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#ifndef YAGE_PARTICLE_BODY_HPP
#define YAGE_PARTICLE_BODY_HPP
#include "Math/matrix.hpp"
#include "body.hpp"
namespace yage
{
class ParticleBody : public Body
{
public:
ParticleBody(const Vector2d &position=Vector2d(0, 0),
double mass=1,
const Vector2d &velocity=Vector2d(0, 0),
bool gravity=true);
// apply a force to the rigid body
virtual void applyForce(const Vector2d &force);
virtual void update();
};
} // yage
#endif
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