aboutsummaryrefslogtreecommitdiffstats
path: root/examples/simplegame/main.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'examples/simplegame/main.cpp')
-rw-r--r--examples/simplegame/main.cpp113
1 files changed, 0 insertions, 113 deletions
diff --git a/examples/simplegame/main.cpp b/examples/simplegame/main.cpp
deleted file mode 100644
index bea3bc8d..00000000
--- a/examples/simplegame/main.cpp
+++ /dev/null
@@ -1,113 +0,0 @@
-/** ---------------------------------------------------------------------------
- * @file: simplegame.cpp
- *
- * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
- * MIT License, see LICENSE file for more details.
- * ----------------------------------------------------------------------------
- */
-
-#include <yage.cpp>
-
-#include <cstdlib>
-#include <ctime>
-#include <iostream>
-
-using std::cout;
-
-using namespace yage;
-
-int main()
-{
- yage::init();
- Logger logger;
- srand(time(nullptr));
- Window window;
- window.create("Simple Game", 1920, 1080);
-
- Shader textureProgram("examples/resources/textureshader.vert",
- "examples/resources/textureshader.frag");
- SpriteBatch sp;
-
- Texture fountain = ResourceManager::getTexture(
- "examples/resources/dngn_blood_fountain.png");
- Texture breast_plate =
- ResourceManager::getTexture("examples/resources/breast_black.png");
-
- Texture brick = ResourceManager::getTexture("examples/resources/wall.png");
-
- yLogDebug << "texture: " << brick.width << ", " << brick.height;
-
- Camera camera(1920, 1080);
- textureProgram.use();
- textureProgram.setUniform("texture_sampler", 0);
-
- double prev_time = glfwGetTime();
- double final_time = 0;
- double diff = 0;
- double fps = 0;
- int i = 0;
- double time;
-
- while (!window.shouldClose()) {
- window.clearBuffer();
- Texture texture = fountain;
-
- window.pollEvents();
- if (window.keyPressed(yage::key::SPACE)) {
- cout << "Pressed A" << '\n';
- }
- if (window.keyPressed(yage::key::E)) {
- texture = breast_plate;
- }
- if (window.keyPressed(yage::key::EQUAL)) {
- camera.zoom(0.1f);
- }
- if (window.keyPressed(yage::key::MINUS)) {
- camera.zoom(-0.1f);
- }
- if (window.keyPressed(yage::key::LEFT)) {
- camera.move({-5.f, 0.f});
- }
- if (window.keyPressed(yage::key::RIGHT)) {
- camera.move({5.f, 0.f});
- }
- if (window.keyPressed(yage::key::UP)) {
- camera.move({0.f, 5.f});
- }
- if (window.keyPressed(yage::key::DOWN)) {
- camera.move({0.f, -5.f});
- }
-
- camera.update(textureProgram);
-
- int amount = 10;
- time = glfwGetTime();
- for (int i = 0; i < 1920 / amount; i++) {
- for (int j = 0; j < 1080 / amount; j++)
- sp.draw({(float)(amount * i), (float)(amount * j),
- (float)amount, (float)amount},
- {0.f, 0.f, 1.f, 1.f}, texture.id,
- Colour(rand() % 256, rand() % 256, rand() % 256, 255),
- 0);
- }
-
- sp.draw({50, 50, 100, 100}, {0, 0, 1, 1}, brick.id,
- Colour(255, 255, 255, 255), 1);
- yLogDebug << "draw: " << glfwGetTime() - time;
-
- time = glfwGetTime();
- sp.render();
- yLogDebug << "render: " << glfwGetTime() - time;
- window.swapBuffer();
-
- if (i == 0) {
- final_time = glfwGetTime();
- diff = final_time - prev_time;
- prev_time = final_time;
- fps = 1 / diff * 30;
- yLogInfo << "fps: " << fps;
- }
- i = (i + 1) % 30;
- }
- yage::quit();
-}