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#ifndef CAMERA_2D_HPP
#define CAMERA_2D_HPP
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
namespace yage
{
class Camera2D
{
private:
bool matrix_needs_update_=true;
float scale_=1.f;
glm::vec2 position_;
glm::mat4 camera_matrix_;
glm::mat4 ortho_matrix_;
public:
Camera2D(int screen_width=1280, int screen_height=720);
virtual ~Camera2D();
void update();
// setters
void setPosition(const glm::vec2 &new_position) { position_=new_position; matrix_needs_update_=true; }
void setScale(float new_scale) {scale_=new_scale; matrix_needs_update_=true; }
// getters
float getScale() { return scale_; }
glm::vec2 getPosition() { return position_; }
glm::mat4 getCameraMatrix() { return camera_matrix_; }
};
} // yage
#endif
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