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-rw-r--r--examples/simplegame/textureshader.vert23
1 files changed, 0 insertions, 23 deletions
diff --git a/examples/simplegame/textureshader.vert b/examples/simplegame/textureshader.vert
deleted file mode 100644
index 3277d8b0..00000000
--- a/examples/simplegame/textureshader.vert
+++ /dev/null
@@ -1,23 +0,0 @@
-#version 450
-
-layout(location = 0) in vec2 vertex_position;
-layout(location = 1) in vec4 vertex_colour;
-layout(location = 2) in vec2 vertex_uv;
-
-layout(location = 0) out vec2 fragment_position;
-layout(location = 1) out vec4 fragment_colour;
-layout(location = 2) out vec2 fragment_uv;
-
-uniform mat4 P;
-
-void main()
-{
- gl_Position.xy = (P*vec4(vertex_position, 0.0, 1.0)).xy;
- gl_Position.z = 0.0;
- gl_Position.w = 1.0;
-
- fragment_position = vertex_position;
- fragment_colour = vertex_colour;
- fragment_uv = vec2(vertex_uv.x, 1-vertex_uv.y);
-
-}