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# Entity Component System (ECS)
+This ECS is heavily inspired from the [Entityx component system](__fix
+link__). It is a much simpler and less efficient implementation, as it does not
+support dedicated pools for the different components, and only stores them on
+the heap and are directed to by pointers.
+
+A future improvement would be to store the components in a contiguous area in
+memory, so that the iteration through them can be more efficient.
+
## Structure
### Entity