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YAGE game engine implementation.
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Author
Age
Files
Lines
*
[Engine] Adding entity/component system
Yann Herklotz
2018-01-08
8
-6
/
+52
|
*
[Engine] Removing whitespace
Yann Herklotz
2018-01-06
1
-5
/
+5
|
*
[Engine] Log levels added to engine.
Yann Herklotz
2018-01-05
1
-1
/
+1
|
*
[Engine] Now using stb_image to laod all kinds of textures.
Yann Herklotz
2018-01-04
1
-1
/
+1
|
*
[Engine] [Example] Added simple bullets that don't move
Yann Herklotz
2018-01-03
1
-1
/
+3
|
*
[Engine] [Example] Reenabled vsync and working on example.
Yann Herklotz
2018-01-03
2
-55
/
+53
|
*
[Bug] Fixed null pointers in spritebatch.
Yann Herklotz
2017-12-31
1
-10
/
+17
|
*
[Test] Benchmarking the engine and trying to optimize.
Yann Herklotz
2017-12-31
1
-25
/
+24
|
*
[Bug fix] Changed int to unsigned.
Yann Herklotz
2017-12-30
1
-1
/
+1
|
*
[Code] Fixed spritebatch and optimised it.
Yann Herklotz
2017-12-30
3
-52
/
+40
|
*
[Code] Examples working again.
Yann Herklotz
2017-12-27
1
-2
/
+3
|
*
[Broken] Texture is black.
Yann Herklotz
2017-12-27
12
-303
/
+249
|
*
[Broken] Reorganising and fixing.
Yann Herklotz
2017-12-25
11
-0
/
+798