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Diffstat (limited to 'yage/physics/collider.h')
-rw-r--r-- | yage/physics/collider.h | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/yage/physics/collider.h b/yage/physics/collider.h deleted file mode 100644 index 2fd2ff89..00000000 --- a/yage/physics/collider.h +++ /dev/null @@ -1,43 +0,0 @@ -/* ---------------------------------------------------------------------------- - * collider.h - * - * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License - * See file LICENSE for more details - * ---------------------------------------------------------------------------- - */ - -#ifndef YAGE_PHYSICS_COLLIDER_H -#define YAGE_PHYSICS_COLLIDER_H - -#include <glm/glm.hpp> - -namespace yage -{ - -// The Collider class helps collision detection by providing a general shape -// for different shapes to have their own collision algorithms. -class Collider -{ -protected: - // position of the object - glm::vec2 position_; - - // size of the object - glm::vec2 size_; - -public: - Collider(const glm::vec2 &position, const glm::vec2 &size) - : position_(position), size_(size) - { - } - - // function that checks if two colliders are colliding - virtual bool collides(const Collider &collider) const = 0; - - // function that returns if a point is inside the shape - virtual bool inside(const glm::vec2 &point) const = 0; -}; - -} // namespace yage - -#endif |