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-rw-r--r--examples/shooter/player.h36
1 files changed, 0 insertions, 36 deletions
diff --git a/examples/shooter/player.h b/examples/shooter/player.h
deleted file mode 100644
index 8b5121c5..00000000
--- a/examples/shooter/player.h
+++ /dev/null
@@ -1,36 +0,0 @@
-#ifndef EXAMPLE_SHOOTER_PLAYER_H
-#define EXAMPLE_SHOOTER_PLAYER_H
-
-#include <yage/yage.h>
-
-#include "direction.h"
-
-enum class Action {
- IDLE,
- MOVING,
-};
-
-class Player : public yage::Drawable
-{
-public:
- Player(const glm::vec4 &bound, const yage::Texture &texture);
-
- void setTexture(const yage::Texture &texture);
-
- void draw(yage::SpriteBatch &sp);
-
- void move(Direction direction);
- void idle();
- void look(Direction direction);
-
- // simple getters
- glm::vec4 position() const;
-private:
- glm::vec4 bound_;
- yage::Texture texture_;
- Direction direction_;
- Action action_;
- int speed_;
-};
-
-#endif