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-rw-r--r--lib/glad/src/glad.c9775
1 files changed, 0 insertions, 9775 deletions
diff --git a/lib/glad/src/glad.c b/lib/glad/src/glad.c
deleted file mode 100644
index c41a7ffe..00000000
--- a/lib/glad/src/glad.c
+++ /dev/null
@@ -1,9775 +0,0 @@
-/*
-
- OpenGL loader generated by glad 0.1.14a0 on Thu Sep 21 22:35:12 2017.
-
- Language/Generator: C/C++
- Specification: gl
- APIs: gl=4.6
- Profile: compatibility
- Extensions:
- GL_3DFX_multisample,
- GL_3DFX_tbuffer,
- GL_3DFX_texture_compression_FXT1,
- GL_AMD_blend_minmax_factor,
- GL_AMD_conservative_depth,
- GL_AMD_debug_output,
- GL_AMD_depth_clamp_separate,
- GL_AMD_draw_buffers_blend,
- GL_AMD_framebuffer_sample_positions,
- GL_AMD_gcn_shader,
- GL_AMD_gpu_shader_half_float,
- GL_AMD_gpu_shader_int16,
- GL_AMD_gpu_shader_int64,
- GL_AMD_interleaved_elements,
- GL_AMD_multi_draw_indirect,
- GL_AMD_name_gen_delete,
- GL_AMD_occlusion_query_event,
- GL_AMD_performance_monitor,
- GL_AMD_pinned_memory,
- GL_AMD_query_buffer_object,
- GL_AMD_sample_positions,
- GL_AMD_seamless_cubemap_per_texture,
- GL_AMD_shader_atomic_counter_ops,
- GL_AMD_shader_ballot,
- GL_AMD_shader_explicit_vertex_parameter,
- GL_AMD_shader_image_load_store_lod,
- GL_AMD_shader_stencil_export,
- GL_AMD_shader_trinary_minmax,
- GL_AMD_sparse_texture,
- GL_AMD_stencil_operation_extended,
- GL_AMD_texture_gather_bias_lod,
- GL_AMD_texture_texture4,
- GL_AMD_transform_feedback3_lines_triangles,
- GL_AMD_transform_feedback4,
- GL_AMD_vertex_shader_layer,
- GL_AMD_vertex_shader_tessellator,
- GL_AMD_vertex_shader_viewport_index,
- GL_APPLE_aux_depth_stencil,
- GL_APPLE_client_storage,
- GL_APPLE_element_array,
- GL_APPLE_fence,
- GL_APPLE_float_pixels,
- GL_APPLE_flush_buffer_range,
- GL_APPLE_object_purgeable,
- GL_APPLE_rgb_422,
- GL_APPLE_row_bytes,
- GL_APPLE_specular_vector,
- GL_APPLE_texture_range,
- GL_APPLE_transform_hint,
- GL_APPLE_vertex_array_object,
- GL_APPLE_vertex_array_range,
- GL_APPLE_vertex_program_evaluators,
- GL_APPLE_ycbcr_422,
- GL_ARB_ES2_compatibility,
- GL_ARB_ES3_1_compatibility,
- GL_ARB_ES3_2_compatibility,
- GL_ARB_ES3_compatibility,
- GL_ARB_arrays_of_arrays,
- GL_ARB_base_instance,
- GL_ARB_bindless_texture,
- GL_ARB_blend_func_extended,
- GL_ARB_buffer_storage,
- GL_ARB_cl_event,
- GL_ARB_clear_buffer_object,
- GL_ARB_clear_texture,
- GL_ARB_clip_control,
- GL_ARB_color_buffer_float,
- GL_ARB_compatibility,
- GL_ARB_compressed_texture_pixel_storage,
- GL_ARB_compute_shader,
- GL_ARB_compute_variable_group_size,
- GL_ARB_conditional_render_inverted,
- GL_ARB_conservative_depth,
- GL_ARB_copy_buffer,
- GL_ARB_copy_image,
- GL_ARB_cull_distance,
- GL_ARB_debug_output,
- GL_ARB_depth_buffer_float,
- GL_ARB_depth_clamp,
- GL_ARB_depth_texture,
- GL_ARB_derivative_control,
- GL_ARB_direct_state_access,
- GL_ARB_draw_buffers,
- GL_ARB_draw_buffers_blend,
- GL_ARB_draw_elements_base_vertex,
- GL_ARB_draw_indirect,
- GL_ARB_draw_instanced,
- GL_ARB_enhanced_layouts,
- GL_ARB_explicit_attrib_location,
- GL_ARB_explicit_uniform_location,
- GL_ARB_fragment_coord_conventions,
- GL_ARB_fragment_layer_viewport,
- GL_ARB_fragment_program,
- GL_ARB_fragment_program_shadow,
- GL_ARB_fragment_shader,
- GL_ARB_fragment_shader_interlock,
- GL_ARB_framebuffer_no_attachments,
- GL_ARB_framebuffer_object,
- GL_ARB_framebuffer_sRGB,
- GL_ARB_geometry_shader4,
- GL_ARB_get_program_binary,
- GL_ARB_get_texture_sub_image,
- GL_ARB_gl_spirv,
- GL_ARB_gpu_shader5,
- GL_ARB_gpu_shader_fp64,
- GL_ARB_gpu_shader_int64,
- GL_ARB_half_float_pixel,
- GL_ARB_half_float_vertex,
- GL_ARB_imaging,
- GL_ARB_indirect_parameters,
- GL_ARB_instanced_arrays,
- GL_ARB_internalformat_query,
- GL_ARB_internalformat_query2,
- GL_ARB_invalidate_subdata,
- GL_ARB_map_buffer_alignment,
- GL_ARB_map_buffer_range,
- GL_ARB_matrix_palette,
- GL_ARB_multi_bind,
- GL_ARB_multi_draw_indirect,
- GL_ARB_multisample,
- GL_ARB_multitexture,
- GL_ARB_occlusion_query,
- GL_ARB_occlusion_query2,
- GL_ARB_parallel_shader_compile,
- GL_ARB_pipeline_statistics_query,
- GL_ARB_pixel_buffer_object,
- GL_ARB_point_parameters,
- GL_ARB_point_sprite,
- GL_ARB_polygon_offset_clamp,
- GL_ARB_post_depth_coverage,
- GL_ARB_program_interface_query,
- GL_ARB_provoking_vertex,
- GL_ARB_query_buffer_object,
- GL_ARB_robust_buffer_access_behavior,
- GL_ARB_robustness,
- GL_ARB_robustness_isolation,
- GL_ARB_sample_locations,
- GL_ARB_sample_shading,
- GL_ARB_sampler_objects,
- GL_ARB_seamless_cube_map,
- GL_ARB_seamless_cubemap_per_texture,
- GL_ARB_separate_shader_objects,
- GL_ARB_shader_atomic_counter_ops,
- GL_ARB_shader_atomic_counters,
- GL_ARB_shader_ballot,
- GL_ARB_shader_bit_encoding,
- GL_ARB_shader_clock,
- GL_ARB_shader_draw_parameters,
- GL_ARB_shader_group_vote,
- GL_ARB_shader_image_load_store,
- GL_ARB_shader_image_size,
- GL_ARB_shader_objects,
- GL_ARB_shader_precision,
- GL_ARB_shader_stencil_export,
- GL_ARB_shader_storage_buffer_object,
- GL_ARB_shader_subroutine,
- GL_ARB_shader_texture_image_samples,
- GL_ARB_shader_texture_lod,
- GL_ARB_shader_viewport_layer_array,
- GL_ARB_shading_language_100,
- GL_ARB_shading_language_420pack,
- GL_ARB_shading_language_include,
- GL_ARB_shading_language_packing,
- GL_ARB_shadow,
- GL_ARB_shadow_ambient,
- GL_ARB_sparse_buffer,
- GL_ARB_sparse_texture,
- GL_ARB_sparse_texture2,
- GL_ARB_sparse_texture_clamp,
- GL_ARB_spirv_extensions,
- GL_ARB_stencil_texturing,
- GL_ARB_sync,
- GL_ARB_tessellation_shader,
- GL_ARB_texture_barrier,
- GL_ARB_texture_border_clamp,
- GL_ARB_texture_buffer_object,
- GL_ARB_texture_buffer_object_rgb32,
- GL_ARB_texture_buffer_range,
- GL_ARB_texture_compression,
- GL_ARB_texture_compression_bptc,
- GL_ARB_texture_compression_rgtc,
- GL_ARB_texture_cube_map,
- GL_ARB_texture_cube_map_array,
- GL_ARB_texture_env_add,
- GL_ARB_texture_env_combine,
- GL_ARB_texture_env_crossbar,
- GL_ARB_texture_env_dot3,
- GL_ARB_texture_filter_anisotropic,
- GL_ARB_texture_filter_minmax,
- GL_ARB_texture_float,
- GL_ARB_texture_gather,
- GL_ARB_texture_mirror_clamp_to_edge,
- GL_ARB_texture_mirrored_repeat,
- GL_ARB_texture_multisample,
- GL_ARB_texture_non_power_of_two,
- GL_ARB_texture_query_levels,
- GL_ARB_texture_query_lod,
- GL_ARB_texture_rectangle,
- GL_ARB_texture_rg,
- GL_ARB_texture_rgb10_a2ui,
- GL_ARB_texture_stencil8,
- GL_ARB_texture_storage,
- GL_ARB_texture_storage_multisample,
- GL_ARB_texture_swizzle,
- GL_ARB_texture_view,
- GL_ARB_timer_query,
- GL_ARB_transform_feedback2,
- GL_ARB_transform_feedback3,
- GL_ARB_transform_feedback_instanced,
- GL_ARB_transform_feedback_overflow_query,
- GL_ARB_transpose_matrix,
- GL_ARB_uniform_buffer_object,
- GL_ARB_vertex_array_bgra,
- GL_ARB_vertex_array_object,
- GL_ARB_vertex_attrib_64bit,
- GL_ARB_vertex_attrib_binding,
- GL_ARB_vertex_blend,
- GL_ARB_vertex_buffer_object,
- GL_ARB_vertex_program,
- GL_ARB_vertex_shader,
- GL_ARB_vertex_type_10f_11f_11f_rev,
- GL_ARB_vertex_type_2_10_10_10_rev,
- GL_ARB_viewport_array,
- GL_ARB_window_pos,
- GL_ATI_draw_buffers,
- GL_ATI_element_array,
- GL_ATI_envmap_bumpmap,
- GL_ATI_fragment_shader,
- GL_ATI_map_object_buffer,
- GL_ATI_meminfo,
- GL_ATI_pixel_format_float,
- GL_ATI_pn_triangles,
- GL_ATI_separate_stencil,
- GL_ATI_text_fragment_shader,
- GL_ATI_texture_env_combine3,
- GL_ATI_texture_float,
- GL_ATI_texture_mirror_once,
- GL_ATI_vertex_array_object,
- GL_ATI_vertex_attrib_array_object,
- GL_ATI_vertex_streams,
- GL_EXT_422_pixels,
- GL_EXT_abgr,
- GL_EXT_bgra,
- GL_EXT_bindable_uniform,
- GL_EXT_blend_color,
- GL_EXT_blend_equation_separate,
- GL_EXT_blend_func_separate,
- GL_EXT_blend_logic_op,
- GL_EXT_blend_minmax,
- GL_EXT_blend_subtract,
- GL_EXT_clip_volume_hint,
- GL_EXT_cmyka,
- GL_EXT_color_subtable,
- GL_EXT_compiled_vertex_array,
- GL_EXT_convolution,
- GL_EXT_coordinate_frame,
- GL_EXT_copy_texture,
- GL_EXT_cull_vertex,
- GL_EXT_debug_label,
- GL_EXT_debug_marker,
- GL_EXT_depth_bounds_test,
- GL_EXT_direct_state_access,
- GL_EXT_draw_buffers2,
- GL_EXT_draw_instanced,
- GL_EXT_draw_range_elements,
- GL_EXT_external_buffer,
- GL_EXT_fog_coord,
- GL_EXT_framebuffer_blit,
- GL_EXT_framebuffer_multisample,
- GL_EXT_framebuffer_multisample_blit_scaled,
- GL_EXT_framebuffer_object,
- GL_EXT_framebuffer_sRGB,
- GL_EXT_geometry_shader4,
- GL_EXT_gpu_program_parameters,
- GL_EXT_gpu_shader4,
- GL_EXT_histogram,
- GL_EXT_index_array_formats,
- GL_EXT_index_func,
- GL_EXT_index_material,
- GL_EXT_index_texture,
- GL_EXT_light_texture,
- GL_EXT_memory_object,
- GL_EXT_memory_object_fd,
- GL_EXT_memory_object_win32,
- GL_EXT_misc_attribute,
- GL_EXT_multi_draw_arrays,
- GL_EXT_multisample,
- GL_EXT_packed_depth_stencil,
- GL_EXT_packed_float,
- GL_EXT_packed_pixels,
- GL_EXT_paletted_texture,
- GL_EXT_pixel_buffer_object,
- GL_EXT_pixel_transform,
- GL_EXT_pixel_transform_color_table,
- GL_EXT_point_parameters,
- GL_EXT_polygon_offset,
- GL_EXT_polygon_offset_clamp,
- GL_EXT_post_depth_coverage,
- GL_EXT_provoking_vertex,
- GL_EXT_raster_multisample,
- GL_EXT_rescale_normal,
- GL_EXT_secondary_color,
- GL_EXT_semaphore,
- GL_EXT_semaphore_fd,
- GL_EXT_semaphore_win32,
- GL_EXT_separate_shader_objects,
- GL_EXT_separate_specular_color,
- GL_EXT_shader_image_load_formatted,
- GL_EXT_shader_image_load_store,
- GL_EXT_shader_integer_mix,
- GL_EXT_shadow_funcs,
- GL_EXT_shared_texture_palette,
- GL_EXT_sparse_texture2,
- GL_EXT_stencil_clear_tag,
- GL_EXT_stencil_two_side,
- GL_EXT_stencil_wrap,
- GL_EXT_subtexture,
- GL_EXT_texture,
- GL_EXT_texture3D,
- GL_EXT_texture_array,
- GL_EXT_texture_buffer_object,
- GL_EXT_texture_compression_latc,
- GL_EXT_texture_compression_rgtc,
- GL_EXT_texture_compression_s3tc,
- GL_EXT_texture_cube_map,
- GL_EXT_texture_env_add,
- GL_EXT_texture_env_combine,
- GL_EXT_texture_env_dot3,
- GL_EXT_texture_filter_anisotropic,
- GL_EXT_texture_filter_minmax,
- GL_EXT_texture_integer,
- GL_EXT_texture_lod_bias,
- GL_EXT_texture_mirror_clamp,
- GL_EXT_texture_object,
- GL_EXT_texture_perturb_normal,
- GL_EXT_texture_sRGB,
- GL_EXT_texture_sRGB_decode,
- GL_EXT_texture_shared_exponent,
- GL_EXT_texture_snorm,
- GL_EXT_texture_swizzle,
- GL_EXT_timer_query,
- GL_EXT_transform_feedback,
- GL_EXT_vertex_array,
- GL_EXT_vertex_array_bgra,
- GL_EXT_vertex_attrib_64bit,
- GL_EXT_vertex_shader,
- GL_EXT_vertex_weighting,
- GL_EXT_win32_keyed_mutex,
- GL_EXT_window_rectangles,
- GL_EXT_x11_sync_object,
- GL_GREMEDY_frame_terminator,
- GL_GREMEDY_string_marker,
- GL_HP_convolution_border_modes,
- GL_HP_image_transform,
- GL_HP_occlusion_test,
- GL_HP_texture_lighting,
- GL_IBM_cull_vertex,
- GL_IBM_multimode_draw_arrays,
- GL_IBM_rasterpos_clip,
- GL_IBM_static_data,
- GL_IBM_texture_mirrored_repeat,
- GL_IBM_vertex_array_lists,
- GL_INGR_blend_func_separate,
- GL_INGR_color_clamp,
- GL_INGR_interlace_read,
- GL_INTEL_conservative_rasterization,
- GL_INTEL_fragment_shader_ordering,
- GL_INTEL_framebuffer_CMAA,
- GL_INTEL_map_texture,
- GL_INTEL_parallel_arrays,
- GL_INTEL_performance_query,
- GL_KHR_blend_equation_advanced,
- GL_KHR_blend_equation_advanced_coherent,
- GL_KHR_context_flush_control,
- GL_KHR_debug,
- GL_KHR_no_error,
- GL_KHR_parallel_shader_compile,
- GL_KHR_robust_buffer_access_behavior,
- GL_KHR_robustness,
- GL_KHR_texture_compression_astc_hdr,
- GL_KHR_texture_compression_astc_ldr,
- GL_KHR_texture_compression_astc_sliced_3d,
- GL_MESAX_texture_stack,
- GL_MESA_pack_invert,
- GL_MESA_resize_buffers,
- GL_MESA_shader_integer_functions,
- GL_MESA_window_pos,
- GL_MESA_ycbcr_texture,
- GL_NVX_blend_equation_advanced_multi_draw_buffers,
- GL_NVX_conditional_render,
- GL_NVX_gpu_memory_info,
- GL_NVX_linked_gpu_multicast,
- GL_NV_alpha_to_coverage_dither_control,
- GL_NV_bindless_multi_draw_indirect,
- GL_NV_bindless_multi_draw_indirect_count,
- GL_NV_bindless_texture,
- GL_NV_blend_equation_advanced,
- GL_NV_blend_equation_advanced_coherent,
- GL_NV_blend_minmax_factor,
- GL_NV_blend_square,
- GL_NV_clip_space_w_scaling,
- GL_NV_command_list,
- GL_NV_compute_program5,
- GL_NV_conditional_render,
- GL_NV_conservative_raster,
- GL_NV_conservative_raster_dilate,
- GL_NV_conservative_raster_pre_snap_triangles,
- GL_NV_copy_depth_to_color,
- GL_NV_copy_image,
- GL_NV_deep_texture3D,
- GL_NV_depth_buffer_float,
- GL_NV_depth_clamp,
- GL_NV_draw_texture,
- GL_NV_draw_vulkan_image,
- GL_NV_evaluators,
- GL_NV_explicit_multisample,
- GL_NV_fence,
- GL_NV_fill_rectangle,
- GL_NV_float_buffer,
- GL_NV_fog_distance,
- GL_NV_fragment_coverage_to_color,
- GL_NV_fragment_program,
- GL_NV_fragment_program2,
- GL_NV_fragment_program4,
- GL_NV_fragment_program_option,
- GL_NV_fragment_shader_interlock,
- GL_NV_framebuffer_mixed_samples,
- GL_NV_framebuffer_multisample_coverage,
- GL_NV_geometry_program4,
- GL_NV_geometry_shader4,
- GL_NV_geometry_shader_passthrough,
- GL_NV_gpu_multicast,
- GL_NV_gpu_program4,
- GL_NV_gpu_program5,
- GL_NV_gpu_program5_mem_extended,
- GL_NV_gpu_shader5,
- GL_NV_half_float,
- GL_NV_internalformat_sample_query,
- GL_NV_light_max_exponent,
- GL_NV_multisample_coverage,
- GL_NV_multisample_filter_hint,
- GL_NV_occlusion_query,
- GL_NV_packed_depth_stencil,
- GL_NV_parameter_buffer_object,
- GL_NV_parameter_buffer_object2,
- GL_NV_path_rendering,
- GL_NV_path_rendering_shared_edge,
- GL_NV_pixel_data_range,
- GL_NV_point_sprite,
- GL_NV_present_video,
- GL_NV_primitive_restart,
- GL_NV_query_resource,
- GL_NV_query_resource_tag,
- GL_NV_register_combiners,
- GL_NV_register_combiners2,
- GL_NV_robustness_video_memory_purge,
- GL_NV_sample_locations,
- GL_NV_sample_mask_override_coverage,
- GL_NV_shader_atomic_counters,
- GL_NV_shader_atomic_float,
- GL_NV_shader_atomic_float64,
- GL_NV_shader_atomic_fp16_vector,
- GL_NV_shader_atomic_int64,
- GL_NV_shader_buffer_load,
- GL_NV_shader_buffer_store,
- GL_NV_shader_storage_buffer_object,
- GL_NV_shader_thread_group,
- GL_NV_shader_thread_shuffle,
- GL_NV_stereo_view_rendering,
- GL_NV_tessellation_program5,
- GL_NV_texgen_emboss,
- GL_NV_texgen_reflection,
- GL_NV_texture_barrier,
- GL_NV_texture_compression_vtc,
- GL_NV_texture_env_combine4,
- GL_NV_texture_expand_normal,
- GL_NV_texture_multisample,
- GL_NV_texture_rectangle,
- GL_NV_texture_rectangle_compressed,
- GL_NV_texture_shader,
- GL_NV_texture_shader2,
- GL_NV_texture_shader3,
- GL_NV_transform_feedback,
- GL_NV_transform_feedback2,
- GL_NV_uniform_buffer_unified_memory,
- GL_NV_vdpau_interop,
- GL_NV_vertex_array_range,
- GL_NV_vertex_array_range2,
- GL_NV_vertex_attrib_integer_64bit,
- GL_NV_vertex_buffer_unified_memory,
- GL_NV_vertex_program,
- GL_NV_vertex_program1_1,
- GL_NV_vertex_program2,
- GL_NV_vertex_program2_option,
- GL_NV_vertex_program3,
- GL_NV_vertex_program4,
- GL_NV_video_capture,
- GL_NV_viewport_array2,
- GL_NV_viewport_swizzle,
- GL_OES_byte_coordinates,
- GL_OES_compressed_paletted_texture,
- GL_OES_fixed_point,
- GL_OES_query_matrix,
- GL_OES_read_format,
- GL_OES_single_precision,
- GL_OML_interlace,
- GL_OML_resample,
- GL_OML_subsample,
- GL_OVR_multiview,
- GL_OVR_multiview2,
- GL_PGI_misc_hints,
- GL_PGI_vertex_hints,
- GL_REND_screen_coordinates,
- GL_S3_s3tc,
- GL_SGIS_detail_texture,
- GL_SGIS_fog_function,
- GL_SGIS_generate_mipmap,
- GL_SGIS_multisample,
- GL_SGIS_pixel_texture,
- GL_SGIS_point_line_texgen,
- GL_SGIS_point_parameters,
- GL_SGIS_sharpen_texture,
- GL_SGIS_texture4D,
- GL_SGIS_texture_border_clamp,
- GL_SGIS_texture_color_mask,
- GL_SGIS_texture_edge_clamp,
- GL_SGIS_texture_filter4,
- GL_SGIS_texture_lod,
- GL_SGIS_texture_select,
- GL_SGIX_async,
- GL_SGIX_async_histogram,
- GL_SGIX_async_pixel,
- GL_SGIX_blend_alpha_minmax,
- GL_SGIX_calligraphic_fragment,
- GL_SGIX_clipmap,
- GL_SGIX_convolution_accuracy,
- GL_SGIX_depth_pass_instrument,
- GL_SGIX_depth_texture,
- GL_SGIX_flush_raster,
- GL_SGIX_fog_offset,
- GL_SGIX_fragment_lighting,
- GL_SGIX_framezoom,
- GL_SGIX_igloo_interface,
- GL_SGIX_instruments,
- GL_SGIX_interlace,
- GL_SGIX_ir_instrument1,
- GL_SGIX_list_priority,
- GL_SGIX_pixel_texture,
- GL_SGIX_pixel_tiles,
- GL_SGIX_polynomial_ffd,
- GL_SGIX_reference_plane,
- GL_SGIX_resample,
- GL_SGIX_scalebias_hint,
- GL_SGIX_shadow,
- GL_SGIX_shadow_ambient,
- GL_SGIX_sprite,
- GL_SGIX_subsample,
- GL_SGIX_tag_sample_buffer,
- GL_SGIX_texture_add_env,
- GL_SGIX_texture_coordinate_clamp,
- GL_SGIX_texture_lod_bias,
- GL_SGIX_texture_multi_buffer,
- GL_SGIX_texture_scale_bias,
- GL_SGIX_vertex_preclip,
- GL_SGIX_ycrcb,
- GL_SGIX_ycrcb_subsample,
- GL_SGIX_ycrcba,
- GL_SGI_color_matrix,
- GL_SGI_color_table,
- GL_SGI_texture_color_table,
- GL_SUNX_constant_data,
- GL_SUN_convolution_border_modes,
- GL_SUN_global_alpha,
- GL_SUN_mesh_array,
- GL_SUN_slice_accum,
- GL_SUN_triangle_list,
- GL_SUN_vertex,
- GL_WIN_phong_shading,
- GL_WIN_specular_fog
- Loader: True
- Local files: False
- Omit khrplatform: False
-
- Commandline:
- --profile="compatibility" --api="gl=4.6" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
- Online:
- Too many extensions
-*/
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <glad/glad.h>
-
-static void* get_proc(const char *namez);
-
-#ifdef _WIN32
-#include <windows.h>
-static HMODULE libGL;
-
-typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
-static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
-
-static
-int open_gl(void) {
- libGL = LoadLibraryW(L"opengl32.dll");
- if(libGL != NULL) {
- gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
- libGL, "wglGetProcAddress");
- return gladGetProcAddressPtr != NULL;
- }
-
- return 0;
-}
-
-static
-void close_gl(void) {
- if(libGL != NULL) {
- FreeLibrary(libGL);
- libGL = NULL;
- }
-}
-#else
-#include <dlfcn.h>
-static void* libGL;
-
-#ifndef __APPLE__
-typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
-static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
-#endif
-
-static
-int open_gl(void) {
-#ifdef __APPLE__
- static const char *NAMES[] = {
- "../Frameworks/OpenGL.framework/OpenGL",
- "/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
- };
-#else
- static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
-#endif
-
- unsigned int index = 0;
- for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
- libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
-
- if(libGL != NULL) {
-#ifdef __APPLE__
- return 1;
-#else
- gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
- "glXGetProcAddressARB");
- return gladGetProcAddressPtr != NULL;
-#endif
- }
- }
-
- return 0;
-}
-
-static
-void close_gl() {
- if(libGL != NULL) {
- dlclose(libGL);
- libGL = NULL;
- }
-}
-#endif
-
-static
-void* get_proc(const char *namez) {
- void* result = NULL;
- if(libGL == NULL) return NULL;
-
-#ifndef __APPLE__
- if(gladGetProcAddressPtr != NULL) {
- result = gladGetProcAddressPtr(namez);
- }
-#endif
- if(result == NULL) {
-#ifdef _WIN32
- result = (void*)GetProcAddress(libGL, namez);
-#else
- result = dlsym(libGL, namez);
-#endif
- }
-
- return result;
-}
-
-int gladLoadGL(void) {
- int status = 0;
-
- if(open_gl()) {
- status = gladLoadGLLoader(&get_proc);
- close_gl();
- }
-
- return status;
-}
-
-struct gladGLversionStruct GLVersion;
-
-#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
-#define _GLAD_IS_SOME_NEW_VERSION 1
-#endif
-
-static int max_loaded_major;
-static int max_loaded_minor;
-
-static const char *exts = NULL;
-static int num_exts_i = 0;
-static const char **exts_i = NULL;
-
-static int get_exts(void) {
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- if(max_loaded_major < 3) {
-#endif
- exts = (const char *)glGetString(GL_EXTENSIONS);
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- } else {
- unsigned int index;
-
- num_exts_i = 0;
- glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
- if (num_exts_i > 0) {
- exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
- }
-
- if (exts_i == NULL) {
- return 0;
- }
-
- for(index = 0; index < (unsigned)num_exts_i; index++) {
- exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
- }
- }
-#endif
- return 1;
-}
-
-static void free_exts(void) {
- if (exts_i != NULL) {
- free(exts_i);
- exts_i = NULL;
- }
-}
-
-static int has_ext(const char *ext) {
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- if(max_loaded_major < 3) {
-#endif
- const char *extensions;
- const char *loc;
- const char *terminator;
- extensions = exts;
- if(extensions == NULL || ext == NULL) {
- return 0;
- }
-
- while(1) {
- loc = strstr(extensions, ext);
- if(loc == NULL) {
- return 0;
- }
-
- terminator = loc + strlen(ext);
- if((loc == extensions || *(loc - 1) == ' ') &&
- (*terminator == ' ' || *terminator == '\0')) {
- return 1;
- }
- extensions = terminator;
- }
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- } else {
- int index;
-
- for(index = 0; index < num_exts_i; index++) {
- const char *e = exts_i[index];
-
- if(strcmp(e, ext) == 0) {
- return 1;
- }
- }
- }
-#endif
-
- return 0;
-}
-int GLAD_GL_VERSION_1_0;
-int GLAD_GL_VERSION_1_1;
-int GLAD_GL_VERSION_1_2;
-int GLAD_GL_VERSION_1_3;
-int GLAD_GL_VERSION_1_4;
-int GLAD_GL_VERSION_1_5;
-int GLAD_GL_VERSION_2_0;
-int GLAD_GL_VERSION_2_1;
-int GLAD_GL_VERSION_3_0;
-int GLAD_GL_VERSION_3_1;
-int GLAD_GL_VERSION_3_2;
-int GLAD_GL_VERSION_3_3;
-int GLAD_GL_VERSION_4_0;
-int GLAD_GL_VERSION_4_1;
-int GLAD_GL_VERSION_4_2;
-int GLAD_GL_VERSION_4_3;
-int GLAD_GL_VERSION_4_4;
-int GLAD_GL_VERSION_4_5;
-int GLAD_GL_VERSION_4_6;
-PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
-PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
-PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
-PFNGLVERTEX2DVPROC glad_glVertex2dv;
-PFNGLFOGFPROC glad_glFogf;
-PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
-PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
-PFNGLFENCESYNCPROC glad_glFenceSync;
-PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
-PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
-PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
-PFNGLVERTEX4DPROC glad_glVertex4d;
-PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
-PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
-PFNGLSCISSORPROC glad_glScissor;
-PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
-PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
-PFNGLPIXELSTOREIPROC glad_glPixelStorei;
-PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
-PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
-PFNGLGENQUERIESPROC glad_glGenQueries;
-PFNGLREADPIXELSPROC glad_glReadPixels;
-PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
-PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
-PFNGLLIGHTIPROC glad_glLighti;
-PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
-PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
-PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
-PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
-PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
-PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
-PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
-PFNGLCOLORMASKIPROC glad_glColorMaski;
-PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
-PFNGLUNIFORM3FPROC glad_glUniform3f;
-PFNGLISLISTPROC glad_glIsList;
-PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
-PFNGLMATRIXMODEPROC glad_glMatrixMode;
-PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
-PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
-PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
-PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
-PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
-PFNGLUNIFORM4UIPROC glad_glUniform4ui;
-PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
-PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
-PFNGLPIXELZOOMPROC glad_glPixelZoom;
-PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
-PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
-PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
-PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
-PFNGLTRANSLATEFPROC glad_glTranslatef;
-PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
-PFNGLRECTSVPROC glad_glRectsv;
-PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
-PFNGLGETSTRINGIPROC glad_glGetStringi;
-PFNGLCOLOR3UIPROC glad_glColor3ui;
-PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
-PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
-PFNGLUNIFORM1FVPROC glad_glUniform1fv;
-PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage;
-PFNGLCOLOR4UIVPROC glad_glColor4uiv;
-PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
-PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
-PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
-PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
-PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
-PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
-PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
-PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
-PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
-PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
-PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
-PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
-PFNGLINDEXPOINTERPROC glad_glIndexPointer;
-PFNGLTEXTUREVIEWPROC glad_glTextureView;
-PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
-PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
-PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
-PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
-PFNGLMAP2DPROC glad_glMap2d;
-PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
-PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
-PFNGLUNIFORM4FPROC glad_glUniform4f;
-PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
-PFNGLGETQUERYIVPROC glad_glGetQueryiv;
-PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
-PFNGLCOLORP3UIPROC glad_glColorP3ui;
-PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
-PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
-PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
-PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
-PFNGLUNIFORM4IVPROC glad_glUniform4iv;
-PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
-PFNGLISBUFFERPROC glad_glIsBuffer;
-PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
-PFNGLCOLOR4SPROC glad_glColor4s;
-PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
-PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
-PFNGLUNIFORM2IVPROC glad_glUniform2iv;
-PFNGLMATERIALIVPROC glad_glMaterialiv;
-PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
-PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
-PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
-PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
-PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
-PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
-PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
-PFNGLTEXENVFPROC glad_glTexEnvf;
-PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
-PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
-PFNGLUNIFORM1IPROC glad_glUniform1i;
-PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
-PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
-PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
-PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
-PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
-PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
-PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
-PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
-PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
-PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
-PFNGLUSEPROGRAMPROC glad_glUseProgram;
-PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
-PFNGLCOLORMATERIALPROC glad_glColorMaterial;
-PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
-PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
-PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
-PFNGLGENLISTSPROC glad_glGenLists;
-PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
-PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
-PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
-PFNGLGETMAPFVPROC glad_glGetMapfv;
-PFNGLISENABLEDIPROC glad_glIsEnabledi;
-PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
-PFNGLROTATEFPROC glad_glRotatef;
-PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
-PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
-PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
-PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
-PFNGLGENTEXTURESPROC glad_glGenTextures;
-PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
-PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
-PFNGLVERTEX2FVPROC glad_glVertex2fv;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
-PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
-PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
-PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
-PFNGLDEPTHFUNCPROC glad_glDepthFunc;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
-PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
-PFNGLVERTEX4SVPROC glad_glVertex4sv;
-PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
-PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
-PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
-PFNGLCOLOR4UBPROC glad_glColor4ub;
-PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
-PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount;
-PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
-PFNGLRECTSPROC glad_glRects;
-PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
-PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
-PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
-PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
-PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
-PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
-PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
-PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
-PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
-PFNGLRECTFVPROC glad_glRectfv;
-PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
-PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
-PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
-PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
-PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
-PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
-PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
-PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
-PFNGLCOLOR3BPROC glad_glColor3b;
-PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
-PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
-PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
-PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
-PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
-PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
-PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
-PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
-PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
-PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
-PFNGLTEXGENDPROC glad_glTexGend;
-PFNGLEDGEFLAGPROC glad_glEdgeFlag;
-PFNGLGETFLOATVPROC glad_glGetFloatv;
-PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
-PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
-PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
-PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
-PFNGLPOINTSIZEPROC glad_glPointSize;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
-PFNGLTEXGENIPROC glad_glTexGeni;
-PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
-PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
-PFNGLPUSHNAMEPROC glad_glPushName;
-PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
-PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
-PFNGLCOLOR3DPROC glad_glColor3d;
-PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
-PFNGLCOLOR4SVPROC glad_glColor4sv;
-PFNGLUNIFORM3IVPROC glad_glUniform3iv;
-PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
-PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
-PFNGLREADNPIXELSPROC glad_glReadnPixels;
-PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
-PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
-PFNGLUNIFORM4IPROC glad_glUniform4i;
-PFNGLCOLOR3FPROC glad_glColor3f;
-PFNGLTEXENVFVPROC glad_glTexEnvfv;
-PFNGLCOLOR4FPROC glad_glColor4f;
-PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
-PFNGLCOLOR4BPROC glad_glColor4b;
-PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv;
-PFNGLBLENDCOLORPROC glad_glBlendColor;
-PFNGLGENBUFFERSPROC glad_glGenBuffers;
-PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
-PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
-PFNGLNORMAL3BPROC glad_glNormal3b;
-PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
-PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
-PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
-PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
-PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
-PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
-PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
-PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
-PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
-PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
-PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
-PFNGLMATERIALFVPROC glad_glMaterialfv;
-PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
-PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
-PFNGLINDEXIPROC glad_glIndexi;
-PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
-PFNGLDELETESHADERPROC glad_glDeleteShader;
-PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
-PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
-PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
-PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
-PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
-PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
-PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
-PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
-PFNGLISSHADERPROC glad_glIsShader;
-PFNGLCOLOR4UBVPROC glad_glColor4ubv;
-PFNGLROTATEDPROC glad_glRotated;
-PFNGLSTENCILFUNCPROC glad_glStencilFunc;
-PFNGLMAPGRID2DPROC glad_glMapGrid2d;
-PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
-PFNGLENABLEPROC glad_glEnable;
-PFNGLCOLOR4DVPROC glad_glColor4dv;
-PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
-PFNGLSCALEFPROC glad_glScalef;
-PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple;
-PFNGLENDQUERYPROC glad_glEndQuery;
-PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
-PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
-PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
-PFNGLCOLOR4FVPROC glad_glColor4fv;
-PFNGLUNIFORM1DPROC glad_glUniform1d;
-PFNGLHINTPROC glad_glHint;
-PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
-PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
-PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
-PFNGLCOLOR3IVPROC glad_glColor3iv;
-PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
-PFNGLINDEXIVPROC glad_glIndexiv;
-PFNGLTEXGENDVPROC glad_glTexGendv;
-PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
-PFNGLCREATESHADERPROC glad_glCreateShader;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
-PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
-PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
-PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
-PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
-PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
-PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
-PFNGLNORMAL3FVPROC glad_glNormal3fv;
-PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
-PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
-PFNGLGETSTRINGPROC glad_glGetString;
-PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
-PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
-PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
-PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
-PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
-PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
-PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
-PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
-PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
-PFNGLNEWLISTPROC glad_glNewList;
-PFNGLRECTFPROC glad_glRectf;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
-PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
-PFNGLGETPOINTERVPROC glad_glGetPointerv;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
-PFNGLISENABLEDPROC glad_glIsEnabled;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
-PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
-PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
-PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
-PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
-PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
-PFNGLLISTBASEPROC glad_glListBase;
-PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
-PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
-PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
-PFNGLGENSAMPLERSPROC glad_glGenSamplers;
-PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
-PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
-PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
-PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
-PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
-PFNGLGETNMAPFVPROC glad_glGetnMapfv;
-PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
-PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
-PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
-PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
-PFNGLTEXGENFPROC glad_glTexGenf;
-PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
-PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
-PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
-PFNGLREADBUFFERPROC glad_glReadBuffer;
-PFNGLCOLOR3SPROC glad_glColor3s;
-PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
-PFNGLUNIFORM3UIPROC glad_glUniform3ui;
-PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
-PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
-PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
-PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
-PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
-PFNGLMAPGRID2FPROC glad_glMapGrid2f;
-PFNGLVERTEX3DPROC glad_glVertex3d;
-PFNGLCREATEQUERIESPROC glad_glCreateQueries;
-PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
-PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
-PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
-PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
-PFNGLVERTEX3IPROC glad_glVertex3i;
-PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
-PFNGLNORMAL3FPROC glad_glNormal3f;
-PFNGLORTHOPROC glad_glOrtho;
-PFNGLUNIFORM2DVPROC glad_glUniform2dv;
-PFNGLBEGINPROC glad_glBegin;
-PFNGLEVALPOINT1PROC glad_glEvalPoint1;
-PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv;
-PFNGLUNIFORM4DVPROC glad_glUniform4dv;
-PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
-PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
-PFNGLDRAWPIXELSPROC glad_glDrawPixels;
-PFNGLINDEXSVPROC glad_glIndexsv;
-PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
-PFNGLNORMALP3UIPROC glad_glNormalP3ui;
-PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
-PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
-PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
-PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
-PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
-PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
-PFNGLFRONTFACEPROC glad_glFrontFace;
-PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
-PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
-PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
-PFNGLALPHAFUNCPROC glad_glAlphaFunc;
-PFNGLNORMAL3SVPROC glad_glNormal3sv;
-PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
-PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
-PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
-PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
-PFNGLBUFFERDATAPROC glad_glBufferData;
-PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
-PFNGLRECTDVPROC glad_glRectdv;
-PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
-PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
-PFNGLOBJECTLABELPROC glad_glObjectLabel;
-PFNGLVERTEX4FPROC glad_glVertex4f;
-PFNGLCOLOR3BVPROC glad_glColor3bv;
-PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
-PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
-PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
-PFNGLENDPROC glad_glEnd;
-PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
-PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
-PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
-PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
-PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
-PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
-PFNGLATTACHSHADERPROC glad_glAttachShader;
-PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
-PFNGLISQUERYPROC glad_glIsQuery;
-PFNGLTEXBUFFERPROC glad_glTexBuffer;
-PFNGLBINDTEXTURESPROC glad_glBindTextures;
-PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
-PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
-PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
-PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
-PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
-PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
-PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
-PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
-PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
-PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
-PFNGLRECTDPROC glad_glRectd;
-PFNGLPOLYGONMODEPROC glad_glPolygonMode;
-PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
-PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
-PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter;
-PFNGLCLIPPLANEPROC glad_glClipPlane;
-PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
-PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
-PFNGLMAPGRID1FPROC glad_glMapGrid1f;
-PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
-PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
-PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
-PFNGLCOLOR3UIVPROC glad_glColor3uiv;
-PFNGLUNIFORM1FPROC glad_glUniform1f;
-PFNGLINDEXDVPROC glad_glIndexdv;
-PFNGLISPROGRAMPROC glad_glIsProgram;
-PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
-PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
-PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
-PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
-PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage;
-PFNGLLIGHTFPROC glad_glLightf;
-PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
-PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
-PFNGLMATERIALIPROC glad_glMateriali;
-PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
-PFNGLNORMAL3DPROC glad_glNormal3d;
-PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
-PFNGLSCALEDPROC glad_glScaled;
-PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
-PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
-PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
-PFNGLDELETESYNCPROC glad_glDeleteSync;
-PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
-PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
-PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
-PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
-PFNGLVERTEX3FPROC glad_glVertex3f;
-PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
-PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
-PFNGLTEXGENIVPROC glad_glTexGeniv;
-PFNGLSTENCILOPPROC glad_glStencilOp;
-PFNGLBINDSAMPLERPROC glad_glBindSampler;
-PFNGLNORMAL3IVPROC glad_glNormal3iv;
-PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
-PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
-PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount;
-PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
-PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
-PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
-PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
-PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
-PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
-PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
-PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
-PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
-PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
-PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
-PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
-PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
-PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
-PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
-PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
-PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
-PFNGLFOGFVPROC glad_glFogfv;
-PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
-PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
-PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
-PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
-PFNGLVERTEX2SPROC glad_glVertex2s;
-PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
-PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
-PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
-PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
-PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
-PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
-PFNGLLOGICOPPROC glad_glLogicOp;
-PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
-PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
-PFNGLVERTEX4IPROC glad_glVertex4i;
-PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
-PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
-PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
-PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
-PFNGLCOLOR4UIPROC glad_glColor4ui;
-PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
-PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
-PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
-PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
-PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
-PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
-PFNGLEVALMESH1PROC glad_glEvalMesh1;
-PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
-PFNGLMAP1FPROC glad_glMap1f;
-PFNGLPASSTHROUGHPROC glad_glPassThrough;
-PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
-PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
-PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
-PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
-PFNGLCREATETEXTURESPROC glad_glCreateTextures;
-PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
-PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
-PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
-PFNGLCOLOR4IPROC glad_glColor4i;
-PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
-PFNGLINDEXUBPROC glad_glIndexub;
-PFNGLEVALMESH2PROC glad_glEvalMesh2;
-PFNGLBINDTEXTUREPROC glad_glBindTexture;
-PFNGLCOLOR3IPROC glad_glColor3i;
-PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
-PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
-PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
-PFNGLVERTEX2FPROC glad_glVertex2f;
-PFNGLBEGINQUERYPROC glad_glBeginQuery;
-PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
-PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
-PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
-PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
-PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
-PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
-PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
-PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
-PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
-PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
-PFNGLGETNMINMAXPROC glad_glGetnMinmax;
-PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
-PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
-PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
-PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
-PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
-PFNGLVERTEX4SPROC glad_glVertex4s;
-PFNGLUNIFORM2IPROC glad_glUniform2i;
-PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
-PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
-PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
-PFNGLISTEXTUREPROC glad_glIsTexture;
-PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
-PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
-PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
-PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
-PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
-PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
-PFNGLUNIFORM2FVPROC glad_glUniform2fv;
-PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
-PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
-PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
-PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
-PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
-PFNGLINDEXMASKPROC glad_glIndexMask;
-PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
-PFNGLENABLEIPROC glad_glEnablei;
-PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
-PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
-PFNGLUNIFORM4DPROC glad_glUniform4d;
-PFNGLTEXENVIPROC glad_glTexEnvi;
-PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
-PFNGLNORMAL3BVPROC glad_glNormal3bv;
-PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
-PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
-PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
-PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
-PFNGLGETINTEGERVPROC glad_glGetIntegerv;
-PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
-PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
-PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
-PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
-PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
-PFNGLCOLOR4USPROC glad_glColor4us;
-PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
-PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
-PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
-PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
-PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
-PFNGLLOADNAMEPROC glad_glLoadName;
-PFNGLNORMAL3SPROC glad_glNormal3s;
-PFNGLGETSYNCIVPROC glad_glGetSynciv;
-PFNGLFRUSTUMPROC glad_glFrustum;
-PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
-PFNGLTRANSLATEDPROC glad_glTranslated;
-PFNGLCOLOR3FVPROC glad_glColor3fv;
-PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
-PFNGLCALLLISTSPROC glad_glCallLists;
-PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
-PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
-PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
-PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
-PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
-PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
-PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
-PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
-PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
-PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
-PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
-PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
-PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
-PFNGLBLENDFUNCPROC glad_glBlendFunc;
-PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
-PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
-PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
-PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
-PFNGLLIGHTFVPROC glad_glLightfv;
-PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
-PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
-PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
-PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
-PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
-PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
-PFNGLCLAMPCOLORPROC glad_glClampColor;
-PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
-PFNGLVERTEX2DPROC glad_glVertex2d;
-PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
-PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
-PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
-PFNGLLINESTIPPLEPROC glad_glLineStipple;
-PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
-PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
-PFNGLUNIFORM2FPROC glad_glUniform2f;
-PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
-PFNGLCLEARCOLORPROC glad_glClearColor;
-PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
-PFNGLNORMALPOINTERPROC glad_glNormalPointer;
-PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
-PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
-PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
-PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
-PFNGLSHADEMODELPROC glad_glShadeModel;
-PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
-PFNGLCOLOR4USVPROC glad_glColor4usv;
-PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
-PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
-PFNGLGETSHADERIVPROC glad_glGetShaderiv;
-PFNGLCOLOR3DVPROC glad_glColor3dv;
-PFNGLVERTEX3IVPROC glad_glVertex3iv;
-PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
-PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
-PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
-PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
-PFNGLDEPTHMASKPROC glad_glDepthMask;
-PFNGLVERTEX4IVPROC glad_glVertex4iv;
-PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
-PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
-PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
-PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv;
-PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
-PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
-PFNGLFOGCOORDDPROC glad_glFogCoordd;
-PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
-PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
-PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
-PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
-PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
-PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
-PFNGLCLEARACCUMPROC glad_glClearAccum;
-PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
-PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
-PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
-PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
-PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
-PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
-PFNGLTEXENVIVPROC glad_glTexEnviv;
-PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
-PFNGLGETNMAPIVPROC glad_glGetnMapiv;
-PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
-PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
-PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
-PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
-PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
-PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
-PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
-PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
-PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
-PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
-PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
-PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
-PFNGLVIEWPORTPROC glad_glViewport;
-PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
-PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
-PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
-PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
-PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
-PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
-PFNGLINDEXFVPROC glad_glIndexfv;
-PFNGLUNIFORM2DPROC glad_glUniform2d;
-PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
-PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
-PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
-PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
-PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
-PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
-PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
-PFNGLUNIFORM1DVPROC glad_glUniform1dv;
-PFNGLINDEXDPROC glad_glIndexd;
-PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
-PFNGLMAPBUFFERPROC glad_glMapBuffer;
-PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
-PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
-PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
-PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
-PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
-PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
-PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
-PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
-PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
-PFNGLUNIFORM2UIPROC glad_glUniform2ui;
-PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
-PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
-PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
-PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
-PFNGLLIGHTMODELFPROC glad_glLightModelf;
-PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
-PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
-PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
-PFNGLCLEARSTENCILPROC glad_glClearStencil;
-PFNGLSHADERSOURCEPROC glad_glShaderSource;
-PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
-PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
-PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
-PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
-PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
-PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
-PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
-PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
-PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
-PFNGLCOLOR3USPROC glad_glColor3us;
-PFNGLGETLIGHTIVPROC glad_glGetLightiv;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
-PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
-PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
-PFNGLDISABLEPROC glad_glDisable;
-PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
-PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
-PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
-PFNGLUNIFORM1UIPROC glad_glUniform1ui;
-PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
-PFNGLARRAYELEMENTPROC glad_glArrayElement;
-PFNGLNORMAL3DVPROC glad_glNormal3dv;
-PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
-PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
-PFNGLDRAWELEMENTSPROC glad_glDrawElements;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
-PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
-PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
-PFNGLCOLORMASKPROC glad_glColorMask;
-PFNGLISSYNCPROC glad_glIsSync;
-PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
-PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
-PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
-PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
-PFNGLSTENCILMASKPROC glad_glStencilMask;
-PFNGLCULLFACEPROC glad_glCullFace;
-PFNGLPUSHATTRIBPROC glad_glPushAttrib;
-PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
-PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
-PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
-PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
-PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
-PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
-PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
-PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
-PFNGLVERTEX3SPROC glad_glVertex3s;
-PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
-PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
-PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
-PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv;
-PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
-PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
-PFNGLINDEXFPROC glad_glIndexf;
-PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
-PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
-PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
-PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
-PFNGLVERTEX3DVPROC glad_glVertex3dv;
-PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
-PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
-PFNGLRENDERMODEPROC glad_glRenderMode;
-PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter;
-PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
-PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
-PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
-PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
-PFNGLGETLIGHTFVPROC glad_glGetLightfv;
-PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
-PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
-PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
-PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
-PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
-PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
-PFNGLCOLOR3USVPROC glad_glColor3usv;
-PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
-PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
-PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
-PFNGLVERTEX3FVPROC glad_glVertex3fv;
-PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
-PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
-PFNGLUNIFORM3DPROC glad_glUniform3d;
-PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
-PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
-PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
-PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
-PFNGLVERTEX2SVPROC glad_glVertex2sv;
-PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
-PFNGLCLEARDEPTHPROC glad_glClearDepth;
-PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
-PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
-PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
-PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
-PFNGLINITNAMESPROC glad_glInitNames;
-PFNGLUNIFORM1IVPROC glad_glUniform1iv;
-PFNGLCOLOR3UBVPROC glad_glColor3ubv;
-PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
-PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
-PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
-PFNGLEVALPOINT2PROC glad_glEvalPoint2;
-PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
-PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
-PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
-PFNGLVERTEX2IVPROC glad_glVertex2iv;
-PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
-PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
-PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
-PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
-PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
-PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable;
-PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
-PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
-PFNGLRECTIPROC glad_glRecti;
-PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
-PFNGLDELETELISTSPROC glad_glDeleteLists;
-PFNGLCLEARPROC glad_glClear;
-PFNGLGETDOUBLEVPROC glad_glGetDoublev;
-PFNGLACCUMPROC glad_glAccum;
-PFNGLCALLLISTPROC glad_glCallList;
-PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
-PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
-PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
-PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
-PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
-PFNGLPIXELSTOREFPROC glad_glPixelStoref;
-PFNGLRECTIVPROC glad_glRectiv;
-PFNGLCOLOR3UBPROC glad_glColor3ub;
-PFNGLPOPATTRIBPROC glad_glPopAttrib;
-PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
-PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
-PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
-PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
-PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
-PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
-PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
-PFNGLLINEWIDTHPROC glad_glLineWidth;
-PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
-PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
-PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
-PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
-PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
-PFNGLBITMAPPROC glad_glBitmap;
-PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
-PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
-PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
-PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
-PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
-PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
-PFNGLLIGHTMODELIPROC glad_glLightModeli;
-PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
-PFNGLINDEXUBVPROC glad_glIndexubv;
-PFNGLNORMAL3IPROC glad_glNormal3i;
-PFNGLCLEARINDEXPROC glad_glClearIndex;
-PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
-PFNGLISSAMPLERPROC glad_glIsSampler;
-PFNGLDRAWARRAYSPROC glad_glDrawArrays;
-PFNGLUNIFORM4FVPROC glad_glUniform4fv;
-PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
-PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
-PFNGLMATERIALFPROC glad_glMaterialf;
-PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
-PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
-PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
-PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
-PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
-PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
-PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
-PFNGLVERTEX4FVPROC glad_glVertex4fv;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
-PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
-PFNGLCOLORP4UIPROC glad_glColorP4ui;
-PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
-PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
-PFNGLCLIPCONTROLPROC glad_glClipControl;
-PFNGLCOLORPOINTERPROC glad_glColorPointer;
-PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
-PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
-PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
-PFNGLGETNMAPDVPROC glad_glGetnMapdv;
-PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
-PFNGLCOMPILESHADERPROC glad_glCompileShader;
-PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
-PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
-PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
-PFNGLMAP1DPROC glad_glMap1d;
-PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
-PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
-PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
-PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
-PFNGLINDEXSPROC glad_glIndexs;
-PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
-PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
-PFNGLFLUSHPROC glad_glFlush;
-PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
-PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
-PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
-PFNGLCOLOR4DPROC glad_glColor4d;
-PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
-PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
-PFNGLDETACHSHADERPROC glad_glDetachShader;
-PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
-PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
-PFNGLCOLOR4BVPROC glad_glColor4bv;
-PFNGLWAITSYNCPROC glad_glWaitSync;
-PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
-PFNGLVERTEX3SVPROC glad_glVertex3sv;
-PFNGLCOPYPIXELSPROC glad_glCopyPixels;
-PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
-PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
-PFNGLUNIFORM3FVPROC glad_glUniform3fv;
-PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
-PFNGLFINISHPROC glad_glFinish;
-PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
-PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
-PFNGLBLENDFUNCIPROC glad_glBlendFunci;
-PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
-PFNGLPOPNAMEPROC glad_glPopName;
-PFNGLPUSHMATRIXPROC glad_glPushMatrix;
-PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
-PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
-PFNGLGETMAPIVPROC glad_glGetMapiv;
-PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
-PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
-PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
-PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
-PFNGLMAPGRID1DPROC glad_glMapGrid1d;
-PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
-PFNGLLINKPROGRAMPROC glad_glLinkProgram;
-PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
-PFNGLFOGIVPROC glad_glFogiv;
-PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
-PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
-PFNGLUNIFORM3DVPROC glad_glUniform3dv;
-PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
-PFNGLMAP2FPROC glad_glMap2f;
-PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
-PFNGLCOLOR4IVPROC glad_glColor4iv;
-PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
-PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
-PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
-PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
-PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
-PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
-PFNGLGETERRORPROC glad_glGetError;
-PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
-PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
-PFNGLSHADERBINARYPROC glad_glShaderBinary;
-PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
-PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
-PFNGLPOPMATRIXPROC glad_glPopMatrix;
-PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
-PFNGLBINDBUFFERPROC glad_glBindBuffer;
-PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
-PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
-PFNGLCOLOR3SVPROC glad_glColor3sv;
-PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
-PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
-PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
-PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
-PFNGLFOGCOORDFPROC glad_glFogCoordf;
-PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
-PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
-PFNGLDISABLEIPROC glad_glDisablei;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
-PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
-PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
-PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
-PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
-PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
-PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
-PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram;
-PFNGLVERTEX2IPROC glad_glVertex2i;
-PFNGLGETMAPDVPROC glad_glGetMapdv;
-PFNGLFOGIPROC glad_glFogi;
-PFNGLTEXGENFVPROC glad_glTexGenfv;
-PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
-PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
-PFNGLDEPTHRANGEPROC glad_glDepthRange;
-PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
-PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
-PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
-PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
-PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
-PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader;
-PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
-PFNGLLIGHTIVPROC glad_glLightiv;
-PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
-PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
-PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
-PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
-PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
-PFNGLENDLISTPROC glad_glEndList;
-PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
-PFNGLVERTEX4DVPROC glad_glVertex4dv;
-PFNGLUNIFORM3IPROC glad_glUniform3i;
-PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
-PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
-int GLAD_GL_PGI_vertex_hints;
-int GLAD_GL_SGIX_async_pixel;
-int GLAD_GL_EXT_texture_sRGB_decode;
-int GLAD_GL_IBM_rasterpos_clip;
-int GLAD_GL_SGIS_detail_texture;
-int GLAD_GL_MESA_window_pos;
-int GLAD_GL_ARB_sparse_texture2;
-int GLAD_GL_NV_shader_thread_group;
-int GLAD_GL_ARB_direct_state_access;
-int GLAD_GL_SGIS_texture_edge_clamp;
-int GLAD_GL_EXT_abgr;
-int GLAD_GL_NV_shader_atomic_fp16_vector;
-int GLAD_GL_NV_texgen_reflection;
-int GLAD_GL_ARB_vertex_program;
-int GLAD_GL_NV_draw_vulkan_image;
-int GLAD_GL_ARB_shader_viewport_layer_array;
-int GLAD_GL_EXT_shader_image_load_store;
-int GLAD_GL_ARB_texture_env_add;
-int GLAD_GL_ARB_sample_shading;
-int GLAD_GL_NV_fragment_program4;
-int GLAD_GL_NV_fence;
-int GLAD_GL_EXT_provoking_vertex;
-int GLAD_GL_EXT_vertex_weighting;
-int GLAD_GL_KHR_texture_compression_astc_sliced_3d;
-int GLAD_GL_PGI_misc_hints;
-int GLAD_GL_EXT_copy_texture;
-int GLAD_GL_3DFX_multisample;
-int GLAD_GL_APPLE_vertex_array_object;
-int GLAD_GL_EXT_coordinate_frame;
-int GLAD_GL_SGIX_list_priority;
-int GLAD_GL_KHR_blend_equation_advanced_coherent;
-int GLAD_GL_ARB_base_instance;
-int GLAD_GL_NV_half_float;
-int GLAD_GL_AMD_stencil_operation_extended;
-int GLAD_GL_NV_texture_shader2;
-int GLAD_GL_ARB_sparse_texture;
-int GLAD_GL_EXT_draw_instanced;
-int GLAD_GL_EXT_convolution;
-int GLAD_GL_ARB_texture_rg;
-int GLAD_GL_EXT_semaphore_fd;
-int GLAD_GL_SGIS_texture_filter4;
-int GLAD_GL_NV_vertex_buffer_unified_memory;
-int GLAD_GL_ARB_arrays_of_arrays;
-int GLAD_GL_ARB_multi_draw_indirect;
-int GLAD_GL_ARB_copy_buffer;
-int GLAD_GL_SGIS_texture4D;
-int GLAD_GL_AMD_name_gen_delete;
-int GLAD_GL_EXT_packed_float;
-int GLAD_GL_AMD_framebuffer_sample_positions;
-int GLAD_GL_ARB_shader_texture_lod;
-int GLAD_GL_EXT_vertex_shader;
-int GLAD_GL_NV_path_rendering;
-int GLAD_GL_NV_framebuffer_mixed_samples;
-int GLAD_GL_OES_single_precision;
-int GLAD_GL_EXT_index_material;
-int GLAD_GL_EXT_texture3D;
-int GLAD_GL_NV_gpu_shader5;
-int GLAD_GL_ARB_gpu_shader_int64;
-int GLAD_GL_ARB_sparse_buffer;
-int GLAD_GL_ARB_point_parameters;
-int GLAD_GL_NV_vertex_array_range2;
-int GLAD_GL_ARB_timer_query;
-int GLAD_GL_SGIX_shadow_ambient;
-int GLAD_GL_EXT_texture_array;
-int GLAD_GL_EXT_texture_cube_map;
-int GLAD_GL_AMD_query_buffer_object;
-int GLAD_GL_AMD_transform_feedback4;
-int GLAD_GL_AMD_conservative_depth;
-int GLAD_GL_EXT_stencil_two_side;
-int GLAD_GL_ARB_explicit_attrib_location;
-int GLAD_GL_EXT_shader_image_load_formatted;
-int GLAD_GL_AMD_pinned_memory;
-int GLAD_GL_EXT_texture_swizzle;
-int GLAD_GL_ARB_ES3_1_compatibility;
-int GLAD_GL_INTEL_fragment_shader_ordering;
-int GLAD_GL_SGIS_generate_mipmap;
-int GLAD_GL_ARB_vertex_buffer_object;
-int GLAD_GL_ARB_texture_env_combine;
-int GLAD_GL_IBM_texture_mirrored_repeat;
-int GLAD_GL_EXT_draw_buffers2;
-int GLAD_GL_NV_shader_buffer_load;
-int GLAD_GL_SGIX_reference_plane;
-int GLAD_GL_ARB_texture_view;
-int GLAD_GL_AMD_gpu_shader_half_float;
-int GLAD_GL_EXT_pixel_buffer_object;
-int GLAD_GL_EXT_fog_coord;
-int GLAD_GL_ARB_shader_stencil_export;
-int GLAD_GL_NV_path_rendering_shared_edge;
-int GLAD_GL_ARB_transform_feedback_overflow_query;
-int GLAD_GL_APPLE_aux_depth_stencil;
-int GLAD_GL_ARB_program_interface_query;
-int GLAD_GL_ARB_shader_texture_image_samples;
-int GLAD_GL_APPLE_fence;
-int GLAD_GL_ARB_framebuffer_object;
-int GLAD_GL_EXT_shared_texture_palette;
-int GLAD_GL_ARB_shader_atomic_counter_ops;
-int GLAD_GL_ARB_map_buffer_range;
-int GLAD_GL_ATI_texture_env_combine3;
-int GLAD_GL_EXT_texture_compression_s3tc;
-int GLAD_GL_ARB_sample_locations;
-int GLAD_GL_SGI_color_matrix;
-int GLAD_GL_SGIX_polynomial_ffd;
-int GLAD_GL_ARB_cl_event;
-int GLAD_GL_EXT_texture_lod_bias;
-int GLAD_GL_ARB_texture_mirror_clamp_to_edge;
-int GLAD_GL_ARB_texture_filter_minmax;
-int GLAD_GL_NV_texture_rectangle;
-int GLAD_GL_ARB_stencil_texturing;
-int GLAD_GL_EXT_framebuffer_blit;
-int GLAD_GL_AMD_transform_feedback3_lines_triangles;
-int GLAD_GL_NVX_gpu_memory_info;
-int GLAD_GL_NV_fragment_program_option;
-int GLAD_GL_ARB_shader_image_size;
-int GLAD_GL_NV_gpu_program5;
-int GLAD_GL_ATI_vertex_array_object;
-int GLAD_GL_NV_gpu_program4;
-int GLAD_GL_NV_copy_image;
-int GLAD_GL_NV_texture_multisample;
-int GLAD_GL_EXT_color_subtable;
-int GLAD_GL_NV_geometry_shader_passthrough;
-int GLAD_GL_EXT_vertex_array;
-int GLAD_GL_ATI_pn_triangles;
-int GLAD_GL_NV_fragment_shader_interlock;
-int GLAD_GL_NV_vertex_program2_option;
-int GLAD_GL_INTEL_conservative_rasterization;
-int GLAD_GL_OML_interlace;
-int GLAD_GL_ARB_explicit_uniform_location;
-int GLAD_GL_ARB_sampler_objects;
-int GLAD_GL_NV_evaluators;
-int GLAD_GL_EXT_texture_compression_latc;
-int GLAD_GL_WIN_specular_fog;
-int GLAD_GL_NV_blend_equation_advanced;
-int GLAD_GL_SGI_color_table;
-int GLAD_GL_SGIS_point_parameters;
-int GLAD_GL_IBM_vertex_array_lists;
-int GLAD_GL_AMD_shader_stencil_export;
-int GLAD_GL_SUN_convolution_border_modes;
-int GLAD_GL_EXT_bindable_uniform;
-int GLAD_GL_NV_multisample_filter_hint;
-int GLAD_GL_ARB_shader_objects;
-int GLAD_GL_EXT_blend_color;
-int GLAD_GL_ARB_texture_storage_multisample;
-int GLAD_GL_NVX_linked_gpu_multicast;
-int GLAD_GL_ARB_texture_compression_rgtc;
-int GLAD_GL_NV_framebuffer_multisample_coverage;
-int GLAD_GL_SGIS_texture_border_clamp;
-int GLAD_GL_IBM_static_data;
-int GLAD_GL_ARB_ES3_2_compatibility;
-int GLAD_GL_NV_conservative_raster_pre_snap_triangles;
-int GLAD_GL_NV_viewport_array2;
-int GLAD_GL_ARB_ES2_compatibility;
-int GLAD_GL_NV_fog_distance;
-int GLAD_GL_ARB_derivative_control;
-int GLAD_GL_SGIS_multisample;
-int GLAD_GL_ARB_shader_image_load_store;
-int GLAD_GL_INTEL_performance_query;
-int GLAD_GL_NV_compute_program5;
-int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
-int GLAD_GL_SGIX_async_histogram;
-int GLAD_GL_SGIX_depth_pass_instrument;
-int GLAD_GL_OES_query_matrix;
-int GLAD_GL_ARB_seamless_cube_map;
-int GLAD_GL_NV_pixel_data_range;
-int GLAD_GL_SGIS_texture_color_mask;
-int GLAD_GL_ATI_pixel_format_float;
-int GLAD_GL_ARB_transform_feedback3;
-int GLAD_GL_NV_alpha_to_coverage_dither_control;
-int GLAD_GL_EXT_texture_object;
-int GLAD_GL_EXT_point_parameters;
-int GLAD_GL_EXT_debug_label;
-int GLAD_GL_APPLE_object_purgeable;
-int GLAD_GL_NV_present_video;
-int GLAD_GL_KHR_texture_compression_astc_hdr;
-int GLAD_GL_EXT_texture_mirror_clamp;
-int GLAD_GL_ARB_texture_env_dot3;
-int GLAD_GL_EXT_packed_depth_stencil;
-int GLAD_GL_ARB_polygon_offset_clamp;
-int GLAD_GL_SGIX_ycrcb;
-int GLAD_GL_ARB_compute_variable_group_size;
-int GLAD_GL_ARB_viewport_array;
-int GLAD_GL_MESA_shader_integer_functions;
-int GLAD_GL_KHR_debug;
-int GLAD_GL_MESA_resize_buffers;
-int GLAD_GL_NV_multisample_coverage;
-int GLAD_GL_ARB_shading_language_include;
-int GLAD_GL_ARB_uniform_buffer_object;
-int GLAD_GL_EXT_semaphore;
-int GLAD_GL_GREMEDY_string_marker;
-int GLAD_GL_APPLE_client_storage;
-int GLAD_GL_OES_byte_coordinates;
-int GLAD_GL_NV_bindless_texture;
-int GLAD_GL_ARB_texture_multisample;
-int GLAD_GL_EXT_packed_pixels;
-int GLAD_GL_EXT_secondary_color;
-int GLAD_GL_HP_convolution_border_modes;
-int GLAD_GL_EXT_texture_sRGB;
-int GLAD_GL_NV_blend_square;
-int GLAD_GL_ARB_clear_buffer_object;
-int GLAD_GL_HP_occlusion_test;
-int GLAD_GL_NV_float_buffer;
-int GLAD_GL_OES_compressed_paletted_texture;
-int GLAD_GL_EXT_histogram;
-int GLAD_GL_SGIS_texture_select;
-int GLAD_GL_SGIX_texture_scale_bias;
-int GLAD_GL_AMD_gpu_shader_int16;
-int GLAD_GL_ARB_color_buffer_float;
-int GLAD_GL_EXT_cull_vertex;
-int GLAD_GL_ARB_texture_buffer_range;
-int GLAD_GL_NV_blend_equation_advanced_coherent;
-int GLAD_GL_NV_fragment_program2;
-int GLAD_GL_ARB_invalidate_subdata;
-int GLAD_GL_AMD_vertex_shader_viewport_index;
-int GLAD_GL_EXT_subtexture;
-int GLAD_GL_OML_subsample;
-int GLAD_GL_EXT_multisample;
-int GLAD_GL_ARB_buffer_storage;
-int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;
-int GLAD_GL_ARB_copy_image;
-int GLAD_GL_ARB_vertex_shader;
-int GLAD_GL_AMD_multi_draw_indirect;
-int GLAD_GL_APPLE_specular_vector;
-int GLAD_GL_SUN_vertex;
-int GLAD_GL_EXT_separate_specular_color;
-int GLAD_GL_ARB_provoking_vertex;
-int GLAD_GL_SGIX_pixel_tiles;
-int GLAD_GL_EXT_framebuffer_sRGB;
-int GLAD_GL_ARB_robustness;
-int GLAD_GL_NV_query_resource;
-int GLAD_GL_EXT_texture_filter_anisotropic;
-int GLAD_GL_NV_parameter_buffer_object;
-int GLAD_GL_ARB_texture_mirrored_repeat;
-int GLAD_GL_SUN_global_alpha;
-int GLAD_GL_AMD_interleaved_elements;
-int GLAD_GL_EXT_gpu_program_parameters;
-int GLAD_GL_EXT_shadow_funcs;
-int GLAD_GL_NV_bindless_multi_draw_indirect_count;
-int GLAD_GL_EXT_index_array_formats;
-int GLAD_GL_NV_occlusion_query;
-int GLAD_GL_NV_primitive_restart;
-int GLAD_GL_ARB_geometry_shader4;
-int GLAD_GL_SUN_triangle_list;
-int GLAD_GL_ARB_vertex_attrib_64bit;
-int GLAD_GL_NV_shader_thread_shuffle;
-int GLAD_GL_ARB_shading_language_100;
-int GLAD_GL_AMD_depth_clamp_separate;
-int GLAD_GL_EXT_blend_equation_separate;
-int GLAD_GL_NV_explicit_multisample;
-int GLAD_GL_ARB_texture_stencil8;
-int GLAD_GL_APPLE_ycbcr_422;
-int GLAD_GL_ARB_pixel_buffer_object;
-int GLAD_GL_EXT_multi_draw_arrays;
-int GLAD_GL_ATI_meminfo;
-int GLAD_GL_ATI_vertex_attrib_array_object;
-int GLAD_GL_EXT_raster_multisample;
-int GLAD_GL_ARB_multisample;
-int GLAD_GL_NV_robustness_video_memory_purge;
-int GLAD_GL_ATI_vertex_streams;
-int GLAD_GL_NV_geometry_program4;
-int GLAD_GL_EXT_index_texture;
-int GLAD_GL_ARB_fragment_layer_viewport;
-int GLAD_GL_NV_texture_compression_vtc;
-int GLAD_GL_NV_point_sprite;
-int GLAD_GL_ARB_gpu_shader_fp64;
-int GLAD_GL_ARB_texture_gather;
-int GLAD_GL_EXT_geometry_shader4;
-int GLAD_GL_WIN_phong_shading;
-int GLAD_GL_ARB_seamless_cubemap_per_texture;
-int GLAD_GL_EXT_framebuffer_object;
-int GLAD_GL_3DFX_tbuffer;
-int GLAD_GL_HP_texture_lighting;
-int GLAD_GL_NV_transform_feedback;
-int GLAD_GL_EXT_texture_shared_exponent;
-int GLAD_GL_AMD_vertex_shader_tessellator;
-int GLAD_GL_AMD_draw_buffers_blend;
-int GLAD_GL_ARB_multi_bind;
-int GLAD_GL_EXT_window_rectangles;
-int GLAD_GL_EXT_index_func;
-int GLAD_GL_EXT_blend_func_separate;
-int GLAD_GL_SGIX_framezoom;
-int GLAD_GL_ARB_texture_border_clamp;
-int GLAD_GL_NV_vertex_program4;
-int GLAD_GL_NV_depth_clamp;
-int GLAD_GL_NV_internalformat_sample_query;
-int GLAD_GL_NV_vertex_program;
-int GLAD_GL_EXT_post_depth_coverage;
-int GLAD_GL_EXT_polygon_offset_clamp;
-int GLAD_GL_EXT_semaphore_win32;
-int GLAD_GL_ARB_vertex_blend;
-int GLAD_GL_SGIX_scalebias_hint;
-int GLAD_GL_SGIX_fragment_lighting;
-int GLAD_GL_ATI_texture_float;
-int GLAD_GL_NV_transform_feedback2;
-int GLAD_GL_EXT_framebuffer_multisample;
-int GLAD_GL_AMD_shader_trinary_minmax;
-int GLAD_GL_NV_stereo_view_rendering;
-int GLAD_GL_EXT_sparse_texture2;
-int GLAD_GL_ARB_vertex_array_object;
-int GLAD_GL_ARB_parallel_shader_compile;
-int GLAD_GL_ATI_fragment_shader;
-int GLAD_GL_ARB_shader_subroutine;
-int GLAD_GL_EXT_clip_volume_hint;
-int GLAD_GL_EXT_compiled_vertex_array;
-int GLAD_GL_AMD_shader_image_load_store_lod;
-int GLAD_GL_EXT_light_texture;
-int GLAD_GL_SGIX_subsample;
-int GLAD_GL_ARB_shadow_ambient;
-int GLAD_GL_EXT_vertex_array_bgra;
-int GLAD_GL_ARB_robustness_isolation;
-int GLAD_GL_ARB_conservative_depth;
-int GLAD_GL_ARB_tessellation_shader;
-int GLAD_GL_SGIX_pixel_texture;
-int GLAD_GL_ARB_half_float_vertex;
-int GLAD_GL_ARB_texture_float;
-int GLAD_GL_SGIX_async;
-int GLAD_GL_NV_packed_depth_stencil;
-int GLAD_GL_ARB_transform_feedback_instanced;
-int GLAD_GL_AMD_performance_monitor;
-int GLAD_GL_APPLE_vertex_program_evaluators;
-int GLAD_GL_SGIX_ycrcb_subsample;
-int GLAD_GL_ARB_clear_texture;
-int GLAD_GL_ARB_indirect_parameters;
-int GLAD_GL_ARB_texture_compression_bptc;
-int GLAD_GL_AMD_texture_texture4;
-int GLAD_GL_ARB_spirv_extensions;
-int GLAD_GL_ATI_texture_mirror_once;
-int GLAD_GL_NV_fill_rectangle;
-int GLAD_GL_ARB_texture_rgb10_a2ui;
-int GLAD_GL_APPLE_element_array;
-int GLAD_GL_NVX_conditional_render;
-int GLAD_GL_NV_gpu_multicast;
-int GLAD_GL_NV_texture_env_combine4;
-int GLAD_GL_ARB_ES3_compatibility;
-int GLAD_GL_ARB_occlusion_query;
-int GLAD_GL_ARB_post_depth_coverage;
-int GLAD_GL_NV_vertex_program2;
-int GLAD_GL_OES_read_format;
-int GLAD_GL_ARB_get_program_binary;
-int GLAD_GL_SGIX_fog_offset;
-int GLAD_GL_ARB_multitexture;
-int GLAD_GL_SGIX_depth_texture;
-int GLAD_GL_SGIX_resample;
-int GLAD_GL_NV_texture_rectangle_compressed;
-int GLAD_GL_NV_shader_atomic_float64;
-int GLAD_GL_KHR_texture_compression_astc_ldr;
-int GLAD_GL_ARB_transform_feedback2;
-int GLAD_GL_ARB_texture_compression;
-int GLAD_GL_APPLE_vertex_array_range;
-int GLAD_GL_EXT_blend_minmax;
-int GLAD_GL_SGIS_point_line_texgen;
-int GLAD_GL_EXT_misc_attribute;
-int GLAD_GL_3DFX_texture_compression_FXT1;
-int GLAD_GL_INGR_interlace_read;
-int GLAD_GL_ARB_robust_buffer_access_behavior;
-int GLAD_GL_ARB_shader_storage_buffer_object;
-int GLAD_GL_NV_depth_buffer_float;
-int GLAD_GL_APPLE_row_bytes;
-int GLAD_GL_ARB_shading_language_420pack;
-int GLAD_GL_NV_shader_atomic_int64;
-int GLAD_GL_ARB_shader_precision;
-int GLAD_GL_ARB_fragment_shader;
-int GLAD_GL_EXT_debug_marker;
-int GLAD_GL_ARB_texture_rectangle;
-int GLAD_GL_ARB_imaging;
-int GLAD_GL_ARB_point_sprite;
-int GLAD_GL_NV_sample_mask_override_coverage;
-int GLAD_GL_NV_vertex_array_range;
-int GLAD_GL_ARB_draw_buffers;
-int GLAD_GL_EXT_blend_subtract;
-int GLAD_GL_SGIX_shadow;
-int GLAD_GL_ARB_vertex_attrib_binding;
-int GLAD_GL_ARB_conditional_render_inverted;
-int GLAD_GL_NV_texture_expand_normal;
-int GLAD_GL_SGIX_sprite;
-int GLAD_GL_ARB_debug_output;
-int GLAD_GL_EXT_texture_filter_minmax;
-int GLAD_GL_GREMEDY_frame_terminator;
-int GLAD_GL_EXT_stencil_clear_tag;
-int GLAD_GL_INGR_blend_func_separate;
-int GLAD_GL_SGIX_vertex_preclip;
-int GLAD_GL_OML_resample;
-int GLAD_GL_ARB_texture_buffer_object;
-int GLAD_GL_NV_sample_locations;
-int GLAD_GL_EXT_shader_integer_mix;
-int GLAD_GL_ARB_draw_buffers_blend;
-int GLAD_GL_EXT_memory_object;
-int GLAD_GL_ARB_get_texture_sub_image;
-int GLAD_GL_ARB_shading_language_packing;
-int GLAD_GL_EXT_texture_buffer_object;
-int GLAD_GL_AMD_vertex_shader_layer;
-int GLAD_GL_ARB_blend_func_extended;
-int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
-int GLAD_GL_ARB_texture_env_crossbar;
-int GLAD_GL_KHR_robustness;
-int GLAD_GL_ATI_text_fragment_shader;
-int GLAD_GL_ARB_texture_buffer_object_rgb32;
-int GLAD_GL_INTEL_framebuffer_CMAA;
-int GLAD_GL_NV_texture_barrier;
-int GLAD_GL_SGI_texture_color_table;
-int GLAD_GL_AMD_shader_explicit_vertex_parameter;
-int GLAD_GL_EXT_texture_env_combine;
-int GLAD_GL_MESA_pack_invert;
-int GLAD_GL_MESA_ycbcr_texture;
-int GLAD_GL_EXT_direct_state_access;
-int GLAD_GL_EXT_depth_bounds_test;
-int GLAD_GL_EXT_gpu_shader4;
-int GLAD_GL_EXT_blend_logic_op;
-int GLAD_GL_ARB_sparse_texture_clamp;
-int GLAD_GL_MESAX_texture_stack;
-int GLAD_GL_SUN_mesh_array;
-int GLAD_GL_KHR_no_error;
-int GLAD_GL_APPLE_float_pixels;
-int GLAD_GL_OVR_multiview;
-int GLAD_GL_SGIS_fog_function;
-int GLAD_GL_KHR_parallel_shader_compile;
-int GLAD_GL_EXT_pixel_transform;
-int GLAD_GL_EXT_transform_feedback;
-int GLAD_GL_ARB_draw_instanced;
-int GLAD_GL_ARB_matrix_palette;
-int GLAD_GL_ARB_depth_clamp;
-int GLAD_GL_ARB_shader_clock;
-int GLAD_GL_ARB_texture_query_lod;
-int GLAD_GL_AMD_shader_atomic_counter_ops;
-int GLAD_GL_ARB_texture_query_levels;
-int GLAD_GL_ATI_draw_buffers;
-int GLAD_GL_OES_fixed_point;
-int GLAD_GL_ARB_texture_storage;
-int GLAD_GL_AMD_occlusion_query_event;
-int GLAD_GL_ARB_internalformat_query2;
-int GLAD_GL_ARB_draw_elements_base_vertex;
-int GLAD_GL_NV_blend_minmax_factor;
-int GLAD_GL_KHR_robust_buffer_access_behavior;
-int GLAD_GL_NV_shader_atomic_float;
-int GLAD_GL_IBM_cull_vertex;
-int GLAD_GL_NV_bindless_multi_draw_indirect;
-int GLAD_GL_NV_fragment_coverage_to_color;
-int GLAD_GL_ARB_texture_filter_anisotropic;
