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* Switching to east constYann Herklotz2018-06-2314-46/+46
| | | | | | | This is compared to const west, which is not very consistent, as const always acts on what is on its left, and if there isn't anything on the left, it will act on what is on its right. By always placing const on the right of what it should act on, the rule becomes more consistent.
* Removing iostreamYann Herklotz2018-06-221-5/+0
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* Making function `const`Yann Herklotz2018-06-122-2/+3
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* Adding modelineYann Herklotz2018-06-0220-73/+117
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* Using pragma instead of gardsYann Herklotz2018-05-198-36/+9
| | | | The reason for this is that it reduces clashes between names.
* Removing parentDirectory, as it's not neededYann Herklotz2018-05-192-7/+0
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* Moving include position in loggerYann Herklotz2018-05-181-2/+2
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* Adding all logging functionality in one fileYann Herklotz2018-05-077-401/+293
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* Removing rapidjson dependencyYann Herklotz2018-05-073-149/+0
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* Adding a core component, and removing implementation from yage.hYann Herklotz2018-05-042-0/+74
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* Adding support for entity component systems.Yann Herklotz2018-04-302-3/+2
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* Adding exceptionsYann Herklotz2018-04-112-0/+43
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* Fixing documentation and buildingYann Herklotz2018-04-062-6/+19
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* Adding test abstraction and fixing testsYann Herklotz2018-04-053-23/+26
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* [Doc] Making windows compatibilty more readable.Yann Herklotz2018-02-031-12/+14
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* Adding preprocessor stuff to make it compatible with windowsYann Herklotz2018-02-011-0/+12
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* [Engine] [Docs] Adding documentation and continuing work on ECS.Yann Herklotz2018-01-101-5/+0
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* [Engine] Adding initial components for an ECS.Yann Herklotz2018-01-102-16/+0
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* [Engine] Adding entity/component systemYann Herklotz2018-01-087-5273/+6263
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* [Docs] Changing documentationYann Herklotz2018-01-071-2/+18
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* [Engine] Updated dependencies and fixed includesYann Herklotz2018-01-062-1138/+0
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* [Docs] Adding documentaion to cameraYann Herklotz2018-01-061-1/+31
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* [Engine] Log levels added to engine.Yann Herklotz2018-01-059-29/+126
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* [Engine] Now using stb_image to laod all kinds of textures.Yann Herklotz2018-01-042-22/+25
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* [Engine] [Example] Reenabled vsync and working on example.Yann Herklotz2018-01-031-1/+1
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* [Bug] Fixed null pointers in spritebatch.Yann Herklotz2017-12-311-1/+1
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* [Test] Benchmarking the engine and trying to optimize.Yann Herklotz2017-12-316-12/+15
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* [Code] Fixed spritebatch and optimised it.Yann Herklotz2017-12-302-3/+3
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* [Broken] Texture is black.Yann Herklotz2017-12-2710-15/+7203
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* [Broken] Reorganising and fixing.Yann Herklotz2017-12-259-994/+0
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* [Build] Added examples and improved build for them.Yann Herklotz2017-12-251-1/+1
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* [Code] Simple game example furtheredYann Herklotz2017-12-244-23/+30
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* [Style] Updated style in files.Yann Herklotz2017-12-2314-88/+33
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* Removing editor and refactoring code.Yann Herklotz2017-12-222-5/+5
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* Changing directories and adding input supportYann Herklotz2017-12-226-10/+160
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* Added default shaders, update version scriptYann Herklotz2017-12-202-27/+82
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* Fixed license headersYann Herklotz2017-12-2032-83/+73
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* improving compilation speedYann Herklotz2017-12-2010-28/+35
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* Making simplegame and travisYann Herklotz2017-12-172-10/+16
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* Improving apiYann Herklotz2017-12-083-15/+13
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* more tests addedYann Herklotz2017-11-173-5/+5
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* Renaming color to colourYann Herklotz2017-11-175-27/+27
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* Fixing license headersYann Herklotz2017-11-1632-69/+100
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* Before setting licenseYann Herklotz2017-11-164-3/+59
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* Asynchronous logging addedYann Herklotz2017-11-165-10/+20
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* Designing simple preview gameYann Herklotz2017-11-129-13/+107
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* Adding logsinkYann Herklotz2017-11-025-8/+86
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* Improving buildYann Herklotz2017-11-021-15/+0
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* Adding logging systemYann Herklotz2017-11-025-2/+186
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* Moving to core, fixing errorsYann Herklotz2017-10-318-12/+12
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