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-rw-r--r--examples/shooter/bullet.cpp33
1 files changed, 0 insertions, 33 deletions
diff --git a/examples/shooter/bullet.cpp b/examples/shooter/bullet.cpp
deleted file mode 100644
index c589b4db..00000000
--- a/examples/shooter/bullet.cpp
+++ /dev/null
@@ -1,33 +0,0 @@
-#include "bullet.h"
-
-Bullet::Bullet(const glm::vec4 &bound, Direction dir, float speed, float depth)
- : bound_(bound), dir_(dir), speed_(speed), depth_(depth)
-{
-}
-
-void Bullet::draw(yage::SpriteBatch &sp)
-{
- switch(dir_) {
- case Direction::UP:
- bound_.y += speed_;
- break;
- case Direction::DOWN:
- bound_.y -= speed_;
- break;
- case Direction::LEFT:
- bound_.x -= speed_;
- break;
- case Direction::RIGHT:
- bound_.x += speed_;
- break;
- }
- sp.draw(
- bound_, {0, 0, 1, 1},
- yage::ResourceManager::getTexture("examples/resources/bullet.png").id,
- yage::Colour(255, 255, 255, 255), depth_);
-}
-
-glm::vec4 Bullet::position() const
-{
- return bound_;
-}