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-rw-r--r--examples/shooter/player.cpp72
1 files changed, 0 insertions, 72 deletions
diff --git a/examples/shooter/player.cpp b/examples/shooter/player.cpp
deleted file mode 100644
index dab743a9..00000000
--- a/examples/shooter/player.cpp
+++ /dev/null
@@ -1,72 +0,0 @@
-#include "player.h"
-
-Player::Player(const glm::vec4 &bound, const yage::Texture &texture)
- : bound_(bound), texture_(texture), direction_(Direction::DOWN),
- action_(Action::IDLE), speed_(4)
-{
-}
-
-void Player::setTexture(const yage::Texture &texture) {
- texture_ = texture;
-}
-
-void Player::draw(yage::SpriteBatch &sp)
-{
- static int time = 0;
- static int iteration = 0;
- float width = 1.f / static_cast<float>(texture_.x);
- float height = 1.f / static_cast<float>(texture_.y);
-
- switch (action_) {
- case Action::IDLE:
- sp.draw(bound_,
- {width, static_cast<int>(direction_) * height, width, height},
- texture_.id, yage::Colour(255, 255, 255, 255), 1);
- break;
- case Action::MOVING:
- if(time % 15 == 0) {
- iteration = (iteration + 1) % 2;
- }
- sp.draw(bound_,
- {iteration * 2 * width, static_cast<int>(direction_) * height, width, height},
- texture_.id, yage::Colour(255, 255, 255, 255), 1);
- time = (time + 1) % 59;
- break;
- }
-}
-
-void Player::move(Direction direction)
-{
- direction_ = direction;
- action_ = Action::MOVING;
-
- switch (direction_) {
- case Direction::LEFT:
- bound_.x -= speed_;
- break;
- case Direction::DOWN:
- bound_.y -= speed_;
- break;
- case Direction::RIGHT:
- bound_.x += speed_;
- break;
- case Direction::UP:
- bound_.y += speed_;
- break;
- }
-}
-
-void Player::idle()
-{
- action_ = Action::IDLE;
-}
-
-void Player::look(Direction direction)
-{
- direction_ = direction;
-}
-
-glm::vec4 Player::position() const
-{
- return bound_;
-}