-int GLAD_GL_NV_fragment_program;
-int GLAD_GL_ARB_half_float_pixel;
-int GLAD_GL_EXT_paletted_texture;
-int GLAD_GL_SGIX_clipmap;
-int GLAD_GL_EXT_memory_object_fd;
-int GLAD_GL_AMD_debug_output;
-int GLAD_GL_ARB_internalformat_query;
-int GLAD_GL_EXT_separate_shader_objects;
-int GLAD_GL_AMD_shader_ballot;
-int GLAD_GL_ARB_sync;
-int GLAD_GL_NV_conservative_raster_dilate;
-int GLAD_GL_ATI_separate_stencil;
-int GLAD_GL_AMD_texture_gather_bias_lod;
-int GLAD_GL_APPLE_rgb_422;
-int GLAD_GL_ARB_map_buffer_alignment;
-int GLAD_GL_NV_clip_space_w_scaling;
-int GLAD_GL_NV_deep_texture3D;
-int GLAD_GL_ARB_separate_shader_objects;
-int GLAD_GL_EXT_texture_integer;
-int GLAD_GL_EXT_422_pixels;
-int GLAD_GL_ARB_texture_swizzle;
-int GLAD_GL_ATI_envmap_bumpmap;
-int GLAD_GL_NV_texture_shader;
-int GLAD_GL_AMD_gpu_shader_int64;
-int GLAD_GL_ARB_texture_barrier;
-int GLAD_GL_ARB_shader_draw_parameters;
-int GLAD_GL_AMD_sample_positions;
-int GLAD_GL_SGIX_texture_multi_buffer;
-int GLAD_GL_NV_video_capture;
-int GLAD_GL_ARB_occlusion_query2;
-int GLAD_GL_NV_shader_atomic_counters;
-int GLAD_GL_OVR_multiview2;
-int GLAD_GL_AMD_blend_minmax_factor;
-int GLAD_GL_NV_conservative_raster;
-int GLAD_GL_EXT_pixel_transform_color_table;
-int GLAD_GL_NV_texgen_emboss;
-int GLAD_GL_EXT_texture_compression_rgtc;
-int GLAD_GL_EXT_polygon_offset;
-int GLAD_GL_ARB_depth_texture;
-int GLAD_GL_EXT_texture_env_add;
-int GLAD_GL_REND_screen_coordinates;
-int GLAD_GL_APPLE_flush_buffer_range;
-int GLAD_GL_ARB_draw_indirect;
-int GLAD_GL_EXT_memory_object_win32;
-int GLAD_GL_NV_vdpau_interop;
-int GLAD_GL_SUNX_constant_data;
-int GLAD_GL_ARB_gl_spirv;
-int GLAD_GL_SGIX_texture_coordinate_clamp;
-int GLAD_GL_ARB_window_pos;
-int GLAD_GL_APPLE_transform_hint;
-int GLAD_GL_ARB_fragment_program_shadow;
-int GLAD_GL_NV_register_combiners2;
-int GLAD_GL_ARB_compute_shader;
-int GLAD_GL_NV_shader_storage_buffer_object;
-int GLAD_GL_ARB_fragment_program;
-int GLAD_GL_ARB_shader_bit_encoding;
-int GLAD_GL_APPLE_texture_range;
-int GLAD_GL_SGIX_flush_raster;
-int GLAD_GL_ARB_shader_ballot;
-int GLAD_GL_EXT_cmyka;
-int GLAD_GL_NV_tessellation_program5;
-int GLAD_GL_NV_light_max_exponent;
-int GLAD_GL_SGIX_convolution_accuracy;
-int GLAD_GL_ARB_shader_group_vote;
-int GLAD_GL_SGIX_texture_lod_bias;
-int GLAD_GL_SGIX_igloo_interface;
-int GLAD_GL_ARB_compatibility;
-int GLAD_GL_ARB_shadow;
-int GLAD_GL_EXT_texture_perturb_normal;
-int GLAD_GL_HP_image_transform;
-int GLAD_GL_ARB_vertex_array_bgra;
-int GLAD_GL_AMD_sparse_texture;
-int GLAD_GL_KHR_blend_equation_advanced;
-int GLAD_GL_ARB_clip_control;
-int GLAD_GL_ARB_instanced_arrays;
-int GLAD_GL_NV_command_list;
-int GLAD_GL_ARB_query_buffer_object;
-int GLAD_GL_NV_query_resource_tag;
-int GLAD_GL_ATI_map_object_buffer;
-int GLAD_GL_ARB_gpu_shader5;
-int GLAD_GL_ARB_texture_non_power_of_two;
-int GLAD_GL_NV_draw_texture;
-int GLAD_GL_NV_parameter_buffer_object2;
-int GLAD_GL_ARB_fragment_shader_interlock;
-int GLAD_GL_ARB_shader_atomic_counters;
-int GLAD_GL_NV_shader_buffer_store;
-int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;
-int GLAD_GL_ARB_compressed_texture_pixel_storage;
-int GLAD_GL_SGIS_sharpen_texture;
-int GLAD_GL_NV_vertex_program3;
-int GLAD_GL_ARB_texture_cube_map;
-int GLAD_GL_EXT_stencil_wrap;
-int GLAD_GL_NV_uniform_buffer_unified_memory;
-int GLAD_GL_ARB_bindless_texture;
-int GLAD_GL_NV_viewport_swizzle;
-int GLAD_GL_EXT_win32_keyed_mutex;
-int GLAD_GL_ARB_fragment_coord_conventions;
-int GLAD_GL_EXT_x11_sync_object;
-int GLAD_GL_IBM_multimode_draw_arrays;
-int GLAD_GL_NV_geometry_shader4;
-int GLAD_GL_S3_s3tc;
-int GLAD_GL_SGIX_blend_alpha_minmax;
-int GLAD_GL_NV_conditional_render;
-int GLAD_GL_EXT_draw_range_elements;
-int GLAD_GL_ARB_transpose_matrix;
-int GLAD_GL_EXT_rescale_normal;
-int GLAD_GL_ARB_texture_cube_map_array;
-int GLAD_GL_SGIX_tag_sample_buffer;
-int GLAD_GL_ATI_element_array;
-int GLAD_GL_EXT_texture;
-int GLAD_GL_KHR_context_flush_control;
-int GLAD_GL_ARB_framebuffer_sRGB;
-int GLAD_GL_NV_texture_shader3;
-int GLAD_GL_EXT_external_buffer;
-int GLAD_GL_SUN_slice_accum;
-int GLAD_GL_SGIX_texture_add_env;
-int GLAD_GL_INGR_color_clamp;
-int GLAD_GL_ARB_pipeline_statistics_query;
-int GLAD_GL_SGIX_interlace;
-int GLAD_GL_SGIX_ycrcba;
-int GLAD_GL_SGIX_ir_instrument1;
-int GLAD_GL_ARB_depth_buffer_float;
-int GLAD_GL_ARB_cull_distance;
-int GLAD_GL_NV_register_combiners;
-int GLAD_GL_NV_vertex_program1_1;
-int GLAD_GL_SGIX_instruments;
-int GLAD_GL_NV_gpu_program5_mem_extended;
-int GLAD_GL_INTEL_map_texture;
-int GLAD_GL_SGIS_pixel_texture;
-int GLAD_GL_ARB_enhanced_layouts;
-int GLAD_GL_SGIX_calligraphic_fragment;
-int GLAD_GL_EXT_vertex_attrib_64bit;
-int GLAD_GL_EXT_timer_query;
-int GLAD_GL_ARB_framebuffer_no_attachments;
-int GLAD_GL_INTEL_parallel_arrays;
-int GLAD_GL_SGIS_texture_lod;
-int GLAD_GL_EXT_texture_env_dot3;
-int GLAD_GL_NV_copy_depth_to_color;
-int GLAD_GL_NV_vertex_attrib_integer_64bit;
-int GLAD_GL_EXT_texture_snorm;
-int GLAD_GL_AMD_seamless_cubemap_per_texture;
-int GLAD_GL_AMD_gcn_shader;
-int GLAD_GL_EXT_bgra;
-PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;
-PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
-PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
-PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
-PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
-PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;
-PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;
-PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;
-PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;
-PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;
-PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;
-PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;
-PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;
-PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;
-PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;
-PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;
-PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;
-PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;
-PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;
-PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;
-PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;
-PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;
-PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;
-PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;
-PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;
-PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;
-PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;
-PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;
-PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;
-PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;
-PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;
-PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;
-PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;
-PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;
-PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;
-PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;
-PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;
-PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;
-PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;
-PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;
-PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;
-PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;
-PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;
-PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;
-PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;
-PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;
-PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;
-PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;
-PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;
-PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;
-PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;
-PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;
-PFNGLISNAMEAMDPROC glad_glIsNameAMD;
-PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;
-PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;
-PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;
-PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;
-PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;
-PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;
-PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;
-PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;
-PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;
-PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;
-PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;
-PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;
-PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;
-PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;
-PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;
-PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;
-PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;
-PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;
-PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;
-PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;
-PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;
-PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;
-PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;
-PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;
-PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;
-PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;
-PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;
-PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;
-PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;
-PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;
-PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;
-PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;
-PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;
-PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;
-PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;
-PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;
-PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;
-PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;
-PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;
-PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;
-PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;
-PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;
-PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;
-PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;
-PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;
-PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;
-PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;
-PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;
-PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;
-PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;
-PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;
-PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;
-PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;
-PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;
-PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;
-PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;
-PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;
-PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;
-PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;
-PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;
-PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;
-PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;
-PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;
-PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;
-PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;
-PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;
-PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;
-PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;
-PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;
-PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;
-PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;
-PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;
-PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
-PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
-PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
-PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
-PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
-PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
-PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
-PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
-PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
-PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;
-PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;
-PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
-PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
-PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
-PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
-PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
-PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
-PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
-PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
-PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
-PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
-PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
-PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
-PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
-PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
-PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
-PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
-PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
-PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
-PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
-PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;
-PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;
-PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;
-PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;
-PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;
-PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;
-PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;
-PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;
-PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;
-PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;
-PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;
-PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;
-PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;
-PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;
-PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;
-PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;
-PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;
-PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;
-PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;
-PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;
-PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;
-PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;
-PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;
-PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;
-PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;
-PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;
-PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;
-PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;
-PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;
-PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;
-PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;
-PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;
-PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;
-PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;
-PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;
-PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;
-PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;
-PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;
-PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;
-PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;
-PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;
-PFNGLCOLORTABLEPROC glad_glColorTable;
-PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;
-PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;
-PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;
-PFNGLGETCOLORTABLEPROC glad_glGetColorTable;
-PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;
-PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;
-PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;
-PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;
-PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;
-PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;
-PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;
-PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;
-PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;
-PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;
-PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;
-PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;
-PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;
-PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;
-PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;
-PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;
-PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;
-PFNGLGETHISTOGRAMPROC glad_glGetHistogram;
-PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;
-PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;
-PFNGLGETMINMAXPROC glad_glGetMinmax;
-PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;
-PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;
-PFNGLHISTOGRAMPROC glad_glHistogram;
-PFNGLMINMAXPROC glad_glMinmax;
-PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;
-PFNGLRESETMINMAXPROC glad_glResetMinmax;
-PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;
-PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;
-PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
-PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;
-PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;
-PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;
-PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;
-PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;
-PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
-PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;
-PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;
-PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;
-PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;
-PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;
-PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;
-PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;
-PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;
-PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;
-PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;
-PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;
-PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;
-PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;
-PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;
-PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;
-PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;
-PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;
-PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;
-PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;
-PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;
-PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;
-PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;
-PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;
-PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;
-PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;
-PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;
-PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;
-PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;
-PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;
-PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;
-PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;
-PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;
-PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;
-PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;
-PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;
-PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;
-PFNGLISQUERYARBPROC glad_glIsQueryARB;
-PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;
-PFNGLENDQUERYARBPROC glad_glEndQueryARB;
-PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;
-PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;
-PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;
-PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;
-PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;
-PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;
-PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
-PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
-PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
-PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
-PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
-PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
-PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
-PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
-PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
-PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
-PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
-PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
-PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
-PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
-PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
-PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
-PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
-PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
-PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
-PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
-PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
-PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
-PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
-PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;
-PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;
-PFNGLGETHANDLEARBPROC glad_glGetHandleARB;
-PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;
-PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;
-PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;
-PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;
-PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;
-PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;
-PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;
-PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;
-PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;
-PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;
-PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;
-PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;
-PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;
-PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;
-PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;
-PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;
-PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;
-PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;
-PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;
-PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;
-PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;
-PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;
-PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;
-PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;
-PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;
-PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;
-PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;
-PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;
-PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;
-PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;
-PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;
-PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;
-PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;
-PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;
-PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;
-PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;
-PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;
-PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;
-PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;
-PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;
-PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;
-PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;
-PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;
-PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;
-PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;
-PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;
-PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;
-PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;
-PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
-PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
-PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
-PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
-PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;
-PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;
-PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;
-PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;
-PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;
-PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;
-PFNGLWEIGHTIVARBPROC glad_glWeightivARB;
-PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;
-PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;
-PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;
-PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;
-PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;
-PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;
-PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;
-PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
-PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
-PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
-PFNGLISBUFFERARBPROC glad_glIsBufferARB;
-PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
-PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
-PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
-PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
-PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
-PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
-PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
-PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
-PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
-PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
-PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
-PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
-PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
-PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
-PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
-PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
-PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
-PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
-PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
-PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
-PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
-PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
-PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
-PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
-PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
-PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
-PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
-PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
-PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
-PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
-PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
-PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
-PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
-PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
-PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
-PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
-PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
-PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
-PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
-PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
-PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
-PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
-PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
-PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
-PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
-PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
-PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
-PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
-PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
-PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
-PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
-PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
-PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
-PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;
-PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;
-PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;
-PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;
-PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;
-PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;
-PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;
-PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;
-PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;
-PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;
-PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;
-PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;
-PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;
-PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;
-PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;
-PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;
-PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;
-PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
-PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
-PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
-PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;
-PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;
-PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;
-PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;
-PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
-PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
-PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
-PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
-PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
-PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
-PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
-PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
-PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
-PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
-PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
-PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
-PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
-PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
-PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;
-PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;
-PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;
-PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;
-PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;
-PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;
-PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
-PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
-PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
-PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
-PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
-PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
-PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
-PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
-PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
-PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
-PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
-PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
-PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;
-PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;
-PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;
-PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;
-PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;
-PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;
-PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;
-PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;
-PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;
-PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;
-PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;
-PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;
-PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;
-PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;
-PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;
-PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;
-PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;
-PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;
-PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;
-PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;
-PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;
-PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;
-PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;
-PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;
-PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;
-PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;
-PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;
-PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;
-PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;
-PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;
-PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;
-PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;
-PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;
-PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;
-PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;
-PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;
-PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;
-PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;
-PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;
-PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;
-PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;
-PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;
-PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;
-PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;
-PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;
-PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;
-PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;
-PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;
-PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;
-PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;
-PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;
-PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
-PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
-PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
-PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;
-PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;
-PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;
-PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;
-PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;
-PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;
-PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;
-PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;
-PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;
-PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;
-PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;
-PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;
-PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;
-PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;
-PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;
-PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;
-PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;
-PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;
-PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;
-PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;
-PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;
-PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;
-PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;
-PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;
-PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;
-PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;
-PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;
-PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;
-PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;
-PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;
-PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;
-PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;
-PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;
-PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;
-PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;
-PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;
-PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;
-PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;
-PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;
-PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;
-PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;
-PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;
-PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;
-PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;
-PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;
-PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;
-PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;
-PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;
-PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;
-PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
-PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
-PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
-PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;
-PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;
-PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;
-PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;
-PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;
-PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;
-PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;
-PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;
-PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;
-PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;
-PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;
-PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;
-PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;
-PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;
-PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;
-PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;
-PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;
-PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;
-PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;
-PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;
-PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;
-PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;
-PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;
-PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;
-PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;
-PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;
-PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;
-PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;
-PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;
-PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;
-PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;
-PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;
-PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;
-PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;
-PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;
-PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;
-PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;
-PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;
-PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;
-PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;
-PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;
-PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;
-PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;
-PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;
-PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;
-PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;
-PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;
-PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;
-PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;
-PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;
-PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;
-PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;
-PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;
-PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;
-PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;
-PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;
-PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;
-PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;
-PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;
-PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;
-PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;
-PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;
-PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;
-PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;
-PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;
-PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;
-PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;
-PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;
-PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;
-PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;
-PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;
-PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;
-PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;
-PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;
-PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;
-PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;
-PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;
-PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;
-PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;
-PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;
-PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;
-PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;
-PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;
-PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;
-PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;
-PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;
-PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;
-PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;
-PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;
-PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;
-PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;
-PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;
-PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;
-PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;
-PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;
-PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;
-PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;
-PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;
-PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;
-PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;
-PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;
-PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;
-PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;
-PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;
-PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;
-PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;
-PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;
-PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;
-PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;
-PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;
-PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;
-PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;
-PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;
-PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;
-PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;
-PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;
-PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;
-PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;
-PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;
-PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;
-PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;
-PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;
-PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;
-PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;
-PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;
-PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;
-PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;
-PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;
-PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;
-PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;
-PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;
-PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;
-PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;
-PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;
-PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;
-PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;
-PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;
-PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;
-PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;
-PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;
-PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;
-PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;
-PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;
-PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;
-PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;
-PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;
-PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;
-PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;
-PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;
-PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;
-PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;
-PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;
-PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;
-PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;
-PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;
-PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;
-PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;
-PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;
-PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;
-PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;
-PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;
-PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;
-PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;
-PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;
-PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;
-PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;
-PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;
-PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;
-PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;
-PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;
-PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;
-PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;
-PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;
-PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;
-PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;
-PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;
-PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;
-PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;
-PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;
-PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;
-PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;
-PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;
-PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;
-PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;
-PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;
-PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;
-PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;
-PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;
-PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;
-PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;
-PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;
-PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;
-PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;
-PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;
-PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;
-PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;
-PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;
-PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;
-PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;
-PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;
-PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;
-PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;
-PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;
-PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;
-PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;
-PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;
-PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;
-PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;
-PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;
-PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;
-PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;
-PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;
-PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;
-PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;
-PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
-PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
-PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
-PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
-PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
-PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
-PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
-PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
-PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
-PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
-PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
-PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
-PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
-PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
-PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
-PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
-PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
-PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
-PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;
-PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;
-PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;
-PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;
-PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;
-PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;
-PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;
-PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;
-PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;
-PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;
-PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;
-PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;
-PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;
-PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;
-PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;
-PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;
-PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;
-PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;
-PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;
-PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;
-PFNGLMINMAXEXTPROC glad_glMinmaxEXT;
-PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;
-PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;
-PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;
-PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;
-PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;
-PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;
-PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;
-PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;
-PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;
-PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;
-PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;
-PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;
-PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;
-PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;
-PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;
-PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;
-PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;
-PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;
-PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;
-PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;
-PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;
-PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;
-PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;
-PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;
-PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;
-PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;
-PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;
-PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;
-PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;
-PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;
-PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;
-PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;
-PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;
-PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;
-PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;
-PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;
-PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;
-PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;
-PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;
-PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;
-PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;
-PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;
-PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;
-PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;
-PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;
-PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;
-PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;
-PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;
-PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;
-PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;
-PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;
-PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;
-PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;
-PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;
-PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;
-PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;
-PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;
-PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;
-PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;
-PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;
-PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;
-PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;
-PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;
-PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;
-PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;
-PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;
-PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;
-PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;
-PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;
-PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;
-PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;
-PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;
-PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;
-PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;
-PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;
-PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;
-PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;
-PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;
-PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;
-PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;
-PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;
-PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;
-PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;
-PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;
-PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;
-PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;
-PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;
-PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;
-PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;
-PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;
-PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;
-PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;
-PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;
-PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;
-PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;
-PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;
-PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;
-PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;
-PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;
-PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;
-PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;
-PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;
-PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;
-PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;
-PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;
-PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;
-PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;
-PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;
-PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;
-PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;
-PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;
-PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;
-PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;
-PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;
-PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;
-PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;
-PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;
-PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;
-PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;
-PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;
-PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;
-PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
-PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
-PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
-PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
-PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
-PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
-PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
-PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
-PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
-PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;
-PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;
-PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;
-PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;
-PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;
-PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;
-PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;
-PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;
-PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;
-PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;
-PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
-PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
-PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
-PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
-PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
-PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
-PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
-PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
-PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
-PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
-PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
-PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
-PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
-PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
-PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
-PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
-PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
-PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
-PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
-PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
-PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
-PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
-PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
-PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
-PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
-PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
-PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
-PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
-PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
-PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
-PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
-PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
-PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
-PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
-PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
-PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
-PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
-PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
-PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
-PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
-PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
-PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
-PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;
-PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;
-PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;
-PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;
-PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;
-PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;
-PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;
-PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;
-PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;
-PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;
-PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;
-PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;
-PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;
-PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;
-PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;
-PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;
-PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;
-PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;
-PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;
-PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;
-PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;
-PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;
-PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;
-PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;
-PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;
-PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;
-PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;
-PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;
-PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;
-PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;
-PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;
-PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;
-PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;
-PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;
-PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;
-PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;
-PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;
-PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;
-PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;
-PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;
-PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;
-PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;
-PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;
-PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;
-PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;
-PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;
-PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
-PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;
-PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;
-PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;
-PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;
-PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;
-PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;
-PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;
-PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;
-PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;
-PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;
-PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;
-PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;
-PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;
-PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;
-PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;
-PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;
-PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;
-PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;
-PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;
-PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;
-PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;
-PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;
-PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;
-PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;
-PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;
-PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;
-PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;
-PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;
-PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;
-PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;
-PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;
-PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;
-PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;
-PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;
-PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;
-PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;
-PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;
-PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;
-PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;
-PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;
-PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;
-PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;
-PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;
-PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;
-PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;
-PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;
-PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;
-PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;
-PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;
-PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;
-PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;
-PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;
-PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;
-PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;
-PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;
-PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;
-PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;
-PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;
-PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;
-PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;
-PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;
-PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;
-PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;
-PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;
-PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;
-PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;
-PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;
-PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;
-PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;
-PFNGLISSTATENVPROC glad_glIsStateNV;
-PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;
-PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;
-PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;
-PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;
-PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;
-PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;
-PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;
-PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;
-PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;
-PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;
-PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;
-PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;
-PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;
-PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;
-PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;
-PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;
-PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;
-PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;
-PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;
-PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;
-PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;
-PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;
-PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;
-PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;
-PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;
-PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;
-PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;
-PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;
-PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;
-PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;
-PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;
-PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;
-PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;
-PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;
-PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;
-PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;
-PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;
-PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;
-PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;
-PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;
-PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;
-PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;
-PFNGLGENFENCESNVPROC glad_glGenFencesNV;
-PFNGLISFENCENVPROC glad_glIsFenceNV;
-PFNGLTESTFENCENVPROC glad_glTestFenceNV;
-PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;
-PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;
-PFNGLSETFENCENVPROC glad_glSetFenceNV;
-PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;
-PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;
-PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;
-PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;
-PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;
-PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;
-PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;
-PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;
-PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;
-PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;
-PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;
-PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
-PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;
-PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;
-PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;
-PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;
-PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;
-PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;
-PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;
-PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;
-PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;
-PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;
-PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;
-PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;
-PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;
-PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;
-PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;
-PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;
-PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;
-PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;
-PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;
-PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;
-PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;
-PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;
-PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;
-PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;
-PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;
-PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;
-PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;
-PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;
-PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;
-PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;
-PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;
-PFNGLVERTEX2HNVPROC glad_glVertex2hNV;
-PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;
-PFNGLVERTEX3HNVPROC glad_glVertex3hNV;
-PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;
-PFNGLVERTEX4HNVPROC glad_glVertex4hNV;
-PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;
-PFNGLNORMAL3HNVPROC glad_glNormal3hNV;
-PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;
-PFNGLCOLOR3HNVPROC glad_glColor3hNV;
-PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;
-PFNGLCOLOR4HNVPROC glad_glColor4hNV;
-PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;
-PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;
-PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;
-PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;
-PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;
-PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;
-PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;
-PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;
-PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;
-PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;
-PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;
-PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;
-PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;
-PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;
-PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;
-PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;
-PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;
-PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;
-PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;
-PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;
-PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;
-PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;
-PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;
-PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;
-PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;
-PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;
-PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;
-PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;
-PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;
-PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;
-PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;
-PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;
-PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;
-PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;
-PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;
-PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;
-PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;
-PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;
-PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;
-PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;
-PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;
-PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;
-PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;
-PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;
-PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;
-PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;
-PFNGLGENPATHSNVPROC glad_glGenPathsNV;
-PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;
-PFNGLISPATHNVPROC glad_glIsPathNV;
-PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;
-PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;
-PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;
-PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;
-PFNGLPATHSTRINGNVPROC glad_glPathStringNV;
-PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;
-PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;
-PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;
-PFNGLCOPYPATHNVPROC glad_glCopyPathNV;
-PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;
-PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;
-PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;
-PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;
-PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;
-PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;
-PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;
-PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;
-PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;
-PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;
-PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;
-PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;
-PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;
-PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;
-PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;
-PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;
-PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;
-PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;
-PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;
-PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;
-PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;
-PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;
-PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;
-PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;
-PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;
-PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;
-PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;
-PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;
-PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;
-PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;
-PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;
-PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;
-PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;
-PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;
-PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;
-PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;
-PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;
-PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;
-PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;
-PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;
-PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;
-PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;
-PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;
-PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;
-PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;
-PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;
-PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;
-PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;
-PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;
-PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;
-PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;
-PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;
-PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;
-PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;
-PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;
-PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;
-PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;
-PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;
-PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;
-PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;
-PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;
-PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;
-PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;
-PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;
-PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;
-PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;
-PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;
-PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;
-PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;
-PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;
-PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;
-PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;
-PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;
-PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;
-PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;
-PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;
-PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;
-PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;
-PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;
-PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;
-PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;
-PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;
-PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;
-PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;
-PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;
-PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;
-PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;
-PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;
-PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;
-PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;
-PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;
-PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;
-PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;
-PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;
-PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;
-PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;
-PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;
-PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;
-PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;
-PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;
-PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;
-PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;
-PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;
-PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;
-PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;
-PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;
-PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;
-PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;
-PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;
-PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;
-PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;
-PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;
-PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;
-PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;
-PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;
-PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;
-PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;
-PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;
-PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;
-PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;
-PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;
-PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;
-PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;
-PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;
-PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;
-PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;
-PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;
-PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;
-PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;
-PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;
-PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;
-PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;
-PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;
-PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;
-PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;
-PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;
-PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;
-PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;
-PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;
-PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;
-PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;
-PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;
-PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;
-PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;
-PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;
-PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;
-PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;
-PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;
-PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;
-PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;
-PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;
-PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;
-PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;
-PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;
-PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;
-PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;
-PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;
-PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;
-PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;
-PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;
-PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;
-PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;
-PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;
-PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;
-PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;
-PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;
-PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;
-PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;
-PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;
-PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;
-PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;
-PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;
-PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;
-PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;
-PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;
-PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;
-PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;
-PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;
-PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;
-PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;
-PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;
-PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;
-PFNGLISPROGRAMNVPROC glad_glIsProgramNV;
-PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;
-PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;
-PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;
-PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;
-PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;
-PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;
-PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;
-PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;
-PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;
-PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;
-PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;
-PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;
-PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;
-PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;
-PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;
-PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;
-PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;
-PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;
-PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;
-PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;
-PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;
-PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;
-PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;
-PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;
-PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;
-PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;
-PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;
-PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;
-PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;
-PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;
-PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;
-PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;
-PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;
-PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;
-PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;
-PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;
-PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;
-PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;
-PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;
-PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;
-PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;
-PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;
-PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;
-PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;
-PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;
-PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;
-PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;
-PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;
-PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;
-PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;
-PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;
-PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;
-PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;
-PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;
-PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;
-PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;
-PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;
-PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;
-PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;
-PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;
-PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;
-PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;
-PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;
-PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;
-PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;
-PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;
-PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;
-PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;
-PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;
-PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;
-PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;
-PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;
-PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;
-PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;
-PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;
-PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;
-PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;
-PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;
-PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;
-PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;
-PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;
-PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;
-PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;
-PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;
-PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;
-PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;
-PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;
-PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;
-PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;
-PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;
-PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;
-PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;
-PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;
-PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;
-PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;
-PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;
-PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;
-PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;
-PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;
-PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;
-PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;
-PFNGLVERTEX2BOESPROC glad_glVertex2bOES;
-PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;
-PFNGLVERTEX3BOESPROC glad_glVertex3bOES;
-PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;
-PFNGLVERTEX4BOESPROC glad_glVertex4bOES;
-PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;
-PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;
-PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;
-PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;
-PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;
-PFNGLCOLOR4XOESPROC glad_glColor4xOES;
-PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;
-PFNGLFOGXOESPROC glad_glFogxOES;
-PFNGLFOGXVOESPROC glad_glFogxvOES;
-PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;
-PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;
-PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;
-PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;
-PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;
-PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;
-PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;
-PFNGLLIGHTXOESPROC glad_glLightxOES;
-PFNGLLIGHTXVOESPROC glad_glLightxvOES;
-PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;
-PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;
-PFNGLMATERIALXOESPROC glad_glMaterialxOES;
-PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;
-PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;
-PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;
-PFNGLNORMAL3XOESPROC glad_glNormal3xOES;
-PFNGLORTHOXOESPROC glad_glOrthoxOES;
-PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;
-PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;
-PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;
-PFNGLROTATEXOESPROC glad_glRotatexOES;
-PFNGLSCALEXOESPROC glad_glScalexOES;
-PFNGLTEXENVXOESPROC glad_glTexEnvxOES;
-PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;
-PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;
-PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;
-PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;
-PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;
-PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;
-PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;
-PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;
-PFNGLACCUMXOESPROC glad_glAccumxOES;
-PFNGLBITMAPXOESPROC glad_glBitmapxOES;
-PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;
-PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;
-PFNGLCOLOR3XOESPROC glad_glColor3xOES;
-PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;
-PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;
-PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;
-PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;
-PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;
-PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;
-PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;
-PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;
-PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;
-PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;
-PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;
-PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;
-PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;
-PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;
-PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;
-PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;
-PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;
-PFNGLINDEXXOESPROC glad_glIndexxOES;
-PFNGLINDEXXVOESPROC glad_glIndexxvOES;
-PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;
-PFNGLMAP1XOESPROC glad_glMap1xOES;
-PFNGLMAP2XOESPROC glad_glMap2xOES;
-PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;
-PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;
-PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;
-PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;
-PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;
-PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;
-PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;
-PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;
-PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;
-PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;
-PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;
-PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;
-PFNGLPIXELMAPXPROC glad_glPixelMapx;
-PFNGLPIXELSTOREXPROC glad_glPixelStorex;
-PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;
-PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;
-PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;
-PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;
-PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;
-PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;
-PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;
-PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;
-PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;
-PFNGLRECTXOESPROC glad_glRectxOES;
-PFNGLRECTXVOESPROC glad_glRectxvOES;
-PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;
-PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;
-PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;
-PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;
-PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;
-PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;
-PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;
-PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;
-PFNGLTEXGENXOESPROC glad_glTexGenxOES;
-PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;
-PFNGLVERTEX2XOESPROC glad_glVertex2xOES;
-PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;
-PFNGLVERTEX3XOESPROC glad_glVertex3xOES;
-PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;
-PFNGLVERTEX4XOESPROC glad_glVertex4xOES;
-PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;
-PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;
-PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;
-PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;
-PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;
-PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;
-PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;
-PFNGLORTHOFOESPROC glad_glOrthofOES;
-PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;
-PFNGLHINTPGIPROC glad_glHintPGI;
-PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;
-PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;
-PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;
-PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;
-PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;
-PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;
-PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;
-PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;
-PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;
-PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;
-PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;
-PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;
-PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;
-PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;
-PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;
-PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;
-PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;
-PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;
-PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;
-PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;
-PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;
-PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;
-PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;
-PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;
-PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;
-PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;
-PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;
-PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;
-PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;
-PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;
-PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;
-PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;
-PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;
-PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;
-PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;
-PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;
-PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;
-PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;
-PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;
-PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;
-PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;
-PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;
-PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;
-PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;
-PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;
-PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;
-PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;
-PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;
-PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;
-PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;
-PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;
-PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;
-PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;
-PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;
-PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;
-PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;
-PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;
-PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;
-PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;
-PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;
-PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;
-PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;
-PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;
-PFNGLDEFORMSGIXPROC glad_glDeformSGIX;
-PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;
-PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;
-PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;
-PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;
-PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;
-PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;
-PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;
-PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;
-PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;
-PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;
-PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;
-PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;
-PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;
-PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;
-PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;
-PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;
-PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;
-PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;
-PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;
-PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;
-PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;
-PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;
-PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;
-PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;
-PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;
-PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;
-PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;
-PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;
-PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;
-PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;
-PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;
-PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;
-PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;
-PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;
-PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;
-PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;
-PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;
-PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;
-PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;
-PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;
-PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;
-PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;
-PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;
-PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;
-PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;
-PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;
-PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
-static void load_GL_VERSION_1_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_0) return;
- glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
- glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
- glad_glHint = (PFNGLHINTPROC)load("glHint");
- glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
- glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
- glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
- glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
- glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
- glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
- glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
- glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
- glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
- glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
- glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
- glad_glClear = (PFNGLCLEARPROC)load("glClear");
- glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
- glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
- glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
- glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
- glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
- glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
- glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
- glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
- glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
- glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
- glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
- glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
- glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
- glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
- glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
- glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
- glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
- glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
- glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
- glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
- glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
- glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
- glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
- glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
- glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
- glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
- glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
- glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
- glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
- glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
- glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
- glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
- glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
- glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
- glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
- glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
- glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
- glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
- glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
- glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
- glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
- glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
- glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
- glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
- glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
- glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
- glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
- glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
- glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
- glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
- glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
- glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
- glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
- glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
- glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
- glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
- glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
- glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
- glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
- glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
- glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
- glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
- glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
- glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
- glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
- glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
- glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
- glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
- glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
- glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
- glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
- glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
- glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
- glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
- glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
- glad_glEnd = (PFNGLENDPROC)load("glEnd");
- glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
- glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
- glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
- glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
- glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
- glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
- glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
- glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
- glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
- glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
- glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
- glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
- glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
- glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
- glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
- glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
- glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
- glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
- glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
- glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
- glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
- glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
- glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
- glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
- glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
- glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
- glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
- glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
- glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
- glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
- glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
- glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
- glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
- glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
- glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
- glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
- glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
- glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
- glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
- glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
- glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
- glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
- glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
- glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
- glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
- glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
- glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
- glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
- glad_glRects = (PFNGLRECTSPROC)load("glRects");
- glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
- glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
- glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
- glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
- glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
- glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
- glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
- glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
- glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
- glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
- glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
- glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
- glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
- glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
- glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
- glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
- glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
- glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
- glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
- glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
- glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
- glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
- glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
- glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
- glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
- glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
- glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
- glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
- glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
- glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
- glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
- glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
- glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
- glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
- glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
- glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
- glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
- glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
- glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
- glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
- glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
- glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
- glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
- glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
- glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
- glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
- glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
- glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
- glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
- glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
- glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
- glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
- glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
- glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
- glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
- glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
- glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
- glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
- glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
- glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
- glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
- glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
- glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
- glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
- glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
- glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
- glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
- glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
- glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
- glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
- glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
- glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
- glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
- glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
- glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
- glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
- glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
- glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
- glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
- glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
- glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
- glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
- glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
- glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
- glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
- glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
- glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
- glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
- glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
- glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
- glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
- glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
- glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
- glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
- glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
- glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
- glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
- glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
- glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
- glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
- glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
- glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
- glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
- glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
- glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
- glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
- glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
- glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
- glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
- glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
- glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
- glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
- glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
- glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
- glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
- glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
- glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
- glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
- glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
- glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
- glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
- glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
- glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
- glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
- glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
- glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
- glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
- glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
- glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
- glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
- glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
- glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
- glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
- glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
- glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
- glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
- glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
- glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
- glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
- glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
- glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
- glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
- glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
- glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
- glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
- glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
- glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
- glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
- glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
- glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
- glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
- glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
- glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
- glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
- glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
- glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
- glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
- glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
- glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
- glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
- glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
- glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
- glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
- glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
- glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
-}
-static void load_GL_VERSION_1_1(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_1) return;
- glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
- glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
- glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
- glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
- glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
- glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
- glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
- glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
- glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
- glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
- glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
- glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
- glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
- glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
- glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
- glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
- glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
- glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
- glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
- glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
- glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
- glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
- glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
- glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
- glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
- glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
- glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
- glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
- glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
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- glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
- glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
- glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
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-static void load_GL_VERSION_1_3(GLADloadproc load) {
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- glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
- glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
- glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
- glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
- glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
- glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
- glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
- glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
- glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
- glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
- glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
- glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
- glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
- glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
- glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
- glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
- glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
- glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
- glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
- glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
- glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
- glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
- glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
- glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
- glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
- glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
- glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
- glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
- glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
- glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
- glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
- glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
- glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
- glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
- glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
- glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
- glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
- glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
- glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
- glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
- glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
- glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
- glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
- glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
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- glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
- glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
- glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
- glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
- glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
- glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
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- glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
- glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
- glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
- glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
- glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
- glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
- glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
- glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
- glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
- glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
- glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
- glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
- glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
- glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
- glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
- glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
- glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
- glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
- glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
- glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
- glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
- glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
- glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
- glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
- glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
- glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
- glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
- glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
- glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
- glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
- glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
- glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
- glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
- glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
- glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
- glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
- glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
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- glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
- glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
- glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
- glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
- glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
- glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
- glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
