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+/* ----------------------------------------------------------------------------
+ * camera2d.h
+ *
+ * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com>
+ * MIT License, see LICENSE file for more details.
+ * ----------------------------------------------------------------------------
+ */
+
+#ifndef YAGE_CAMERA2D_H
+#define YAGE_CAMERA2D_H
+
+#include "glslprogram.h"
+
+#include <glm/glm.hpp>
+#include <glm/gtc/matrix_transform.hpp>
+
+namespace yage
+{
+
+class Camera2D
+{
+private:
+ bool update_matrix_ = true;
+ float scale_ = 1;
+ glm::vec2 position_;
+ glm::mat4 camera_matrix_;
+ glm::mat4 ortho_matrix_;
+
+public:
+ Camera2D(int screen_width = 1280, int screen_height = 720);
+
+ void update(GlslProgram &program);
+ void move(const glm::vec2 &direction);
+};
+
+} // namespace yage
+
+#endif