blob: 5bc841493c0463419266052dd92fa49dcac3263d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
|
# ----------------------------------------------------------------------------
# CMakeLists.txt
#
# Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
# See file LICENSE for more details
# ----------------------------------------------------------------------------
cmake_minimum_required(VERSION 3.0)
# yage library cmakelists.txt
project(yage)
# set version numbers
set(YAGE_MAJOR_VERSION 0)
set(YAGE_MINOR_VERSION 1)
set(YAGE_PATCH_VERSION 1)
set(YAGE_VERSION
"v${YAGE_MAJOR_VERSION}.${YAGE_MINOR_VERSION}.${YAGE_PATCH_VERSION}")
# set standard
set(CMAKE_CXX_STANDARD 14)
# set the test sources
set(YAGE_SOURCE_DIR ${PROJECT_SOURCE_DIR}/src)
set(YAGE_TEST_DIR ${PROJECT_SOURCE_DIR}/test)
set(YAGE_LIBRARIES yage)
# add include directory
set(YAGE_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/include)
# set binary directory
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/bin)
# add sources to library
set(YAGE_SOURCES
${PROJECT_SOURCE_DIR}/src/body.cpp
${PROJECT_SOURCE_DIR}/src/camera2d.cpp
${PROJECT_SOURCE_DIR}/src/glslprogram.cpp
${PROJECT_SOURCE_DIR}/src/imageloader.cpp
${PROJECT_SOURCE_DIR}/src/inputmanager.cpp
${PROJECT_SOURCE_DIR}/src/iomanager.cpp
${PROJECT_SOURCE_DIR}/src/particlebody.cpp
${PROJECT_SOURCE_DIR}/src/picopng.cpp
${PROJECT_SOURCE_DIR}/src/rectanglecollider.cpp
${PROJECT_SOURCE_DIR}/src/resourcemanager.cpp
${PROJECT_SOURCE_DIR}/src/rigidbody.cpp
${PROJECT_SOURCE_DIR}/src/spritebatch.cpp
${PROJECT_SOURCE_DIR}/src/sprite.cpp
${PROJECT_SOURCE_DIR}/src/texturecache.cpp
${PROJECT_SOURCE_DIR}/src/window.cpp)
# Initializing google test
# prevents overriding the parent project's compiler/linter settings on windows
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
# Add googletest directly to our build. This defines
# the gtest and gtest_main targets.
add_subdirectory(${PROJECT_SOURCE_DIR}/googletest)
# The gtest/gtest_main targets carry header search path
# dependencies automatically when using CMake 2.8.11 or
# later. Otherwise we have to add them here ourselves.
if (CMAKE_VERSION VERSION_LESS 2.8.11)
include_directories("${gtest_SOURCE_DIR}/include")
endif()
# find libraries
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
include(FindPkgConfig)
pkg_search_module(SDL2 REQUIRED sdl2)
# set include directory
include_directories(${YAGE_INCLUDE_DIR})
# make it a static library
add_library(${PROJECT_NAME} ${YAGE_SOURCES})
set(YAGE_LIB_DEP_L "yage;${OPENGL_LIBRARIES};${GLEW_LIBRARIES};${SDL2_LIBRARIES}")
message("${YAGE_LIB_DEP_L}")
# enable tests
enable_testing()
set(SIMULATION_RUNS 1000)
function(make_test test_name cycles)
add_executable(${test_name} ${YAGE_TEST_DIR}/${test_name}.cpp)
target_link_libraries(${test_name} gtest_main ${YAGE_LIB_DEP_L})
add_test(NAME ${test_name} COMMAND ${test_name} --gtest_repeat=${cycles} --gtest_break_on_failure)
endfunction(make_test)
make_test(yagetest 10)
make_test(matrixtest ${SIMULATION_RUNS})
make_test(particlebodytest ${SIMULATION_RUNS})
make_test(windowtest ${SIMULATION_RUNS})
|