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@@ -91,54 +91,51 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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<a href="shader_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div>
-<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#ifndef YAGE_RENDER_SHADER_H</span></div>
-<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define YAGE_RENDER_SHADER_H</span></div>
-<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="preprocessor"></span></div>
-<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="preprocessor">#include &lt;glad/glad.h&gt;</span></div>
-<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span></div>
-<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;</div>
-<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div>
-<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;</div>
-<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="keyword">namespace </span>yage</div>
-<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;{</div>
-<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;</div>
-<div class="line"><a name="l00020"></a><span class="lineno"><a class="line" href="classyage_1_1Shader.html"> 20</a></span>&#160;<span class="keyword">class </span><a class="code" href="classyage_1_1Shader.html">Shader</a></div>
-<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;{</div>
-<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="keyword">public</span>:</div>
-<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; <a class="code" href="classyage_1_1Shader.html#a34fe30eb6e6d595c1996e8ea6fb3961a">Shader</a>(<span class="keyword">const</span> std::string &amp;vertex_path, <span class="keyword">const</span> std::string &amp;fragment_path);</div>
-<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; <a class="code" href="classyage_1_1Shader.html#a34fe30eb6e6d595c1996e8ea6fb3961a">Shader</a>(<span class="keyword">const</span> <a class="code" href="classyage_1_1Shader.html">Shader</a> &amp;) = <span class="keyword">delete</span>;</div>
-<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; <a class="code" href="classyage_1_1Shader.html#a34fe30eb6e6d595c1996e8ea6fb3961a">Shader</a>(<a class="code" href="classyage_1_1Shader.html">Shader</a> &amp;&amp;) = <span class="keyword">delete</span>;</div>
-<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160; <a class="code" href="classyage_1_1Shader.html#a9307c4f3cfaf5e584b70601294e09bdd">~Shader</a>();</div>
-<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div>
-<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160; <a class="code" href="classyage_1_1Shader.html">Shader</a> &amp;<a class="code" href="classyage_1_1Shader.html#a5d966c327ae0749ca5758880b684103a">operator=</a>(<span class="keyword">const</span> <a class="code" href="classyage_1_1Shader.html">Shader</a> &amp;) = <span class="keyword">delete</span>;</div>
-<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160; <a class="code" href="classyage_1_1Shader.html">Shader</a> &amp;<a class="code" href="classyage_1_1Shader.html#a5d966c327ae0749ca5758880b684103a">operator=</a>(<a class="code" href="classyage_1_1Shader.html">Shader</a> &amp;&amp;) = <span class="keyword">delete</span>;</div>
-<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div>
-<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Shader.html#a8cd66c177f148ac0b619766188696e6c">use</a>() <span class="keyword">const</span>;</div>
-<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div>
-<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Shader.html#ac9bff8500e2adfa1745c843bc612f215">setUniform</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keywordtype">int</span> value) <span class="keyword">const</span>;</div>
-<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Shader.html#ac9bff8500e2adfa1745c843bc612f215">setUniform</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keywordtype">float</span> value) <span class="keyword">const</span>;</div>
-<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Shader.html#ac9bff8500e2adfa1745c843bc612f215">setUniform</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keyword">const</span> glm::mat4 &amp;matrix) <span class="keyword">const</span>;</div>
-<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;</div>
-<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="keyword">private</span>:</div>
-<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; GLuint program_id_ = 0;</div>
-<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;</div>
-<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; GLint getUniformLocation(<span class="keyword">const</span> std::string &amp;uniform_name) <span class="keyword">const</span>;</div>
-<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; <span class="keywordtype">void</span> errorCheck(GLuint shader, <span class="keyword">const</span> std::string &amp;shader_type) <span class="keyword">const</span>;</div>
-<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;};</div>
-<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;</div>
-<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;} <span class="comment">// namespace yage</span></div>
-<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;</div>
-<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="preprocessor">#endif</span></div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor">#pragma once</span></div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="preprocessor">#include &lt;glad/glad.h&gt;</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="preprocessor">#include &lt;glm/glm.hpp&gt;</span></div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;</div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;</div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="keyword">namespace </span>yage</div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;{</div>
