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/* ----------------------------------------------------------------------------
* body.hpp
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
* See file LICENSE for more details
* ----------------------------------------------------------------------------
*/
#ifndef YAGE_PHYSICS_BODY_HPP
#define YAGE_PHYSICS_BODY_HPP
#include "Math/matrix.hpp"
namespace yage
{
class Body
{
public:
// gravity constant
static const double GRAVITY;
protected:
// center of mass of the object
Vector2d position_=Vector2d(0, 0);
// mass of the object
double mass_=1;
// current velocity of the object
Vector2d velocity_=Vector2d(0, 0);
// boolean that defines if gravity can act on the object
bool gravity_=true;
// current acceleration
Vector2d acceleration_=Vector2d(0, 0);
// force acting on the body
Vector2d force_=Vector2d(0, 0);
public:
virtual ~Body();
// apply force to the object and update the velocity
virtual void applyForce(const Vector2d &force)=0;
virtual void update()=0;
double xPosition() const;
double yPosition() const;
protected:
// protected constructor to initialize member variables
Body(const Vector2d &position=Vector2d(0, 0),
double mass=1,
const Vector2d &velocity=Vector2d(0, 0),
bool gravity=false);
};
} // namespace yage
#endif
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