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#ifndef YAGE_BODY_HPP
#define YAGE_BODY_HPP
#include "Math/matrix.hpp"
namespace yage
{
class Body
{
public:
// gravity constant
static const double GRAVITY;
protected:
// center of mass of the object
Vector2d position_=Vector2d(0, 0);
// mass of the object
double mass_=1;
// current velocity of the object
Vector2d velocity_=Vector2d(0.f, 0.f);
// boolean that defines if gravity can act on the object
bool gravity_=true;
// current acceleration
Vector2d acceleration_=Vector2d(0, 0);
// force acting on the body
Vector2d force_=Vector2d(0, 0);
public:
virtual ~Body();
// apply force to the object and update the velocity
virtual void applyForce(const Vector2d &force)=0;
virtual void update()=0;
float xPosition() const;
float yPosition() const;
protected:
// protected constructor to initialize member variables
Body(const Vector2d &position=Vector2d(0.f, 0.f),
double mass=1.0,
const Vector2d &velocity=Vector2d(0.f, 0.f),
bool gravity=false);
};
} // yage
#endif
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