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-rw-r--r--src/imageloader.cpp53
1 files changed, 30 insertions, 23 deletions
diff --git a/src/imageloader.cpp b/src/imageloader.cpp
index 241cf588..95c73021 100644
--- a/src/imageloader.cpp
+++ b/src/imageloader.cpp
@@ -17,37 +17,44 @@ namespace yage
Texture ImageLoader::loadPng(const std::string &file_path)
{
- Texture texture = {};
+ Texture texture = {};
- std::vector<unsigned char> in;
- std::vector<unsigned char> out;
- unsigned long width, height;
+ std::vector<unsigned char> in;
+ std::vector<unsigned char> out;
+ unsigned long width, height;
- if(!IoManager::readFileToBuffer(file_path, in))
- throw std::runtime_error("Failed to load '"+file_path+"' to buffer");
+ if (!IoManager::readFileToBuffer(file_path, in)) {
+ throw std::runtime_error("Failed to load '" + file_path +
+ "' to buffer");
+ }
- int error_code = decodePNG(out, width, height, &in[0], in.size());
- if(error_code != 0)
- throw std::runtime_error("Failed to load '"+file_path+"' to png with error code"+std::to_string(error_code));
+ int error_code = decodePNG(out, width, height, &in[0], in.size());
+ if (error_code != 0) {
+ throw std::runtime_error("Failed to load '" + file_path +
+ "' to png with error code" +
+ std::to_string(error_code));
+ }
- glGenTextures(1, &texture.id);
-
- glBindTexture(GL_TEXTURE_2D, texture.id);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &out[0]);
+ glGenTextures(1, &texture.id);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glBindTexture(GL_TEXTURE_2D, texture.id);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, &out[0]);
- glGenerateMipmap(GL_TEXTURE_2D);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_LINEAR);
- glBindTexture(GL_TEXTURE_2D, 0);
+ glGenerateMipmap(GL_TEXTURE_2D);
- texture.width = (int)width;
- texture.height = (int)height;
+ glBindTexture(GL_TEXTURE_2D, 0);
- return texture;
+ texture.width = (int)width;
+ texture.height = (int)height;
+
+ return texture;
}
-
+
} // yage