diff options
Diffstat (limited to 'shader_8h_source.html')
-rw-r--r-- | shader_8h_source.html | 77 |
1 files changed, 37 insertions, 40 deletions
diff --git a/shader_8h_source.html b/shader_8h_source.html index f7b227a9..ee9fe932 100644 --- a/shader_8h_source.html +++ b/shader_8h_source.html @@ -91,54 +91,51 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search'); </div><!--header--> <div class="contents"> <a href="shader_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> </div> -<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#ifndef YAGE_RENDER_SHADER_H</span></div> -<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="preprocessor"></span><span class="preprocessor">#define YAGE_RENDER_SHADER_H</span></div> -<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="preprocessor"></span></div> -<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="preprocessor">#include <glad/glad.h></span></div> -<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="preprocessor">#include <glm/glm.hpp></span></div> -<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> </div> -<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="preprocessor">#include <string></span></div> -<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> </div> -<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="keyword">namespace </span>yage</div> -<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> {</div> -<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> </div> -<div class="line"><a name="l00020"></a><span class="lineno"><a class="line" href="classyage_1_1Shader.html"> 20</a></span> <span class="keyword">class </span><a class="code" href="classyage_1_1Shader.html">Shader</a></div> -<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> {</div> -<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="keyword">public</span>:</div> -<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>  <a class="code" href="classyage_1_1Shader.html#a34fe30eb6e6d595c1996e8ea6fb3961a">Shader</a>(<span class="keyword">const</span> std::string &vertex_path, <span class="keyword">const</span> std::string &fragment_path);</div> -<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>  <a class="code" href="classyage_1_1Shader.html#a34fe30eb6e6d595c1996e8ea6fb3961a">Shader</a>(<span class="keyword">const</span> <a class="code" href="classyage_1_1Shader.html">Shader</a> &) = <span class="keyword">delete</span>;</div> -<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>  <a class="code" href="classyage_1_1Shader.html#a34fe30eb6e6d595c1996e8ea6fb3961a">Shader</a>(<a class="code" href="classyage_1_1Shader.html">Shader</a> &&) = <span class="keyword">delete</span>;</div> -<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>  <a class="code" href="classyage_1_1Shader.html#a9307c4f3cfaf5e584b70601294e09bdd">~Shader</a>();</div> -<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div> -<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>  <a class="code" href="classyage_1_1Shader.html">Shader</a> &<a class="code" href="classyage_1_1Shader.html#a5d966c327ae0749ca5758880b684103a">operator=</a>(<span class="keyword">const</span> <a class="code" href="classyage_1_1Shader.html">Shader</a> &) = <span class="keyword">delete</span>;</div> -<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>  <a class="code" href="classyage_1_1Shader.html">Shader</a> &<a class="code" href="classyage_1_1Shader.html#a5d966c327ae0749ca5758880b684103a">operator=</a>(<a class="code" href="classyage_1_1Shader.html">Shader</a> &&) = <span class="keyword">delete</span>;</div> -<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div> -<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>  <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Shader.html#a8cd66c177f148ac0b619766188696e6c">use</a>() <span class="keyword">const</span>;</div> -<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div> -<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Shader.html#ac9bff8500e2adfa1745c843bc612f215">setUniform</a>(<span class="keyword">const</span> std::string &name, <span class="keywordtype">int</span> value) <span class="keyword">const</span>;</div> -<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Shader.html#ac9bff8500e2adfa1745c843bc612f215">setUniform</a>(<span class="keyword">const</span> std::string &name, <span class="keywordtype">float</span> value) <span class="keyword">const</span>;</div> -<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Shader.html#ac9bff8500e2adfa1745c843bc612f215">setUniform</a>(<span class="keyword">const</span> std::string &name, <span class="keyword">const</span> glm::mat4 &matrix) <span class="keyword">const</span>;</div> -<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div> -<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">private</span>:</div> -<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  GLuint program_id_ = 0;</div> -<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> </div> -<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  GLint getUniformLocation(<span class="keyword">const</span> std::string &uniform_name) <span class="keyword">const</span>;</div> -<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  <span class="keywordtype">void</span> errorCheck(GLuint shader, <span class="keyword">const</span> std::string &shader_type) <span class="keyword">const</span>;</div> -<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> };</div> -<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> </div> -<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> } <span class="comment">// namespace yage</span></div> -<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> </div> -<div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="preprocessor">#endif</span></div> +<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#pragma once</span></div> +<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="preprocessor"></span></div> +<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="preprocessor">#include <glad/glad.h></span></div> +<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="preprocessor">#include <glm/glm.hpp></span></div> +<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> </div> +<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="preprocessor">#include <string></span></div> +<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> </div> +<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="keyword">namespace </span>yage</div> +<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> {</div> +<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> </div> +<div class="line"><a name="l00019"></a><span