diff options
Diffstat (limited to 'yage/render')
-rw-r--r-- | yage/render/shader.cpp | 12 | ||||
-rw-r--r-- | yage/render/shader.h | 12 |
2 files changed, 12 insertions, 12 deletions
diff --git a/yage/render/shader.cpp b/yage/render/shader.cpp index e35c5099..b3aca539 100644 --- a/yage/render/shader.cpp +++ b/yage/render/shader.cpp @@ -20,7 +20,7 @@ using std::runtime_error; namespace yage { -Shader::Shader(const std::string &vertex_path, const std::string &fragment_path) +Shader::Shader(std::string const &vertex_path, std::string const &fragment_path) { std::string vertex_source, fragment_source; std::ifstream vertex_file, fragment_file; @@ -85,22 +85,22 @@ void Shader::use() const glUseProgram(program_id_); } -void Shader::setUniform(const std::string &name, int value) const +void Shader::setUniform(std::string const &name, int value) const { glUniform1i(getUniformLocation(name), static_cast<GLint>(value)); } -void Shader::setUniform(const std::string &name, float value) const +void Shader::setUniform(std::string const &name, float value) const { glUniform1f(getUniformLocation(name), static_cast<GLfloat>(value)); } -void Shader::setUniform(const std::string &name, const glm::mat4 &matrix) const +void Shader::setUniform(std::string const &name, const glm::mat4 &matrix) const { glUniformMatrix4fv(getUniformLocation(name), 1, GL_FALSE, &(matrix[0][0])); } -GLint Shader::getUniformLocation(const std::string &uniform_name) const +GLint Shader::getUniformLocation(std::string const &uniform_name) const { GLuint location = glGetUniformLocation(program_id_, uniform_name.c_str()); if (location == GL_INVALID_INDEX) { @@ -109,7 +109,7 @@ GLint Shader::getUniformLocation(const std::string &uniform_name) const return location; } -void Shader::errorCheck(GLuint shader, const std::string &shader_type) const +void Shader::errorCheck(GLuint shader, std::string const &shader_type) const { int success; char info_log[1024]; diff --git a/yage/render/shader.h b/yage/render/shader.h index d91753cb..75a24c6d 100644 --- a/yage/render/shader.h +++ b/yage/render/shader.h @@ -20,7 +20,7 @@ namespace yage class Shader { public: - Shader(const std::string &vertex_path, const std::string &fragment_path); + Shader(std::string const &vertex_path, std::string const &fragment_path); Shader(const Shader &) = delete; Shader(Shader &&) = delete; ~Shader(); @@ -32,16 +32,16 @@ public: void use() const; /// set uniforms of different type - void setUniform(const std::string &name, int value) const; - void setUniform(const std::string &name, float value) const; - void setUniform(const std::string &name, const glm::mat4 &matrix) const; + void setUniform(std::string const &name, int value) const; + void setUniform(std::string const &name, float value) const; + void setUniform(std::string const &name, const glm::mat4 &matrix) const; private: /// compiled shader program id GLuint program_id_ = 0; - GLint getUniformLocation(const std::string &uniform_name) const; - void errorCheck(GLuint shader, const std::string &shader_type) const; + GLint getUniformLocation(std::string const &uniform_name) const; + void errorCheck(GLuint shader, std::string const &shader_type) const; }; } // namespace yage |