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-rw-r--r--yage/base/window.cpp97
1 files changed, 97 insertions, 0 deletions
diff --git a/yage/base/window.cpp b/yage/base/window.cpp
new file mode 100644
index 00000000..143b1d5d
--- /dev/null
+++ b/yage/base/window.cpp
@@ -0,0 +1,97 @@
+/* ----------------------------------------------------------------------------
+ * window.cpp
+ *
+ * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
+ * See file LICENSE for more details
+ * ----------------------------------------------------------------------------
+ */
+
+#include <YAGE/window.h>
+#include <GL/glew.h>
+
+#include <iostream>
+#include <stdexcept>
+
+namespace yage
+{
+
+Window::Window() = default;
+
+Window::~Window()
+{
+ SDL_DestroyWindow(window_);
+}
+
+void Window::create(const std::string &window_name, int width, int height,
+ unsigned flags)
+{
+ Uint32 gl_window_states = 0;
+
+ // set the correct input flags
+ if (flags & WindowFlags::SHOWN) {
+ gl_window_states |= SDL_WINDOW_OPENGL;
+ }
+ if (flags & WindowFlags::HIDDEN) {
+ gl_window_states |= SDL_WINDOW_HIDDEN;
+ }
+ if (flags & WindowFlags::FULLSCREEN) {
+ gl_window_states |= SDL_WINDOW_FULLSCREEN;
+ }
+ if (flags & WindowFlags::BORDERLESS) {
+ gl_window_states |= SDL_WINDOW_BORDERLESS;
+ }
+
+ // SDL_GL options
+
+ // SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 4);
+ // SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 5);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ // create the SDL window
+ window_ = SDL_CreateWindow(window_name.c_str(), SDL_WINDOWPOS_CENTERED,
+ SDL_WINDOWPOS_CENTERED, width, height,
+ gl_window_states);
+ if (window_ == nullptr) {
+ throw std::runtime_error("SDL_CreateWindow failed");
+ }
+
+ // initialize the GL context in the window
+ SDL_GLContext gl_context = SDL_GL_CreateContext(window_);
+ if (gl_context == nullptr) {
+ throw std::runtime_error("SDL_GL_CreateContext failed");
+ }
+
+ // initialize glew
+ GLenum error = glewInit();
+ if (error != GLEW_OK) {
+ throw std::runtime_error("glewInit failed");
+ }
+
+ // print out the current OpenGL version to debug
+ std::cout << "*** OpenGL version: " << glGetString(GL_VERSION)
+ << " ***\n";
+
+ // set vsync on instead of custom fps limiting
+ SDL_GL_SetSwapInterval(1);
+ // set the clear color to black
+ glClearColor(0.f, 0.5f, 0.f, 1.f);
+ // set alpha blending
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+}
+
+void Window::swapBuffer()
+{
+ // swap the window buffer
+ SDL_GL_SwapWindow(window_);
+}
+
+void Window::clearBuffer()
+{
+ // set the clear depth
+ glClearDepth(1.f);
+ // clears buffer with clear color
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+}
+
+} // namespace yage