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-rw-r--r--yage/base/window.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/yage/base/window.cpp b/yage/base/window.cpp
new file mode 100644
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--- /dev/null
+++ b/yage/base/window.cpp
@@ -0,0 +1,66 @@
+/* ----------------------------------------------------------------------------
+ * window.cpp
+ *
+ * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
+ * See file LICENSE for more details
+ * ----------------------------------------------------------------------------
+ */
+
+#include "window.h"
+
+#include <iostream>
+#include <stdexcept>
+
+namespace yage
+{
+
+Window::Window() = default;
+
+Window::~Window()
+{
+ glfwDestroyWindow(window_);
+}
+
+void Window::create(const std::string &window_name, int width, int height,
+ unsigned flags)
+{
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+
+ window_ = glfwCreateWindow(width, height, window_name.c_str(), nullptr, nullptr);
+ if (window_ == nullptr) {
+ throw std::runtime_error("GLFW Window creation failed");
+ }
+
+ // initialize the gl context
+ glfwMakeContextCurrent(window_);
+
+ // print out the current OpenGL version to debug
+ std::cout << "*** OpenGL version: " << glGetString(GL_VERSION)
+ << " ***\n";
+
+ // set vsync on
+ glfwSwapInterval(1);
+
+ // set the clear color to black
+ glClearColor(0.f, 0.5f, 0.f, 1.f);
+ // set alpha blending
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+}
+
+void Window::swapBuffer()
+{
+ // swap the window buffer
+ glfwSwapBuffers(window_);
+}
+
+void Window::clearBuffer()
+{
+ // set the clear depth
+ glClearDepth(1.f);
+ // clears buffer with clear color
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+}
+
+} // namespace yage