+<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;</div>
+<div class="line"><a name="l00019"></a><span class="lineno"><a class="line" href="classyage_1_1Shader.html"> 19</a></span>&#160;<span class="keyword">class </span><a class="code" href="classyage_1_1Shader.html">Shader</a></div>
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+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="keyword">public</span>:</div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160; <a class="code" href="classyage_1_1Shader.html#a34fe30eb6e6d595c1996e8ea6fb3961a">Shader</a>(<span class="keyword">const</span> std::string &amp;vertex_path, <span class="keyword">const</span> std::string &amp;fragment_path);</div>
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+<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160; <a class="code" href="classyage_1_1Shader.html#a9307c4f3cfaf5e584b70601294e09bdd">~Shader</a>();</div>
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+<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160; <a class="code" href="classyage_1_1Shader.html">Shader</a> &amp;<a class="code" href="classyage_1_1Shader.html#a5d966c327ae0749ca5758880b684103a">operator=</a>(<span class="keyword">const</span> <a class="code" href="classyage_1_1Shader.html">Shader</a> &amp;) = <span class="keyword">delete</span>;</div>
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+<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Shader.html#a8cd66c177f148ac0b619766188696e6c">use</a>() <span class="keyword">const</span>;</div>
+<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div>
+<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Shader.html#ac9bff8500e2adfa1745c843bc612f215">setUniform</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keywordtype">int</span> value) <span class="keyword">const</span>;</div>
+<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Shader.html#ac9bff8500e2adfa1745c843bc612f215">setUniform</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keywordtype">float</span> value) <span class="keyword">const</span>;</div>
+<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; <span class="keywordtype">void</span> <a class="code" href="classyage_1_1Shader.html#ac9bff8500e2adfa1745c843bc612f215">setUniform</a>(<span class="keyword">const</span> std::string &amp;name, <span class="keyword">const</span> glm::mat4 &amp;matrix) <span class="keyword">const</span>;</div>
+<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;</div>
+<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="keyword">private</span>:</div>
+<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; GLuint program_id_ = 0;</div>
+<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;</div>
+<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; GLint getUniformLocation(<span class="keyword">const</span> std::string &amp;uniform_name) <span class="keyword">const</span>;</div>
+<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; <span class="keywordtype">void</span> errorCheck(GLuint shader, <span class="keyword">const</span> std::string &amp;shader_type) <span class="keyword">const</span>;</div>
+<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;};</div>
+<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;</div>
+<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;} <span class="comment">// namespace yage</span></div>
<div class="ttc" id="classyage_1_1Shader_html_a5d966c327ae0749ca5758880b684103a"><div class="ttname"><a href="classyage_1_1Shader.html#a5d966c327ae0749ca5758880b684103a">yage::Shader::operator=</a></div><div class="ttdeci">Shader &amp; operator=(const Shader &amp;)=delete</div></div>
<div class="ttc" id="classyage_1_1Shader_html_a34fe30eb6e6d595c1996e8ea6fb3961a"><div class="ttname"><a href="classyage_1_1Shader.html#a34fe30eb6e6d595c1996e8ea6fb3961a">yage::Shader::Shader</a></div><div class="ttdeci">Shader(const std::string &amp;vertex_path, const std::string &amp;fragment_path)</div><div class="ttdef"><b>Definition:</b> shader.cpp:22</div></div>
<div class="ttc" id="classyage_1_1Shader_html_ac9bff8500e2adfa1745c843bc612f215"><div class="ttname"><a href="classyage_1_1Shader.html#ac9bff8500e2adfa1745c843bc612f215">yage::Shader::setUniform</a></div><div class="ttdeci">void setUniform(const std::string &amp;name, int value) const </div><div class="ttdoc">set uniforms of different type </div><div class="ttdef"><b>Definition:</b> shader.cpp:87</div></div>
-<div class="ttc" id="classyage_1_1Shader_html"><div class="ttname"><a href="classyage_1_1Shader.html">yage::Shader</a></div><div class="ttdef"><b>Definition:</b> shader.h:20</div></div>
+<div class="ttc" id="classyage_1_1Shader_html"><div class="ttname"><a href="classyage_1_1Shader.html">yage::Shader</a></div><div class="ttdef"><b>Definition:</b> shader.h:19</div></div>
<div class="ttc" id="classyage_1_1Shader_html_a9307c4f3cfaf5e584b70601294e09bdd"><div class="ttname"><a href="classyage_1_1Shader.html#a9307c4f3cfaf5e584b70601294e09bdd">yage::Shader::~Shader</a></div><div class="ttdeci">~Shader()</div><div class="ttdef"><b>Definition:</b> shader.cpp:74</div></div>
<div class="ttc" id="classyage_1_1Shader_html_a8cd66c177f148ac0b619766188696e6c"><div class="ttname"><a href="classyage_1_1Shader.html#a8cd66c177f148ac0b619766188696e6c">yage::Shader::use</a></div><div class="ttdeci">void use() const </div><div class="ttdoc">compiles vertex and fragment shader </div><div class="ttdef"><b>Definition:</b> shader.cpp:82</div></div>
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