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- glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
- glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
- glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
- glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
- glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
- glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
- glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
- glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
- glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
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- glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
- glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
- glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
- glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
- glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
- glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
- glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
- glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
- glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
- glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
- glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
- glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
- glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
- glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
- glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
- glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
- glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
- glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
- glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
- glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
- glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
- glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
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- glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
- glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
- glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
- glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
- glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
- glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
- glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
- glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
- glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
- glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
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- glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
- glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
- glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
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- glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
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- glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
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- glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
- glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
- glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
- glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
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- glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
- glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
- glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
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- glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
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- glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
- glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
- glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
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- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
- glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
- glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
- glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
- glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
- glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
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- glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
- glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
- glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
- glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
- glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
- glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
- glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
- glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
- glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
- glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
- glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
- glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
- glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
- glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
- glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
- glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
- glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
- glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
- glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
- glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
- glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
- glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
- glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
- glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
- glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
- glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
- glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
- glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
- glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
- glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
- glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
- glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
- glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
- glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
- glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
- glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
- glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
- glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
- glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
- glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
- glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
- glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
- glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
- glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
- glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
- glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
- glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
- glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
- glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
- glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
- glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
- glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
- glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
- glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
- glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
- glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
- glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
- glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
- glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
- glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
- glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
- glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
- glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
- glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
- glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
- glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
- glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
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-static void load_GL_VERSION_3_1(GLADloadproc load) {
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- glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
- glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
- glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
- glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
- glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
- glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
- glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
- glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
- glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
- glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
- glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
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-static void load_GL_VERSION_3_2(GLADloadproc load) {
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- glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
- glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
- glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
- glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
- glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
- glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
- glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
- glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
- glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
- glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
- glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
- glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
- glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
- glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
- glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
- glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
- glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
- glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
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-static void load_GL_VERSION_3_3(GLADloadproc load) {
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- glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
- glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
- glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
- glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
- glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
- glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
- glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
- glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
- glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
- glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
- glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
- glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
- glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
- glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
- glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
- glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
- glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
- glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
- glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
- glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
- glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
- glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
- glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
- glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
- glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
- glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
- glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
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- glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
- glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
- glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
- glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
- glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
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- glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
- glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
- glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
- glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
- glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
- glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
- glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
- glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
- glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
- glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
- glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
- glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
- glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
- glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
- glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
- glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
- glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
- glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
- glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
- glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
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- glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
- glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
- glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
- glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
- glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
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- glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
- glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
- glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
- glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
- glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
- glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
- glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
- glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
- glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
- glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
- glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
- glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
- glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
- glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
- glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
- glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
- glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
- glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
- glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
- glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
- glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
- glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
- glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
- glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
- glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
- glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
- glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
- glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
- glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
- glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
- glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
- glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
- glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
- glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
- glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
- glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
- glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
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- glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
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- glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
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- glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
- glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
- glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
- glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
- glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
- glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
- glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
- glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
- glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
- glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
- glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
- glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
- glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
- glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
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- glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
- glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
- glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
- glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
- glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
- glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
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- glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
- glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
- glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
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- glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
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- glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
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-static void load_GL_ARB_direct_state_access(GLADloadproc load) {
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- glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv");
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- glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines");
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-static void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {
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-static void load_GL_ARB_fragment_program(GLADloadproc load) {
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- glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load("glColorTableParameterfv");
- glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load("glColorTableParameteriv");
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- glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load("glGetColorTable");
- glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load("glGetColorTableParameterfv");
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- glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load("glColorSubTable");
- glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load("glCopyColorSubTable");
- glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load("glConvolutionFilter1D");
- glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load("glConvolutionFilter2D");
- glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load("glConvolutionParameterf");
- glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load("glConvolutionParameterfv");
- glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load("glConvolutionParameteri");
- glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load("glConvolutionParameteriv");
- glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load("glCopyConvolutionFilter1D");
- glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load("glCopyConvolutionFilter2D");
- glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load("glGetConvolutionFilter");
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- glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load("glGetConvolutionParameteriv");
- glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load("glGetSeparableFilter");
- glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load("glSeparableFilter2D");
- glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load("glGetHistogram");
- glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load("glGetHistogramParameterfv");
- glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load("glGetHistogramParameteriv");
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- glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load("glGetMinmaxParameteriv");
- glad_glHistogram = (PFNGLHISTOGRAMPROC)load("glHistogram");
- glad_glMinmax = (PFNGLMINMAXPROC)load("glMinmax");
- glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load("glResetHistogram");
- glad_glResetMinmax = (PFNGLRESETMINMAXPROC)load("glResetMinmax");
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-static void load_GL_ARB_indirect_parameters(GLADloadproc load) {
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- glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load("glMultiDrawArraysIndirectCountARB");
- glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load("glMultiDrawElementsIndirectCountARB");
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-static void load_GL_ARB_instanced_arrays(GLADloadproc load) {
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-static void load_GL_ARB_internalformat_query(GLADloadproc load) {
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-static void load_GL_ARB_invalidate_subdata(GLADloadproc load) {
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- glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
- glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
- glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
- glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
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-static void load_GL_ARB_matrix_palette(GLADloadproc load) {
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-static void load_GL_ARB_multi_bind(GLADloadproc load) {
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-static void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {
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-static void load_GL_ARB_multisample(GLADloadproc load) {
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-static void load_GL_ARB_multitexture(GLADloadproc load) {
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- glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load("glClientActiveTextureARB");
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- glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load("glDeleteQueriesARB");
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-static void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {
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-static void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {
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-static void load_GL_ARB_shader_image_load_store(GLADloadproc load) {
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-static void load_GL_ARB_shader_objects(GLADloadproc load) {
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- glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load("glGetHandleARB");
- glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load("glDetachObjectARB");
- glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load("glCreateShaderObjectARB");
- glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load("glShaderSourceARB");
- glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load("glCompileShaderARB");
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- glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load("glAttachObjectARB");
- glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load("glLinkProgramARB");
- glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load("glUseProgramObjectARB");
- glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load("glValidateProgramARB");
- glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load("glUniform1fARB");
- glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load("glUniform2fARB");
- glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load("glUniform3fARB");
- glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load("glUniform4fARB");
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- glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load("glUniform3ivARB");
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- glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load("glUniformMatrix2fvARB");
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- glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load("glGetObjectParameterfvARB");
- glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load("glGetObjectParameterivARB");
- glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load("glGetInfoLogARB");
- glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load("glGetAttachedObjectsARB");
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-static void load_GL_ARB_shader_subroutine(GLADloadproc load) {
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- glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
- glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
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-static void load_GL_ARB_shading_language_include(GLADloadproc load) {
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- glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load("glNamedStringARB");
- glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load("glDeleteNamedStringARB");
- glad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load("glCompileShaderIncludeARB");
- glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load("glIsNamedStringARB");
- glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load("glGetNamedStringARB");
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-static void load_GL_ARB_sparse_buffer(GLADloadproc load) {
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- glad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load("glNamedBufferPageCommitmentEXT");
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-static void load_GL_ARB_sparse_texture(GLADloadproc load) {
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-static void load_GL_ARB_sync(GLADloadproc load) {
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- glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
- glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
- glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
- glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
- glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
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-static void load_GL_ARB_tessellation_shader(GLADloadproc load) {
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- glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
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-static void load_GL_ARB_texture_barrier(GLADloadproc load) {
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-static void load_GL_ARB_texture_buffer_object(GLADloadproc load) {
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-static void load_GL_ARB_texture_buffer_range(GLADloadproc load) {
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-static void load_GL_ARB_texture_compression(GLADloadproc load) {
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- glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load("glCompressedTexImage2DARB");
- glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load("glCompressedTexImage1DARB");
- glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load("glCompressedTexSubImage3DARB");
- glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load("glCompressedTexSubImage2DARB");
- glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load("glCompressedTexSubImage1DARB");
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-static void load_GL_ARB_texture_multisample(GLADloadproc load) {
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- glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
- glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
- glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
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-static void load_GL_ARB_texture_storage(GLADloadproc load) {
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- glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
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-static void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {
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-static void load_GL_ARB_timer_query(GLADloadproc load) {
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-static void load_GL_ARB_transform_feedback2(GLADloadproc load) {
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- glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
- glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
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- glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
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-static void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {
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-static void load_GL_ARB_transpose_matrix(GLADloadproc load) {
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- glad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load("glLoadTransposeMatrixdARB");
- glad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load("glMultTransposeMatrixfARB");
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-static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {
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- glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
- glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
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-static void load_GL_ARB_vertex_array_object(GLADloadproc load) {
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-static void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {
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-}
-static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {
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-static void load_GL_ARB_vertex_blend(GLADloadproc load) {
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-static void load_GL_ARB_vertex_program(GLADloadproc load) {
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- glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
- glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
- glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
- glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
- glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
- glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
- glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
- glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
- glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
- glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
- glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
- glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
- glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
- glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
- glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
- glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
- glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
- glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
- glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
- glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
- glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
- glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
- glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
- glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
- glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
- glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
- glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
- glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
- glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
- glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
- glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
- glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
- glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
- glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
- glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
- glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
- glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
- glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
- glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
- glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
- glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
- glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
- glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
- glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
-}
-static void load_GL_ARB_vertex_shader(GLADloadproc load) {
- if(!GLAD_GL_ARB_vertex_shader) return;
- glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
- glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
- glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
- glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
- glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
- glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
- glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
- glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
- glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
- glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
- glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
- glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
- glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
- glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
- glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
- glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
- glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
- glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
- glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
- glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
- glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
- glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
- glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
- glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
- glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
- glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
- glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
- glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
- glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
- glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
- glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
- glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
- glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
- glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
- glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
- glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
- glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
- glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
- glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
- glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load("glBindAttribLocationARB");
- glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load("glGetActiveAttribARB");
- glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load("glGetAttribLocationARB");
- glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
- glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
- glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
- glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
-}
-static void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {
- if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;
- glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
- glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
- glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
- glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
- glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
- glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
- glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
- glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
- glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
- glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
- glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
- glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
- glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
- glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
- glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
- glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
- glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
- glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
- glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
- glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
- glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
- glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
- glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
- glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
- glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
- glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
- glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
- glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
- glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
- glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
- glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
- glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
- glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
- glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
- glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
- glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
- glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
- glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
-}
-static void load_GL_ARB_viewport_array(GLADloadproc load) {
- if(!GLAD_GL_ARB_viewport_array) return;
- glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
- glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
- glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
- glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
- glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
- glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
- glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
- glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
- glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
- glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
-}
-static void load_GL_ARB_window_pos(GLADloadproc load) {
- if(!GLAD_GL_ARB_window_pos) return;
- glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load("glWindowPos2dARB");
- glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load("glWindowPos2dvARB");
- glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load("glWindowPos2fARB");
- glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load("glWindowPos2fvARB");
- glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load("glWindowPos2iARB");
- glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load("glWindowPos2ivARB");
- glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load("glWindowPos2sARB");
- glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load("glWindowPos2svARB");
- glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load("glWindowPos3dARB");
- glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load("glWindowPos3dvARB");
- glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load("glWindowPos3fARB");
- glad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load("glWindowPos3fvARB");
- glad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load("glWindowPos3iARB");
- glad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load("glWindowPos3ivARB");
- glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load("glWindowPos3sARB");
- glad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load("glWindowPos3svARB");
-}
-static void load_GL_ATI_draw_buffers(GLADloadproc load) {
- if(!GLAD_GL_ATI_draw_buffers) return;
- glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load("glDrawBuffersATI");
-}
-static void load_GL_ATI_element_array(GLADloadproc load) {
- if(!GLAD_GL_ATI_element_array) return;
- glad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load("glElementPointerATI");
- glad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load("glDrawElementArrayATI");
- glad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load("glDrawRangeElementArrayATI");
-}
-static void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {
- if(!GLAD_GL_ATI_envmap_bumpmap) return;
- glad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load("glTexBumpParameterivATI");
- glad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load("glTexBumpParameterfvATI");
- glad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load("glGetTexBumpParameterivATI");
- glad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load("glGetTexBumpParameterfvATI");
-}
-static void load_GL_ATI_fragment_shader(GLADloadproc load) {
- if(!GLAD_GL_ATI_fragment_shader) return;
- glad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load("glGenFragmentShadersATI");
- glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load("glBindFragmentShaderATI");
- glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load("glDeleteFragmentShaderATI");
- glad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load("glBeginFragmentShaderATI");
- glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load("glEndFragmentShaderATI");
- glad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load("glPassTexCoordATI");
- glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load("glSampleMapATI");
- glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load("glColorFragmentOp1ATI");
- glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load("glColorFragmentOp2ATI");
- glad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load("glColorFragmentOp3ATI");
- glad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load("glAlphaFragmentOp1ATI");
- glad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load("glAlphaFragmentOp2ATI");
- glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load("glAlphaFragmentOp3ATI");
- glad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load("glSetFragmentShaderConstantATI");
-}
-static void load_GL_ATI_map_object_buffer(GLADloadproc load) {
- if(!GLAD_GL_ATI_map_object_buffer) return;
- glad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load("glMapObjectBufferATI");
- glad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load("glUnmapObjectBufferATI");
-}
-static void load_GL_ATI_pn_triangles(GLADloadproc load) {
- if(!GLAD_GL_ATI_pn_triangles) return;
- glad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load("glPNTrianglesiATI");
- glad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load("glPNTrianglesfATI");
-}
-static void load_GL_ATI_separate_stencil(GLADloadproc load) {
- if(!GLAD_GL_ATI_separate_stencil) return;
- glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load("glStencilOpSeparateATI");
- glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load("glStencilFuncSeparateATI");
-}
-static void load_GL_ATI_vertex_array_object(GLADloadproc load) {
- if(!GLAD_GL_ATI_vertex_array_object) return;
- glad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load("glNewObjectBufferATI");
- glad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load("glIsObjectBufferATI");
- glad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load("glUpdateObjectBufferATI");
- glad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load("glGetObjectBufferfvATI");
