diff options
Diffstat (limited to 'include/YAGE/Physics/body.hpp')
-rw-r--r-- | include/YAGE/Physics/body.hpp | 51 |
1 files changed, 27 insertions, 24 deletions
diff --git a/include/YAGE/Physics/body.hpp b/include/YAGE/Physics/body.hpp index efeedb64..c67d2b12 100644 --- a/include/YAGE/Physics/body.hpp +++ b/include/YAGE/Physics/body.hpp @@ -11,43 +11,46 @@ #include "Math/matrix.hpp" -namespace yage { -class Body { +namespace yage +{ +class Body +{ public: - // gravity constant - static const double GRAVITY; + // gravity constant + static const double GRAVITY; protected: - // center of mass of the object - Vector2d position_ = Vector2d(0, 0); + // center of mass of the object + Vector2d position_ = Vector2d(0, 0); - // mass of the object - double mass_ = 1; + // mass of the object + double mass_ = 1; - // current velocity of the object - Vector2d velocity_ = Vector2d(0, 0); + // current velocity of the object + Vector2d velocity_ = Vector2d(0, 0); - // boolean that defines if gravity can act on the object - bool gravity_ = true; + // boolean that defines if gravity can act on the object + bool gravity_ = true; - // current acceleration - Vector2d acceleration_ = Vector2d(0, 0); + // current acceleration + Vector2d acceleration_ = Vector2d(0, 0); - // force acting on the body - Vector2d force_ = Vector2d(0, 0); + // force acting on the body + Vector2d force_ = Vector2d(0, 0); public: - // apply force to the object and update the velocity - virtual void applyForce(const Vector2d& force) = 0; - virtual void update() = 0; + // apply force to the object and update the velocity + virtual void applyForce(const Vector2d &force) = 0; + virtual void update() = 0; - double xPosition() const; - double yPosition() const; + double xPosition() const; + double yPosition() const; protected: - // protected constructor to initialize member variables - Body(Vector2d position = Vector2d(0, 0), double mass = 1, Vector2d velocity = Vector2d(0, 0), bool gravity = false); + // protected constructor to initialize member variables + Body(Vector2d position = Vector2d(0, 0), double mass = 1, + Vector2d velocity = Vector2d(0, 0), bool gravity = false); }; -} // namespace yage +} // namespace yage #endif |