(<span class="keyword">const</span> glm::vec2&amp; position, <span class="keyword">const</span> glm::vec2&amp; size)</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; : position_(position), size_(size) {}</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; <span class="comment">// function that checks if two colliders are colliding</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> collides(<span class="keyword">const</span> Collider&amp; collider) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160; <span class="comment">// function that returns if a point is inside the shape</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> inside(<span class="keyword">const</span> glm::vec2&amp; point) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;};</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;} <span class="comment">// namespace yage</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespaceyage_html"><div class="ttname"><a href="namespaceyage.html">yage</a></div><div class="ttdef"><b>Definition:</b> camera2d.hpp:17</div></div>
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