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#ifndef YAGE_COLLISION_BODY_HPP
#define YAGE_COLLISION_BODY_HPP
#include "Physics/body.hpp"
namespace yage
{
// a collision body will be a body that is static and not affected by gravity,
// with infinite mass
class CollisionBody : public Body
{
public:
CollisionBody();
virtual ~CollisionBody();
};
} // yage
#endif
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