diff options
Diffstat (limited to 'yage/render/shader.h')
-rw-r--r-- | yage/render/shader.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/yage/render/shader.h b/yage/render/shader.h index d91753cb..75a24c6d 100644 --- a/yage/render/shader.h +++ b/yage/render/shader.h @@ -20,7 +20,7 @@ namespace yage class Shader { public: - Shader(const std::string &vertex_path, const std::string &fragment_path); + Shader(std::string const &vertex_path, std::string const &fragment_path); Shader(const Shader &) = delete; Shader(Shader &&) = delete; ~Shader(); @@ -32,16 +32,16 @@ public: void use() const; /// set uniforms of different type - void setUniform(const std::string &name, int value) const; - void setUniform(const std::string &name, float value) const; - void setUniform(const std::string &name, const glm::mat4 &matrix) const; + void setUniform(std::string const &name, int value) const; + void setUniform(std::string const &name, float value) const; + void setUniform(std::string const &name, const glm::mat4 &matrix) const; private: /// compiled shader program id GLuint program_id_ = 0; - GLint getUniformLocation(const std::string &uniform_name) const; - void errorCheck(GLuint shader, const std::string &shader_type) const; + GLint getUniformLocation(std::string const &uniform_name) const; + void errorCheck(GLuint shader, std::string const &shader_type) const; }; } // namespace yage |