- glad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load("glGetObjectBufferivATI");
- glad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load("glFreeObjectBufferATI");
- glad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load("glArrayObjectATI");
- glad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load("glGetArrayObjectfvATI");
- glad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load("glGetArrayObjectivATI");
- glad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load("glVariantArrayObjectATI");
- glad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load("glGetVariantArrayObjectfvATI");
- glad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load("glGetVariantArrayObjectivATI");
-}
-static void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {
- if(!GLAD_GL_ATI_vertex_attrib_array_object) return;
- glad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load("glVertexAttribArrayObjectATI");
- glad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load("glGetVertexAttribArrayObjectfvATI");
- glad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load("glGetVertexAttribArrayObjectivATI");
-}
-static void load_GL_ATI_vertex_streams(GLADloadproc load) {
- if(!GLAD_GL_ATI_vertex_streams) return;
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- glad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load("glVertexStream1svATI");
- glad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load("glVertexStream1iATI");
- glad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load("glVertexStream1ivATI");
- glad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load("glVertexStream1fATI");
- glad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load("glVertexStream1fvATI");
- glad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load("glVertexStream1dATI");
- glad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load("glVertexStream1dvATI");
- glad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load("glVertexStream2sATI");
- glad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load("glVertexStream2svATI");
- glad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load("glVertexStream2iATI");
- glad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load("glVertexStream2ivATI");
- glad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load("glVertexStream2fATI");
- glad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load("glVertexStream2fvATI");
- glad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load("glVertexStream2dATI");
- glad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load("glVertexStream2dvATI");
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- glad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load("glVertexStream3svATI");
- glad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load("glVertexStream3iATI");
- glad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load("glVertexStream3ivATI");
- glad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load("glVertexStream3fATI");
- glad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load("glVertexStream3fvATI");
- glad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load("glVertexStream3dATI");
- glad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load("glVertexStream3dvATI");
- glad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load("glVertexStream4sATI");
- glad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load("glVertexStream4svATI");
- glad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load("glVertexStream4iATI");
- glad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load("glVertexStream4ivATI");
- glad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load("glVertexStream4fATI");
- glad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load("glVertexStream4fvATI");
- glad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load("glVertexStream4dATI");
- glad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load("glVertexStream4dvATI");
- glad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load("glNormalStream3bATI");
- glad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load("glNormalStream3bvATI");
- glad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load("glNormalStream3sATI");
- glad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load("glNormalStream3svATI");
- glad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load("glNormalStream3iATI");
- glad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load("glNormalStream3ivATI");
- glad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load("glNormalStream3fATI");
- glad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load("glNormalStream3fvATI");
- glad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load("glNormalStream3dATI");
- glad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load("glNormalStream3dvATI");
- glad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load("glClientActiveVertexStreamATI");
- glad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load("glVertexBlendEnviATI");
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-static void load_GL_EXT_bindable_uniform(GLADloadproc load) {
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- glad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load("glGetUniformBufferSizeEXT");
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-}
-static void load_GL_EXT_blend_color(GLADloadproc load) {
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-}
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-}
-static void load_GL_EXT_blend_func_separate(GLADloadproc load) {
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- glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load("glBlendFuncSeparateEXT");
-}
-static void load_GL_EXT_blend_minmax(GLADloadproc load) {
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-}
-static void load_GL_EXT_color_subtable(GLADloadproc load) {
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- glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load("glCopyColorSubTableEXT");
-}
-static void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {
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- glad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load("glLockArraysEXT");
- glad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load("glUnlockArraysEXT");
-}
-static void load_GL_EXT_convolution(GLADloadproc load) {
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- glad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load("glConvolutionFilter2DEXT");
- glad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load("glConvolutionParameterfEXT");
- glad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load("glConvolutionParameterfvEXT");
- glad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load("glConvolutionParameteriEXT");
- glad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load("glConvolutionParameterivEXT");
- glad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load("glCopyConvolutionFilter1DEXT");
- glad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load("glCopyConvolutionFilter2DEXT");
- glad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load("glGetConvolutionFilterEXT");
- glad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load("glGetConvolutionParameterfvEXT");
- glad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load("glGetConvolutionParameterivEXT");
- glad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load("glGetSeparableFilterEXT");
- glad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load("glSeparableFilter2DEXT");
-}
-static void load_GL_EXT_coordinate_frame(GLADloadproc load) {
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- glad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load("glTangent3bEXT");
- glad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load("glTangent3bvEXT");
- glad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load("glTangent3dEXT");
- glad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load("glTangent3dvEXT");
- glad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load("glTangent3fEXT");
- glad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load("glTangent3fvEXT");
- glad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load("glTangent3iEXT");
- glad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load("glTangent3ivEXT");
- glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load("glTangent3sEXT");
- glad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load("glTangent3svEXT");
- glad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load("glBinormal3bEXT");
- glad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load("glBinormal3bvEXT");
- glad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load("glBinormal3dEXT");
- glad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load("glBinormal3dvEXT");
- glad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load("glBinormal3fEXT");
- glad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load("glBinormal3fvEXT");
- glad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load("glBinormal3iEXT");
- glad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load("glBinormal3ivEXT");
- glad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load("glBinormal3sEXT");
- glad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load("glBinormal3svEXT");
- glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load("glTangentPointerEXT");
- glad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load("glBinormalPointerEXT");
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-static void load_GL_EXT_copy_texture(GLADloadproc load) {
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- glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load("glCopyTexImage2DEXT");
- glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load("glCopyTexSubImage1DEXT");
- glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load("glCopyTexSubImage2DEXT");
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-static void load_GL_EXT_cull_vertex(GLADloadproc load) {
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- glad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load("glCullParameterfvEXT");
-}
-static void load_GL_EXT_debug_label(GLADloadproc load) {
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-static void load_GL_EXT_debug_marker(GLADloadproc load) {
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- glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load("glPushGroupMarkerEXT");
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-}
-static void load_GL_EXT_depth_bounds_test(GLADloadproc load) {
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-}
-static void load_GL_EXT_direct_state_access(GLADloadproc load) {
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- glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT");
- glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT");
- glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT");
- glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT");
- glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT");
- glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT");
- glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT");
- glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT");
- glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT");
- glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT");
- glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT");
- glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT");
- glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT");
- glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT");
- glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load("glClientAttribDefaultEXT");
- glad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load("glPushClientAttribDefaultEXT");
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- glad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load("glTextureParameterfvEXT");
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- glad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load("glMultiTexBufferEXT");
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- glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load("glEnableClientStateiEXT");
- glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load("glDisableClientStateiEXT");
- glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load("glGetFloati_vEXT");
- glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load("glGetDoublei_vEXT");
- glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load("glGetPointeri_vEXT");
- glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load("glNamedProgramStringEXT");
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- glad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load("glNamedProgramLocalParameter4dvEXT");
- glad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load("glNamedProgramLocalParameter4fEXT");
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- glad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load("glGetNamedProgramLocalParameterfvEXT");
- glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load("glGetNamedProgramivEXT");
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- glad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load("glGetNamedRenderbufferParameterivEXT");
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- glad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load("glNamedRenderbufferStorageMultisampleCoverageEXT");
- glad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load("glCheckNamedFramebufferStatusEXT");
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- glad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load("glNamedFramebufferTexture2DEXT");
- glad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load("glNamedFramebufferTexture3DEXT");
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- glad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load("glFramebufferDrawBuffersEXT");
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- glad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load("glGetMinmaxParameterfvEXT");
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-static void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {
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-static void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {
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-}
-static void load_GL_EXT_timer_query(GLADloadproc load) {
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-}
-static void load_GL_EXT_transform_feedback(GLADloadproc load) {
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-}
-static void load_GL_EXT_vertex_array(GLADloadproc load) {
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- glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load("glColorPointerEXT");
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- glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load("glTexCoordPointerEXT");
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-}
-static void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {
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- glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load("glDeleteVertexShaderEXT");
- glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load("glShaderOp1EXT");
- glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load("glShaderOp2EXT");
- glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load("glShaderOp3EXT");
- glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load("glSwizzleEXT");
- glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load("glWriteMaskEXT");
- glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load("glInsertComponentEXT");
- glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load("glExtractComponentEXT");
- glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load("glGenSymbolsEXT");
- glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load("glSetInvariantEXT");
- glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load("glSetLocalConstantEXT");
- glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load("glVariantbvEXT");
- glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load("glVariantsvEXT");
- glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load("glVariantivEXT");
- glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load("glVariantfvEXT");
- glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load("glVariantdvEXT");
- glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load("glVariantubvEXT");
- glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load("glVariantusvEXT");
- glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load("glVariantuivEXT");
- glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load("glVariantPointerEXT");
- glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load("glEnableVariantClientStateEXT");
- glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load("glDisableVariantClientStateEXT");
- glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load("glBindLightParameterEXT");
- glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load("glBindMaterialParameterEXT");
- glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load("glBindTexGenParameterEXT");
- glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load("glBindTextureUnitParameterEXT");
- glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load("glBindParameterEXT");
- glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load("glIsVariantEnabledEXT");
- glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load("glGetVariantBooleanvEXT");
- glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load("glGetVariantIntegervEXT");
- glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load("glGetVariantFloatvEXT");
- glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load("glGetVariantPointervEXT");
- glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load("glGetInvariantBooleanvEXT");
- glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load("glGetInvariantIntegervEXT");
- glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load("glGetInvariantFloatvEXT");
- glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load("glGetLocalConstantBooleanvEXT");
- glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load("glGetLocalConstantIntegervEXT");
- glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load("glGetLocalConstantFloatvEXT");
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-static void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {
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- glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load("glAcquireKeyedMutexWin32EXT");
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-static void load_GL_EXT_x11_sync_object(GLADloadproc load) {
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-static void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {
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-static void load_GL_GREMEDY_string_marker(GLADloadproc load) {
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-static void load_GL_HP_image_transform(GLADloadproc load) {
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- glad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load("glImageTransformParameterfHP");
- glad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load("glImageTransformParameterivHP");
- glad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load("glImageTransformParameterfvHP");
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-static void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {
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- glad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load("glMultiModeDrawArraysIBM");
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-static void load_GL_IBM_static_data(GLADloadproc load) {
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-}
-static void load_GL_IBM_vertex_array_lists(GLADloadproc load) {
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- glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load("glColorPointerListIBM");
- glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load("glSecondaryColorPointerListIBM");
- glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load("glEdgeFlagPointerListIBM");
- glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load("glFogCoordPointerListIBM");
- glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load("glIndexPointerListIBM");
- glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load("glNormalPointerListIBM");
- glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load("glTexCoordPointerListIBM");
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-static void load_GL_INGR_blend_func_separate(GLADloadproc load) {
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-static void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {
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- glad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load("glApplyFramebufferAttachmentCMAAINTEL");
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-static void load_GL_INTEL_map_texture(GLADloadproc load) {
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- glad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load("glUnmapTexture2DINTEL");
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-static void load_GL_INTEL_parallel_arrays(GLADloadproc load) {
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- glad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load("glNormalPointervINTEL");
- glad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load("glColorPointervINTEL");
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-static void load_GL_INTEL_performance_query(GLADloadproc load) {
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- glad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load("glBeginPerfQueryINTEL");
- glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load("glCreatePerfQueryINTEL");
- glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load("glDeletePerfQueryINTEL");
- glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load("glEndPerfQueryINTEL");
- glad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load("glGetFirstPerfQueryIdINTEL");
- glad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load("glGetNextPerfQueryIdINTEL");
- glad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load("glGetPerfCounterInfoINTEL");
- glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load("glGetPerfQueryDataINTEL");
- glad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load("glGetPerfQueryIdByNameINTEL");
- glad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load("glGetPerfQueryInfoINTEL");
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-static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {
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-static void load_GL_KHR_debug(GLADloadproc load) {
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- glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
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- glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
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- glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
- glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
- glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
- glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
- glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
- glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
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- glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
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-static void load_GL_KHR_robustness(GLADloadproc load) {
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- glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
- glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
- glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
- glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
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- glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load("glReadnPixelsKHR");
- glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load("glGetnUniformfvKHR");
- glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load("glGetnUniformivKHR");
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-static void load_GL_MESA_resize_buffers(GLADloadproc load) {
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-static void load_GL_MESA_window_pos(GLADloadproc load) {
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- glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load("glWindowPos2fMESA");
- glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load("glWindowPos2fvMESA");
- glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load("glWindowPos2iMESA");
- glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load("glWindowPos2ivMESA");
- glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load("glWindowPos2sMESA");
- glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load("glWindowPos2svMESA");
- glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load("glWindowPos3dMESA");
- glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load("glWindowPos3dvMESA");
- glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load("glWindowPos3fMESA");
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- glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load("glWindowPos3ivMESA");
- glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load("glWindowPos3sMESA");
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- glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load("glEndConditionalRenderNVX");
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-static void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {
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- glad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load("glLGPUNamedBufferSubDataNVX");
- glad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load("glLGPUCopyImageSubDataNVX");
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-}
-static void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) {
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- glad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load("glAlphaToCoverageDitherControlNV");
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-static void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {
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- glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load("glMultiDrawElementsIndirectBindlessNV");
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-static void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {
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- glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawElementsIndirectBindlessCountNV");
-}
-static void load_GL_NV_bindless_texture(GLADloadproc load) {
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- glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load("glGetTextureSamplerHandleNV");
- glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load("glMakeTextureHandleResidentNV");
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- glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load("glGetImageHandleNV");
- glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load("glMakeImageHandleResidentNV");
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- glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load("glProgramUniformHandleui64NV");
- glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load("glProgramUniformHandleui64vNV");
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-static void load_GL_NV_blend_equation_advanced(GLADloadproc load) {
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- glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load("glBlendParameteriNV");
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-}
-static void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {
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- glad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load("glViewportPositionWScaleNV");
-}
-static void load_GL_NV_command_list(GLADloadproc load) {
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- glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load("glDeleteStatesNV");
- glad_glIsStateNV = (PFNGLISSTATENVPROC)load("glIsStateNV");
- glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load("glStateCaptureNV");
- glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load("glGetCommandHeaderNV");
- glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load("glGetStageIndexNV");
- glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load("glDrawCommandsNV");
- glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load("glDrawCommandsAddressNV");
- glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load("glDrawCommandsStatesNV");
- glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load("glDrawCommandsStatesAddressNV");
- glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load("glCreateCommandListsNV");
- glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load("glDeleteCommandListsNV");
- glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load("glIsCommandListNV");
- glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load("glListDrawCommandsStatesClientNV");
- glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load("glCommandListSegmentsNV");
- glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load("glCompileCommandListNV");
- glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load("glCallCommandListNV");
-}
-static void load_GL_NV_conditional_render(GLADloadproc load) {
- if(!GLAD_GL_NV_conditional_render) return;
- glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load("glBeginConditionalRenderNV");
- glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load("glEndConditionalRenderNV");
-}
-static void load_GL_NV_conservative_raster(GLADloadproc load) {
- if(!GLAD_GL_NV_conservative_raster) return;
- glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load("glSubpixelPrecisionBiasNV");
-}
-static void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {
- if(!GLAD_GL_NV_conservative_raster_dilate) return;
- glad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load("glConservativeRasterParameterfNV");
-}
-static void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) {
- if(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;
- glad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load("glConservativeRasterParameteriNV");
-}
-static void load_GL_NV_copy_image(GLADloadproc load) {
- if(!GLAD_GL_NV_copy_image) return;
- glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load("glCopyImageSubDataNV");
-}
-static void load_GL_NV_depth_buffer_float(GLADloadproc load) {
- if(!GLAD_GL_NV_depth_buffer_float) return;
- glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV");
- glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load("glClearDepthdNV");
- glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load("glDepthBoundsdNV");
-}
-static void load_GL_NV_draw_texture(GLADloadproc load) {
- if(!GLAD_GL_NV_draw_texture) return;
- glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load("glDrawTextureNV");
-}
-static void load_GL_NV_draw_vulkan_image(GLADloadproc load) {
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- glad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load("glDrawVkImageNV");
- glad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load("glGetVkProcAddrNV");
- glad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load("glWaitVkSemaphoreNV");
- glad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load("glSignalVkSemaphoreNV");
- glad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load("glSignalVkFenceNV");
-}
-static void load_GL_NV_evaluators(GLADloadproc load) {
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- glad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load("glMapControlPointsNV");
- glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load("glMapParameterivNV");
- glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load("glMapParameterfvNV");
- glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load("glGetMapControlPointsNV");
- glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load("glGetMapParameterivNV");
- glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load("glGetMapParameterfvNV");
- glad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load("glGetMapAttribParameterivNV");
- glad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load("glGetMapAttribParameterfvNV");
- glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load("glEvalMapsNV");
-}
-static void load_GL_NV_explicit_multisample(GLADloadproc load) {
- if(!GLAD_GL_NV_explicit_multisample) return;
- glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load("glGetMultisamplefvNV");
- glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load("glSampleMaskIndexedNV");
- glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load("glTexRenderbufferNV");
-}
-static void load_GL_NV_fence(GLADloadproc load) {
- if(!GLAD_GL_NV_fence) return;
- glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load("glDeleteFencesNV");
- glad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load("glGenFencesNV");
- glad_glIsFenceNV = (PFNGLISFENCENVPROC)load("glIsFenceNV");
- glad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load("glTestFenceNV");
- glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load("glGetFenceivNV");
- glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load("glFinishFenceNV");
- glad_glSetFenceNV = (PFNGLSETFENCENVPROC)load("glSetFenceNV");
-}
-static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {
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- glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load("glFragmentCoverageColorNV");
-}
-static void load_GL_NV_fragment_program(GLADloadproc load) {
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- glad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load("glProgramNamedParameter4fNV");
- glad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load("glProgramNamedParameter4fvNV");
- glad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load("glProgramNamedParameter4dNV");
- glad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load("glProgramNamedParameter4dvNV");
- glad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load("glGetProgramNamedParameterfvNV");
- glad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load("glGetProgramNamedParameterdvNV");
-}
-static void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {
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- glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
- glad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load("glCoverageModulationTableNV");
- glad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load("glGetCoverageModulationTableNV");
- glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load("glCoverageModulationNV");
-}
-static void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {
- if(!GLAD_GL_NV_framebuffer_multisample_coverage) return;
- glad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load("glRenderbufferStorageMultisampleCoverageNV");
-}
-static void load_GL_NV_geometry_program4(GLADloadproc load) {
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- glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load("glProgramVertexLimitNV");
- glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load("glFramebufferTextureEXT");
- glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
- glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load("glFramebufferTextureFaceEXT");
-}
-static void load_GL_NV_gpu_multicast(GLADloadproc load) {
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- glad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)load("glRenderGpuMaskNV");
- glad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)load("glMulticastBufferSubDataNV");
- glad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load("glMulticastCopyBufferSubDataNV");
- glad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load("glMulticastCopyImageSubDataNV");
- glad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load("glMulticastBlitFramebufferNV");
- glad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glMulticastFramebufferSampleLocationsfvNV");
- glad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load("glMulticastBarrierNV");
- glad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load("glMulticastWaitSyncNV");
- glad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load("glMulticastGetQueryObjectivNV");
- glad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load("glMulticastGetQueryObjectuivNV");
- glad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load("glMulticastGetQueryObjecti64vNV");
- glad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load("glMulticastGetQueryObjectui64vNV");
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-static void load_GL_NV_gpu_program4(GLADloadproc load) {
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- glad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load("glProgramLocalParameterI4ivNV");
- glad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load("glProgramLocalParametersI4ivNV");
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- glad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load("glProgramEnvParametersI4ivNV");
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- glad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load("glGetProgramLocalParameterIivNV");
- glad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load("glGetProgramLocalParameterIuivNV");
- glad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load("glGetProgramEnvParameterIivNV");
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-static void load_GL_NV_gpu_program5(GLADloadproc load) {
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- glad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load("glGetProgramSubroutineParameteruivNV");
-}
-static void load_GL_NV_gpu_shader5(GLADloadproc load) {
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- glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV");
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- glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV");
- glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
- glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
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- glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load("glPathCommandsNV");
- glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load("glPathCoordsNV");
- glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load("glPathSubCommandsNV");
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- glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load("glWeightPathsNV");
- glad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load("glCopyPathNV");
- glad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load("glInterpolatePathsNV");
- glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load("glTransformPathNV");
- glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load("glPathParameterivNV");
- glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load("glPathParameteriNV");
- glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load("glPathParameterfvNV");
- glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load("glPathParameterfNV");
- glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load("glPathDashArrayNV");
- glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load("glPathStencilFuncNV");
- glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load("glPathStencilDepthOffsetNV");
- glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load("glStencilFillPathNV");
- glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load("glStencilStrokePathNV");
- glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load("glStencilFillPathInstancedNV");
- glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load("glStencilStrokePathInstancedNV");
- glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load("glPathCoverDepthFuncNV");
- glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load("glCoverFillPathNV");
- glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load("glCoverStrokePathNV");
- glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load("glCoverFillPathInstancedNV");
- glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load("glCoverStrokePathInstancedNV");
- glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load("glGetPathParameterivNV");
- glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load("glGetPathParameterfvNV");
- glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load("glGetPathCommandsNV");
- glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load("glGetPathCoordsNV");
- glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load("glGetPathDashArrayNV");
- glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load("glGetPathMetricsNV");
- glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load("glGetPathMetricRangeNV");
- glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load("glGetPathSpacingNV");
- glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load("glIsPointInFillPathNV");
- glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load("glIsPointInStrokePathNV");
- glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load("glGetPathLengthNV");
- glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load("glPointAlongPathNV");
- glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load("glMatrixLoad3x2fNV");
- glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load("glMatrixLoad3x3fNV");
- glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load("glMatrixLoadTranspose3x3fNV");
- glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load("glMatrixMult3x2fNV");
- glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load("glMatrixMult3x3fNV");
- glad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load("glMatrixMultTranspose3x3fNV");
- glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load("glStencilThenCoverFillPathNV");
- glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load("glStencilThenCoverStrokePathNV");
- glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load("glStencilThenCoverFillPathInstancedNV");
- glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load("glStencilThenCoverStrokePathInstancedNV");
- glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load("glPathGlyphIndexRangeNV");
- glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load("glPathGlyphIndexArrayNV");
- glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load("glPathMemoryGlyphIndexArrayNV");
- glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load("glProgramPathFragmentInputGenNV");
- glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load("glGetProgramResourcefvNV");
- glad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load("glPathColorGenNV");
- glad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load("glPathTexGenNV");
- glad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load("glPathFogGenNV");
- glad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load("glGetPathColorGenivNV");
- glad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load("glGetPathColorGenfvNV");
- glad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load("glGetPathTexGenivNV");
- glad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load("glGetPathTexGenfvNV");
-}
-static void load_GL_NV_pixel_data_range(GLADloadproc load) {