class="lineno"><a class="line" href="classyage_1_1Shader.html"> 19</a></span> <span class="keyword">class </span><a class="code" href="classyage_1_1Shader.html">Shader</a></div> +<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> {</div> +<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="keyword">public</span>:</div> +<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>  <a class="code" href="classyage_1_1Shader.html#a34fe30eb6e6d595c1996e8ea6fb3961a">Shader</a>(<span class="keyword">const</span> std::string &vertex_path, <span class="keyword">const</span> std::string &fragment_path);</div> +<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>  <a class="code" href="classyage_1_1Shader.html#a34fe30eb6e6d595c1996e8ea6fb3961a">Shader</a>(<span class="keyword">const</span> <a class="code" href="classyage_1_1Shader.html">Shader</a> &) = <span class="keyword">delete</span>;</div> +<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>  <a class="code" href="classyage_1_1Shader.html#a34fe30eb6e6d595c1996e8ea6fb3961a">Shader</a>(<a class="code" href="classyage_1_1Shader.html">Shader</a> &&) = <span class="keyword">delete</span>;</div> +<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>  <a class="code" href="classyage_1_1Shader.html#a9307c4f3cfaf5e584b70601294e09bdd">~Shader</a>();</div> +<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> </div> +<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>  <a class="code" href="classyage_1_1Shader.html">Shader</a> &<a class="code" href="classyage_1_1Shader.html#a5d966c327ae0749ca5758880b684103a">operator=</a>(<span class="keyword">const</span> <a class="code" href="classyage_1_1Shader.html">Shader</a> &) = <span class="keyword">delete</span>;</div> +<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>  <a class="code" href="classyage_1_1Shader.html">Shader</a> &<a class="code" href="classyage_1_1Shader.html#a5d966c327ae0749ca5758880b684103a">operator=</a>(<a class="code" href="classyage_1_1Shader.html">Shader</a> &&) = <span class="keyword">delete</span>;</div> +<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div> +<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>  <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Shader.html#a8cd66c177f148ac0b619766188696e6c">use</a>() <span class="keyword">const</span>;</div> +<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> </div> +<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>  <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Shader.html#ac9bff8500e2adfa1745c843bc612f215">setUniform</a>(<span class="keyword">const</span> std::string &name, <span class="keywordtype">int</span> value) <span class="keyword">const</span>;</div> +<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Shader.html#ac9bff8500e2adfa1745c843bc612f215">setUniform</a>(<span class="keyword">const</span> std::string &name, <span class="keywordtype">float</span> value) <span class="keyword">const</span>;</div> +<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Shader.html#ac9bff8500e2adfa1745c843bc612f215">setUniform</a>(<span class="keyword">const</span> std::string &name, <span class="keyword">const</span> glm::mat4 &matrix) <span class="keyword">const</span>;</div> +<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> </div> +<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="keyword">private</span>:</div> +<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  GLuint program_id_ = 0;</div> +<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> </div> +<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>  GLint getUniformLocation(<span class="keyword">const</span> std::string &uniform_name) <span class="keyword">const</span>;</div> +<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  <span class="keywordtype">void</span> errorCheck(GLuint shader, <span class="keyword">const</span> std::string &shader_type) <span class="keyword">const</span>;</div> +<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> };</div> +<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> </div> +<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> } <span class="comment">// namespace yage</span></div> <div class="ttc" id="classyage_1_1Shader_html_a5d966c327ae0749ca5758880b684103a"><div class="ttname"><a href="classyage_1_1Shader.html#a5d966c327ae0749ca5758880b684103a">yage::Shader::operator=</a></div><div class="ttdeci">Shader & operator=(const Shader &)=delete</div></div> <div class="ttc" id="classyage_1_1Shader_html_a34fe30eb6e6d595c1996e8ea6fb3961a"><div class="ttname"><a href="classyage_1_1Shader.html#a34fe30eb6e6d595c1996e8ea6fb3961a">yage::Shader::Shader</a></div><div class="ttdeci">Shader(const std::string &vertex_path, const std::string &fragment_path)</div><div class="ttdef"><b>Definition:</b> shader.cpp:22</div></div> <div class="ttc" id="classyage_1_1Shader_html_ac9bff8500e2adfa1745c843bc612f215"><div class="ttname"><a href="classyage_1_1Shader.html#ac9bff8500e2adfa1745c843bc612f215">yage::Shader::setUniform</a></div><div class="ttdeci">void setUniform(const std::string &name, int value) const </div><div class="ttdoc">set uniforms of different type </div><div class="ttdef"><b>Definition:</b> shader.cpp:87</div></div> -<div class="ttc" id="classyage_1_1Shader_html"><div class="ttname"><a href="classyage_1_1Shader.html">yage::Shader</a></div><div class="ttdef"><b>Definition:</b> shader.h:20</div></div> +<div class="ttc" id="classyage_1_1Shader_html"><div class="ttname"><a href="classyage_1_1Shader.html">yage::Shader</a></div><div class="ttdef"><b>Definition:</b> shader.h:19</div></div> <div class="ttc" id="classyage_1_1Shader_html_a9307c4f3cfaf5e584b70601294e09bdd"><div class="ttname"><a href="classyage_1_1Shader.html#a9307c4f3cfaf5e584b70601294e09bdd">yage::Shader::~Shader</a></div><div class="ttdeci">~Shader()</div><div class="ttdef"><b>Definition:</b> shader.cpp:74</div></div> <div class="ttc" id="classyage_1_1Shader_html_a8cd66c177f148ac0b619766188696e6c"><div class="ttname"><a href="classyage_1_1Shader.html#a8cd66c177f148ac0b619766188696e6c">yage::Shader::use</a></div><div class="ttdeci">void use() const </div><div class="ttdoc">compiles vertex and fragment shader </div><div class="ttdef"><b>Definition:</b> shader.cpp:82</div></div> </div><!-- fragment --></div><!-- contents --> <!-- start footer part --> <hr class="footer"/><address class="footer"><small> -Generated on Sat May 19 2018 14:24:12 by  <a href="http://www.doxygen.org/index.html"> +Generated on Sat Jun 2 2018 13:53:39 by  <a href="http://www.doxygen.org/index.html"> <img class="footer" src="doxygen.png" alt="doxygen"/> </a> 1.8.6 </small></address> |