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- glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load("glPixelDataRangeNV");
- glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load("glFlushPixelDataRangeNV");
-}
-static void load_GL_NV_point_sprite(GLADloadproc load) {
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- glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load("glPointParameteriNV");
- glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load("glPointParameterivNV");
-}
-static void load_GL_NV_present_video(GLADloadproc load) {
- if(!GLAD_GL_NV_present_video) return;
- glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load("glPresentFrameKeyedNV");
- glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load("glPresentFrameDualFillNV");
- glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load("glGetVideoivNV");
- glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load("glGetVideouivNV");
- glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load("glGetVideoi64vNV");
- glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load("glGetVideoui64vNV");
-}
-static void load_GL_NV_primitive_restart(GLADloadproc load) {
- if(!GLAD_GL_NV_primitive_restart) return;
- glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load("glPrimitiveRestartNV");
- glad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load("glPrimitiveRestartIndexNV");
-}
-static void load_GL_NV_query_resource(GLADloadproc load) {
- if(!GLAD_GL_NV_query_resource) return;
- glad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load("glQueryResourceNV");
-}
-static void load_GL_NV_query_resource_tag(GLADloadproc load) {
- if(!GLAD_GL_NV_query_resource_tag) return;
- glad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load("glGenQueryResourceTagNV");
- glad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC)load("glDeleteQueryResourceTagNV");
- glad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load("glQueryResourceTagNV");
-}
-static void load_GL_NV_register_combiners(GLADloadproc load) {
- if(!GLAD_GL_NV_register_combiners) return;
- glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load("glCombinerParameterfvNV");
- glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load("glCombinerParameterfNV");
- glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load("glCombinerParameterivNV");
- glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load("glCombinerParameteriNV");
- glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load("glCombinerInputNV");
- glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load("glCombinerOutputNV");
- glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load("glFinalCombinerInputNV");
- glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load("glGetCombinerInputParameterfvNV");
- glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load("glGetCombinerInputParameterivNV");
- glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load("glGetCombinerOutputParameterfvNV");
- glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load("glGetCombinerOutputParameterivNV");
- glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load("glGetFinalCombinerInputParameterfvNV");
- glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load("glGetFinalCombinerInputParameterivNV");
-}
-static void load_GL_NV_register_combiners2(GLADloadproc load) {
- if(!GLAD_GL_NV_register_combiners2) return;
- glad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load("glCombinerStageParameterfvNV");
- glad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load("glGetCombinerStageParameterfvNV");
-}
-static void load_GL_NV_sample_locations(GLADloadproc load) {
- if(!GLAD_GL_NV_sample_locations) return;
- glad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glFramebufferSampleLocationsfvNV");
- glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV");
- glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV");
-}
-static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
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- glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV");
- glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load("glMakeBufferNonResidentNV");
- glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load("glIsBufferResidentNV");
- glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load("glMakeNamedBufferResidentNV");
- glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load("glMakeNamedBufferNonResidentNV");
- glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load("glIsNamedBufferResidentNV");
- glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load("glGetBufferParameterui64vNV");
- glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load("glGetNamedBufferParameterui64vNV");
- glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load("glGetIntegerui64vNV");
- glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load("glUniformui64NV");
- glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load("glUniformui64vNV");
- glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV");
- glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV");
- glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV");
-}
-static void load_GL_NV_texture_barrier(GLADloadproc load) {
- if(!GLAD_GL_NV_texture_barrier) return;
- glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV");
-}
-static void load_GL_NV_texture_multisample(GLADloadproc load) {
- if(!GLAD_GL_NV_texture_multisample) return;
- glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTexImage2DMultisampleCoverageNV");
- glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTexImage3DMultisampleCoverageNV");
- glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load("glTextureImage2DMultisampleNV");
- glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load("glTextureImage3DMultisampleNV");
- glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTextureImage2DMultisampleCoverageNV");
- glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTextureImage3DMultisampleCoverageNV");
-}
-static void load_GL_NV_transform_feedback(GLADloadproc load) {
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- glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load("glEndTransformFeedbackNV");
- glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load("glTransformFeedbackAttribsNV");
- glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load("glBindBufferRangeNV");
- glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load("glBindBufferOffsetNV");
- glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load("glBindBufferBaseNV");
- glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load("glTransformFeedbackVaryingsNV");
- glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load("glActiveVaryingNV");
- glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load("glGetVaryingLocationNV");
- glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load("glGetActiveVaryingNV");
- glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load("glGetTransformFeedbackVaryingNV");
- glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load("glTransformFeedbackStreamAttribsNV");
-}
-static void load_GL_NV_transform_feedback2(GLADloadproc load) {
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- glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load("glBindTransformFeedbackNV");
- glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load("glDeleteTransformFeedbacksNV");
- glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load("glGenTransformFeedbacksNV");
- glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load("glIsTransformFeedbackNV");
- glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load("glPauseTransformFeedbackNV");
- glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load("glResumeTransformFeedbackNV");
- glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load("glDrawTransformFeedbackNV");
-}
-static void load_GL_NV_vdpau_interop(GLADloadproc load) {
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- glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load("glVDPAUFiniNV");
- glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load("glVDPAURegisterVideoSurfaceNV");
- glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load("glVDPAURegisterOutputSurfaceNV");
- glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load("glVDPAUIsSurfaceNV");
- glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load("glVDPAUUnregisterSurfaceNV");
- glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load("glVDPAUGetSurfaceivNV");
- glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load("glVDPAUSurfaceAccessNV");
- glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV");
- glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV");
-}
-static void load_GL_NV_vertex_array_range(GLADloadproc load) {
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- glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load("glVertexArrayRangeNV");
-}
-static void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {
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- glad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load("glVertexAttribL2i64NV");
- glad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load("glVertexAttribL3i64NV");
- glad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load("glVertexAttribL4i64NV");
- glad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load("glVertexAttribL1i64vNV");
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- glad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load("glVertexAttribL3i64vNV");
- glad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load("glVertexAttribL4i64vNV");
- glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load("glVertexAttribL1ui64NV");
- glad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load("glVertexAttribL2ui64NV");
- glad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load("glVertexAttribL3ui64NV");
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- glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load("glVertexAttribL1ui64vNV");
- glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load("glVertexAttribL2ui64vNV");
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- glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load("glVertexAttribL4ui64vNV");
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-static void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {
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- glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load("glNormalFormatNV");
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- glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load("glIndexFormatNV");
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- glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load("glEdgeFlagFormatNV");
- glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load("glSecondaryColorFormatNV");
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-}
-static void load_GL_NV_vertex_program(GLADloadproc load) {
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- glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load("glBindProgramNV");
- glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load("glDeleteProgramsNV");
- glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load("glExecuteProgramNV");
- glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load("glGenProgramsNV");
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- glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load("glGetProgramStringNV");
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- glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load("glIsProgramNV");
- glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load("glLoadProgramNV");
- glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load("glProgramParameter4dNV");
- glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load("glProgramParameter4dvNV");
- glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load("glProgramParameter4fNV");
- glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load("glProgramParameter4fvNV");
- glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load("glProgramParameters4dvNV");
- glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load("glProgramParameters4fvNV");
- glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load("glRequestResidentProgramsNV");
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- glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load("glVertexAttribPointerNV");
- glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load("glVertexAttrib1dNV");
- glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load("glVertexAttrib1dvNV");
- glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load("glVertexAttrib1fNV");
- glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load("glVertexAttrib1fvNV");
- glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load("glVertexAttrib1sNV");
- glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load("glVertexAttrib1svNV");
- glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load("glVertexAttrib2dNV");
- glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load("glVertexAttrib2dvNV");
- glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load("glVertexAttrib2fNV");
- glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load("glVertexAttrib2fvNV");
- glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load("glVertexAttrib2sNV");
- glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load("glVertexAttrib2svNV");
- glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load("glVertexAttrib3dNV");
- glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load("glVertexAttrib3dvNV");
- glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load("glVertexAttrib3fNV");
- glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load("glVertexAttrib3fvNV");
- glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load("glVertexAttrib3sNV");
- glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load("glVertexAttrib3svNV");
- glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load("glVertexAttrib4dNV");
- glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load("glVertexAttrib4dvNV");
- glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load("glVertexAttrib4fNV");
- glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load("glVertexAttrib4fvNV");
- glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load("glVertexAttrib4sNV");
- glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load("glVertexAttrib4svNV");
- glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load("glVertexAttrib4ubNV");
- glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load("glVertexAttrib4ubvNV");
- glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load("glVertexAttribs1dvNV");
- glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load("glVertexAttribs1fvNV");
- glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load("glVertexAttribs1svNV");
- glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load("glVertexAttribs2dvNV");
- glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load("glVertexAttribs2fvNV");
- glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load("glVertexAttribs2svNV");
- glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load("glVertexAttribs3dvNV");
- glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load("glVertexAttribs3fvNV");
- glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load("glVertexAttribs3svNV");
- glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load("glVertexAttribs4dvNV");
- glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load("glVertexAttribs4fvNV");
- glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load("glVertexAttribs4svNV");
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- glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load("glVertexAttribI3iEXT");
- glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load("glVertexAttribI4iEXT");
- glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load("glVertexAttribI1uiEXT");
- glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load("glVertexAttribI2uiEXT");
- glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load("glVertexAttribI3uiEXT");
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- glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load("glVertexAttribI2ivEXT");
- glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load("glVertexAttribI3ivEXT");
- glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load("glVertexAttribI4ivEXT");
- glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load("glVertexAttribI1uivEXT");
- glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load("glVertexAttribI2uivEXT");
- glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load("glVertexAttribI3uivEXT");
- glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load("glVertexAttribI4uivEXT");
- glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load("glVertexAttribI4bvEXT");
- glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load("glVertexAttribI4svEXT");
- glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load("glVertexAttribI4ubvEXT");
- glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load("glVertexAttribI4usvEXT");
- glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load("glVertexAttribIPointerEXT");
- glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load("glGetVertexAttribIivEXT");
- glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load("glGetVertexAttribIuivEXT");
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-static void load_GL_NV_video_capture(GLADloadproc load) {
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- glad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load("glBindVideoCaptureStreamBufferNV");
- glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load("glBindVideoCaptureStreamTextureNV");
- glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load("glEndVideoCaptureNV");
- glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load("glGetVideoCaptureivNV");
- glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load("glGetVideoCaptureStreamivNV");
- glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load("glGetVideoCaptureStreamfvNV");
- glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load("glGetVideoCaptureStreamdvNV");
- glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load("glVideoCaptureNV");
- glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load("glVideoCaptureStreamParameterivNV");
- glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load("glVideoCaptureStreamParameterfvNV");
- glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load("glVideoCaptureStreamParameterdvNV");
-}
-static void load_GL_NV_viewport_swizzle(GLADloadproc load) {
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- glad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load("glViewportSwizzleNV");
-}
-static void load_GL_OES_byte_coordinates(GLADloadproc load) {
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- glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load("glMultiTexCoord1bvOES");
- glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load("glMultiTexCoord2bOES");
- glad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load("glMultiTexCoord2bvOES");
- glad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load("glMultiTexCoord3bOES");
- glad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load("glMultiTexCoord3bvOES");
- glad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load("glMultiTexCoord4bOES");
- glad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load("glMultiTexCoord4bvOES");
- glad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load("glTexCoord1bOES");
- glad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load("glTexCoord1bvOES");
- glad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load("glTexCoord2bOES");
- glad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load("glTexCoord2bvOES");
- glad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load("glTexCoord3bOES");
- glad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load("glTexCoord3bvOES");
- glad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load("glTexCoord4bOES");
- glad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load("glTexCoord4bvOES");
- glad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load("glVertex2bOES");
- glad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load("glVertex2bvOES");
- glad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load("glVertex3bOES");
- glad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load("glVertex3bvOES");
- glad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load("glVertex4bOES");
- glad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load("glVertex4bvOES");
-}
-static void load_GL_OES_fixed_point(GLADloadproc load) {
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- glad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load("glClearColorxOES");
- glad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load("glClearDepthxOES");
- glad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load("glClipPlanexOES");
- glad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load("glColor4xOES");
- glad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load("glDepthRangexOES");
- glad_glFogxOES = (PFNGLFOGXOESPROC)load("glFogxOES");
- glad_glFogxvOES = (PFNGLFOGXVOESPROC)load("glFogxvOES");
- glad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load("glFrustumxOES");
- glad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load("glGetClipPlanexOES");
- glad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load("glGetFixedvOES");
- glad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load("glGetTexEnvxvOES");
- glad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load("glGetTexParameterxvOES");
- glad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load("glLightModelxOES");
- glad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load("glLightModelxvOES");
- glad_glLightxOES = (PFNGLLIGHTXOESPROC)load("glLightxOES");
- glad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load("glLightxvOES");
- glad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load("glLineWidthxOES");
- glad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load("glLoadMatrixxOES");
- glad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load("glMaterialxOES");
- glad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load("glMaterialxvOES");
- glad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load("glMultMatrixxOES");
- glad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load("glMultiTexCoord4xOES");
- glad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load("glNormal3xOES");
- glad_glOrthoxOES = (PFNGLORTHOXOESPROC)load("glOrthoxOES");
- glad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load("glPointParameterxvOES");
- glad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load("glPointSizexOES");
- glad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load("glPolygonOffsetxOES");
- glad_glRotatexOES = (PFNGLROTATEXOESPROC)load("glRotatexOES");
- glad_glScalexOES = (PFNGLSCALEXOESPROC)load("glScalexOES");
- glad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load("glTexEnvxOES");
- glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load("glTexEnvxvOES");
- glad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load("glTexParameterxOES");
- glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load("glTexParameterxvOES");
- glad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load("glTranslatexOES");
- glad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load("glGetLightxvOES");
- glad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load("glGetMaterialxvOES");
- glad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC)load("glPointParameterxOES");
- glad_glSampleCoveragexOES = (PFNGLSAMPLECOVERAGEXOESPROC)load("glSampleCoveragexOES");
- glad_glAccumxOES = (PFNGLACCUMXOESPROC)load("glAccumxOES");
- glad_glBitmapxOES = (PFNGLBITMAPXOESPROC)load("glBitmapxOES");
- glad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC)load("glBlendColorxOES");
- glad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC)load("glClearAccumxOES");
- glad_glColor3xOES = (PFNGLCOLOR3XOESPROC)load("glColor3xOES");
- glad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC)load("glColor3xvOES");
- glad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC)load("glColor4xvOES");
- glad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC)load("glConvolutionParameterxOES");
- glad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC)load("glConvolutionParameterxvOES");
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- glad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC)load("glEvalCoord1xvOES");
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- glad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC)load("glEvalCoord2xvOES");
- glad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC)load("glFeedbackBufferxOES");
- glad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)load("glGetConvolutionParameterxvOES");
- glad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC)load("glGetHistogramParameterxvOES");
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- glad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC)load("glGetMapxvOES");
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- glad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load("glGetTexLevelParameterxvOES");
- glad_glIndexxOES = (PFNGLINDEXXOESPROC)load("glIndexxOES");
- glad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load("glIndexxvOES");
- glad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load("glLoadTransposeMatrixxOES");
- glad_glMap1xOES = (PFNGLMAP1XOESPROC)load("glMap1xOES");
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- glad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load("glMapGrid1xOES");
- glad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load("glMapGrid2xOES");
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- glad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load("glPixelZoomxOES");
- glad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load("glPrioritizeTexturesxOES");
- glad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load("glRasterPos2xOES");
- glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load("glRasterPos2xvOES");
- glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load("glRasterPos3xOES");
- glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load("glRasterPos3xvOES");
- glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load("glRasterPos4xOES");
- glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load("glRasterPos4xvOES");
- glad_glRectxOES = (PFNGLRECTXOESPROC)load("glRectxOES");
- glad_glRectxvOES = (PFNGLRECTXVOESPROC)load("glRectxvOES");
- glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load("glTexCoord1xOES");
- glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load("glTexCoord1xvOES");
- glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load("glTexCoord2xOES");
- glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load("glTexCoord2xvOES");
- glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load("glTexCoord3xOES");
- glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load("glTexCoord3xvOES");
- glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load("glTexCoord4xOES");
- glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load("glTexCoord4xvOES");
- glad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load("glTexGenxOES");
- glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load("glTexGenxvOES");
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- glad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load("glVertex4xvOES");
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-static void load_GL_OES_query_matrix(GLADloadproc load) {
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-}
-static void load_GL_OES_single_precision(GLADloadproc load) {
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- glad_glOrthofOES = (PFNGLORTHOFOESPROC)load("glOrthofOES");
-}
-static void load_GL_OVR_multiview(GLADloadproc load) {
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- GLAD_GL_SGIX_scalebias_hint = has_ext("GL_SGIX_scalebias_hint");
- GLAD_GL_SGIX_shadow = has_ext("GL_SGIX_shadow");
- GLAD_GL_SGIX_shadow_ambient = has_ext("GL_SGIX_shadow_ambient");
- GLAD_GL_SGIX_sprite = has_ext("GL_SGIX_sprite");
- GLAD_GL_SGIX_subsample = has_ext("GL_SGIX_subsample");
- GLAD_GL_SGIX_tag_sample_buffer = has_ext("GL_SGIX_tag_sample_buffer");
- GLAD_GL_SGIX_texture_add_env = has_ext("GL_SGIX_texture_add_env");
- GLAD_GL_SGIX_texture_coordinate_clamp = has_ext("GL_SGIX_texture_coordinate_clamp");
- GLAD_GL_SGIX_texture_lod_bias = has_ext("GL_SGIX_texture_lod_bias");
- GLAD_GL_SGIX_texture_multi_buffer = has_ext("GL_SGIX_texture_multi_buffer");
- GLAD_GL_SGIX_texture_scale_bias = has_ext("GL_SGIX_texture_scale_bias");
- GLAD_GL_SGIX_vertex_preclip = has_ext("GL_SGIX_vertex_preclip");
- GLAD_GL_SGIX_ycrcb = has_ext("GL_SGIX_ycrcb");
- GLAD_GL_SGIX_ycrcb_subsample = has_ext("GL_SGIX_ycrcb_subsample");
- GLAD_GL_SGIX_ycrcba = has_ext("GL_SGIX_ycrcba");
- GLAD_GL_SGI_color_matrix = has_ext("GL_SGI_color_matrix");
- GLAD_GL_SGI_color_table = has_ext("GL_SGI_color_table");
- GLAD_GL_SGI_texture_color_table = has_ext("GL_SGI_texture_color_table");
- GLAD_GL_SUNX_constant_data = has_ext("GL_SUNX_constant_data");
- GLAD_GL_SUN_convolution_border_modes = has_ext("GL_SUN_convolution_border_modes");
- GLAD_GL_SUN_global_alpha = has_ext("GL_SUN_global_alpha");
- GLAD_GL_SUN_mesh_array = has_ext("GL_SUN_mesh_array");
- GLAD_GL_SUN_slice_accum = has_ext("GL_SUN_slice_accum");
- GLAD_GL_SUN_triangle_list = has_ext("GL_SUN_triangle_list");
- GLAD_GL_SUN_vertex = has_ext("GL_SUN_vertex");
- GLAD_GL_WIN_phong_shading = has_ext("GL_WIN_phong_shading");
- GLAD_GL_WIN_specular_fog = has_ext("GL_WIN_specular_fog");
- free_exts();
- return 1;
-}
-
-static void find_coreGL(void) {
-
- /* Thank you @elmindreda
- * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
- * https://github.com/glfw/glfw/blob/master/src/context.c#L36
- */
- int i, major, minor;
-
- const char* version;
- const char* prefixes[] = {
- "OpenGL ES-CM ",
- "OpenGL ES-CL ",
- "OpenGL ES ",
- NULL
- };
-
- version = (const char*) glGetString(GL_VERSION);
- if (!version) return;
-
- for (i = 0; prefixes[i]; i++) {
- const size_t length = strlen(prefixes[i]);
- if (strncmp(version, prefixes[i], length) == 0) {
- version += length;
- break;
- }
- }
-
-/* PR #18 */
-#ifdef _MSC_VER
- sscanf_s(version, "%d.%d", &major, &minor);
-#else
- sscanf(version, "%d.%d", &major, &minor);
-#endif
-
- GLVersion.major = major; GLVersion.minor = minor;
- max_loaded_major = major; max_loaded_minor = minor;
- GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
- GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
- GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
- GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
- GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
- GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
- GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
- GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
- GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
- GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
- GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
- GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
- GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
- GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
- GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
- GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
- GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
- GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
- GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
- if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 6)) {
- max_loaded_major = 4;
- max_loaded_minor = 6;
- }
-}
-
-int gladLoadGLLoader(GLADloadproc load) {
- GLVersion.major = 0; GLVersion.minor = 0;
- glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- if(glGetString == NULL) return 0;
- if(glGetString(GL_VERSION) == NULL) return 0;
- find_coreGL();
- load_GL_VERSION_1_0(load);
- load_GL_VERSION_1_1(load);
- load_GL_VERSION_1_2(load);
- load_GL_VERSION_1_3(load);
- load_GL_VERSION_1_4(load);
- load_GL_VERSION_1_5(load);
- load_GL_VERSION_2_0(load);
- load_GL_VERSION_2_1(load);
- load_GL_VERSION_3_0(load);
- load_GL_VERSION_3_1(load);
- load_GL_VERSION_3_2(load);
- load_GL_VERSION_3_3(load);
- load_GL_VERSION_4_0(load);
- load_GL_VERSION_4_1(load);
- load_GL_VERSION_4_2(load);
- load_GL_VERSION_4_3(load);
- load_GL_VERSION_4_4(load);
- load_GL_VERSION_4_5(load);
- load_GL_VERSION_4_6(load);
-
- if (!find_extensionsGL()) return 0;
- load_GL_3DFX_tbuffer(load);
- load_GL_AMD_debug_output(load);
- load_GL_AMD_draw_buffers_blend(load);
- load_GL_AMD_framebuffer_sample_positions(load);
- load_GL_AMD_gpu_shader_int64(load);
- load_GL_AMD_interleaved_elements(load);
- load_GL_AMD_multi_draw_indirect(load);
- load_GL_AMD_name_gen_delete(load);
- load_GL_AMD_occlusion_query_event(load);
- load_GL_AMD_performance_monitor(load);
- load_GL_AMD_sample_positions(load);
- load_GL_AMD_sparse_texture(load);
- load_GL_AMD_stencil_operation_extended(load);
- load_GL_AMD_vertex_shader_tessellator(load);
- load_GL_APPLE_element_array(load);
- load_GL_APPLE_fence(load);
- load_GL_APPLE_flush_buffer_range(load);
- load_GL_APPLE_object_purgeable(load);
- load_GL_APPLE_texture_range(load);
- load_GL_APPLE_vertex_array_object(load);
- load_GL_APPLE_vertex_array_range(load);
- load_GL_APPLE_vertex_program_evaluators(load);
- load_GL_ARB_ES2_compatibility(load);
- load_GL_ARB_ES3_1_compatibility(load);
- load_GL_ARB_ES3_2_compatibility(load);
- load_GL_ARB_base_instance(load);
- load_GL_ARB_bindless_texture(load);
- load_GL_ARB_blend_func_extended(load);
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- load_GL_ARB_cl_event(load);
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- load_GL_ARB_clear_texture(load);
- load_GL_ARB_clip_control(load);
- load_GL_ARB_color_buffer_float(load);
- load_GL_ARB_compute_shader(load);
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- load_GL_ARB_copy_buffer(load);
- load_GL_ARB_copy_image(load);
- load_GL_ARB_debug_output(load);
- load_GL_ARB_direct_state_access(load);
- load_GL_ARB_draw_buffers(load);
- load_GL_ARB_draw_buffers_blend(load);
- load_GL_ARB_draw_elements_base_vertex(load);
- load_GL_ARB_draw_indirect(load);
- load_GL_ARB_draw_instanced(load);
- load_GL_ARB_fragment_program(load);
- load_GL_ARB_framebuffer_no_attachments(load);
- load_GL_ARB_framebuffer_object(load);
- load_GL_ARB_geometry_shader4(load);
- load_GL_ARB_get_program_binary(load);
- load_GL_ARB_get_texture_sub_image(load);
- load_GL_ARB_gl_spirv(load);
- load_GL_ARB_gpu_shader_fp64(load);
- load_GL_ARB_gpu_shader_int64(load);
- load_GL_ARB_imaging(load);
- load_GL_ARB_indirect_parameters(load);
- load_GL_ARB_instanced_arrays(load);
- load_GL_ARB_internalformat_query(load);
- load_GL_ARB_internalformat_query2(load);
- load_GL_ARB_invalidate_subdata(load);
- load_GL_ARB_map_buffer_range(load);
- load_GL_ARB_matrix_palette(load);
- load_GL_ARB_multi_bind(load);
- load_GL_ARB_multi_draw_indirect(load);
- load_GL_ARB_multisample(load);
- load_GL_ARB_multitexture(load);
- load_GL_ARB_occlusion_query(load);
- load_GL_ARB_parallel_shader_compile(load);
- load_GL_ARB_point_parameters(load);
- load_GL_ARB_polygon_offset_clamp(load);
- load_GL_ARB_program_interface_query(load);
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- load_GL_ARB_robustness(load);
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- load_GL_ARB_shader_objects(load);
- load_GL_ARB_shader_storage_buffer_object(load);
- load_GL_ARB_shader_subroutine(load);
- load_GL_ARB_shading_language_include(load);
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- load_GL_ARB_sparse_texture(load);
- load_GL_ARB_sync(load);
- load_GL_ARB_tessellation_shader(load);
- load_GL_ARB_texture_barrier(load);
- load_GL_ARB_texture_buffer_object(load);
- load_GL_ARB_texture_buffer_range(load);
- load_GL_ARB_texture_compression(load);
- load_GL_ARB_texture_multisample(load);
- load_GL_ARB_texture_storage(load);
- load_GL_ARB_texture_storage_multisample(load);
- load_GL_ARB_texture_view(load);
- load_GL_ARB_timer_query(load);
- load_GL_ARB_transform_feedback2(load);
- load_GL_ARB_transform_feedback3(load);
- load_GL_ARB_transform_feedback_instanced(load);
- load_GL_ARB_transpose_matrix(load);
- load_GL_ARB_uniform_buffer_object(load);
- load_GL_ARB_vertex_array_object(load);
- load_GL_ARB_vertex_attrib_64bit(load);
- load_GL_ARB_vertex_attrib_binding(load);
- load_GL_ARB_vertex_blend(load);
- load_GL_ARB_vertex_buffer_object(load);
- load_GL_ARB_vertex_program(load);
- load_GL_ARB_vertex_shader(load);
- load_GL_ARB_vertex_type_2_10_10_10_rev(load);
- load_GL_ARB_viewport_array(load);
- load_GL_ARB_window_pos(load);
- load_GL_ATI_draw_buffers(load);
- load_GL_ATI_element_array(load);
- load_GL_ATI_envmap_bumpmap(load);
- load_GL_ATI_fragment_shader(load);
- load_GL_ATI_map_object_buffer(load);
- load_GL_ATI_pn_triangles(load);
- load_GL_ATI_separate_stencil(load);
- load_GL_ATI_vertex_array_object(load);
- load_GL_ATI_vertex_attrib_array_object(load);
- load_GL_ATI_vertex_streams(load);
- load_GL_EXT_bindable_uniform(load);
- load_GL_EXT_blend_color(load);
- load_GL_EXT_blend_equation_separate(load);
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- load_GL_EXT_blend_minmax(load);
- load_GL_EXT_color_subtable(load);
- load_GL_EXT_compiled_vertex_array(load);
- load_GL_EXT_convolution(load);
- load_GL_EXT_coordinate_frame(load);
- load_GL_EXT_copy_texture(load);
- load_GL_EXT_cull_vertex(load);
- load_GL_EXT_debug_label(load);
- load_GL_EXT_debug_marker(load);
- load_GL_EXT_depth_bounds_test(load);
- load_GL_EXT_direct_state_access(load);
- load_GL_EXT_draw_buffers2(load);
- load_GL_EXT_draw_instanced(load);
- load_GL_EXT_draw_range_elements(load);
- load_GL_EXT_external_buffer(load);
- load_GL_EXT_fog_coord(load);
- load_GL_EXT_framebuffer_blit(load);
- load_GL_EXT_framebuffer_multisample(load);
- load_GL_EXT_framebuffer_object(load);
- load_GL_EXT_geometry_shader4(load);
- load_GL_EXT_gpu_program_parameters(load);
- load_GL_EXT_gpu_shader4(load);
- load_GL_EXT_histogram(load);
- load_GL_EXT_index_func(load);
- load_GL_EXT_index_material(load);
- load_GL_EXT_light_texture(load);
- load_GL_EXT_memory_object(load);
- load_GL_EXT_memory_object_fd(load);
- load_GL_EXT_memory_object_win32(load);
- load_GL_EXT_multi_draw_arrays(load);
- load_GL_EXT_multisample(load);
- load_GL_EXT_paletted_texture(load);
- load_GL_EXT_pixel_transform(load);
- load_GL_EXT_point_parameters(load);
- load_GL_EXT_polygon_offset(load);
- load_GL_EXT_polygon_offset_clamp(load);
- load_GL_EXT_provoking_vertex(load);
- load_GL_EXT_raster_multisample(load);
- load_GL_EXT_secondary_color(load);
- load_GL_EXT_semaphore(load);
- load_GL_EXT_semaphore_fd(load);
- load_GL_EXT_semaphore_win32(load);
- load_GL_EXT_separate_shader_objects(load);
- load_GL_EXT_shader_image_load_store(load);
- load_GL_EXT_stencil_clear_tag(load);
- load_GL_EXT_stencil_two_side(load);
- load_GL_EXT_subtexture(load);
- load_GL_EXT_texture3D(load);
- load_GL_EXT_texture_array(load);
- load_GL_EXT_texture_buffer_object(load);
- load_GL_EXT_texture_filter_minmax(load);
- load_GL_EXT_texture_integer(load);
- load_GL_EXT_texture_object(load);
- load_GL_EXT_texture_perturb_normal(load);
- load_GL_EXT_timer_query(load);
- load_GL_EXT_transform_feedback(load);
- load_GL_EXT_vertex_array(load);
- load_GL_EXT_vertex_attrib_64bit(load);
- load_GL_EXT_vertex_shader(load);
- load_GL_EXT_vertex_weighting(load);
- load_GL_EXT_win32_keyed_mutex(load);
- load_GL_EXT_window_rectangles(load);
- load_GL_EXT_x11_sync_object(load);
- load_GL_GREMEDY_frame_terminator(load);
- load_GL_GREMEDY_string_marker(load);
- load_GL_HP_image_transform(load);
- load_GL_IBM_multimode_draw_arrays(load);
- load_GL_IBM_static_data(load);
- load_GL_IBM_vertex_array_lists(load);
- load_GL_INGR_blend_func_separate(load);
- load_GL_INTEL_framebuffer_CMAA(load);
- load_GL_INTEL_map_texture(load);
- load_GL_INTEL_parallel_arrays(load);
- load_GL_INTEL_performance_query(load);
- load_GL_KHR_blend_equation_advanced(load);
- load_GL_KHR_debug(load);
- load_GL_KHR_parallel_shader_compile(load);
- load_GL_KHR_robustness(load);
- load_GL_MESA_resize_buffers(load);
- load_GL_MESA_window_pos(load);
- load_GL_NVX_conditional_render(load);
- load_GL_NVX_linked_gpu_multicast(load);
- load_GL_NV_alpha_to_coverage_dither_control(load);
- load_GL_NV_bindless_multi_draw_indirect(load);
- load_GL_NV_bindless_multi_draw_indirect_count(load);
- load_GL_NV_bindless_texture(load);
- load_GL_NV_blend_equation_advanced(load);
- load_GL_NV_clip_space_w_scaling(load);
- load_GL_NV_command_list(load);
- load_GL_NV_conditional_render(load);
- load_GL_NV_conservative_raster(load);
- load_GL_NV_conservative_raster_dilate(load);
- load_GL_NV_conservative_raster_pre_snap_triangles(load);
- load_GL_NV_copy_image(load);
- load_GL_NV_depth_buffer_float(load);
- load_GL_NV_draw_texture(load);
- load_GL_NV_draw_vulkan_image(load);
- load_GL_NV_evaluators(load);
- load_GL_NV_explicit_multisample(load);
- load_GL_NV_fence(load);
- load_GL_NV_fragment_coverage_to_color(load);
- load_GL_NV_fragment_program(load);
- load_GL_NV_framebuffer_mixed_samples(load);
- load_GL_NV_framebuffer_multisample_coverage(load);
- load_GL_NV_geometry_program4(load);
- load_GL_NV_gpu_multicast(load);
- load_GL_NV_gpu_program4(load);
- load_GL_NV_gpu_program5(load);
- load_GL_NV_gpu_shader5(load);
- load_GL_NV_half_float(load);
- load_GL_NV_internalformat_sample_query(load);
- load_GL_NV_occlusion_query(load);
- load_GL_NV_parameter_buffer_object(load);
- load_GL_NV_path_rendering(load);
- load_GL_NV_pixel_data_range(load);
- load_GL_NV_point_sprite(load);
- load_GL_NV_present_video(load);
- load_GL_NV_primitive_restart(load);
- load_GL_NV_query_resource(load);
- load_GL_NV_query_resource_tag(load);
- load_GL_NV_register_combiners(load);
- load_GL_NV_register_combiners2(load);
- load_GL_NV_sample_locations(load);
- load_GL_NV_shader_buffer_load(load);
- load_GL_NV_texture_barrier(load);
- load_GL_NV_texture_multisample(load);
- load_GL_NV_transform_feedback(load);
- load_GL_NV_transform_feedback2(load);
- load_GL_NV_vdpau_interop(load);
- load_GL_NV_vertex_array_range(load);
- load_GL_NV_vertex_attrib_integer_64bit(load);
- load_GL_NV_vertex_buffer_unified_memory(load);
- load_GL_NV_vertex_program(load);
- load_GL_NV_vertex_program4(load);
- load_GL_NV_video_capture(load);
- load_GL_NV_viewport_swizzle(load);
- load_GL_OES_byte_coordinates(load);
- load_GL_OES_fixed_point(load);
- load_GL_OES_query_matrix(load);
- load_GL_OES_single_precision(load);
- load_GL_OVR_multiview(load);
- load_GL_PGI_misc_hints(load);
- load_GL_SGIS_detail_texture(load);
- load_GL_SGIS_fog_function(load);
- load_GL_SGIS_multisample(load);
- load_GL_SGIS_pixel_texture(load);
- load_GL_SGIS_point_parameters(load);
- load_GL_SGIS_sharpen_texture(load);
- load_GL_SGIS_texture4D(load);
- load_GL_SGIS_texture_color_mask(load);
- load_GL_SGIS_texture_filter4(load);
- load_GL_SGIX_async(load);
- load_GL_SGIX_flush_raster(load);
- load_GL_SGIX_fragment_lighting(load);
- load_GL_SGIX_framezoom(load);
- load_GL_SGIX_igloo_interface(load);
- load_GL_SGIX_instruments(load);
- load_GL_SGIX_list_priority(load);
- load_GL_SGIX_pixel_texture(load);
- load_GL_SGIX_polynomial_ffd(load);
- load_GL_SGIX_reference_plane(load);
- load_GL_SGIX_sprite(load);
- load_GL_SGIX_tag_sample_buffer(load);
- load_GL_SGI_color_table(load);
- load_GL_SUNX_constant_data(load);
- load_GL_SUN_global_alpha(load);
- load_GL_SUN_mesh_array(load);
- load_GL_SUN_triangle_list(load);
- load_GL_SUN_vertex(load);
- return GLVersion.major != 0 || GLVersion.minor != 0;
-}
-