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/* ----------------------------------------------------------------------------
* camera2d.hpp
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
* See file LICENSE for more details
* ----------------------------------------------------------------------------
*/
#ifndef CAMERA_2D_HPP
#define CAMERA_2D_HPP
#include "glslprogram.hpp"
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
namespace yage
{
class Camera2D
{
private:
bool matrix_needs_update_=true;
float scale_=1;
glm::vec2 position_;
glm::mat4 camera_matrix_;
glm::mat4 ortho_matrix_;
public:
Camera2D(int screen_width=1280, int screen_height=720);
// update camera location
void update(GlslProgram &program);
// camera movement
void move(const glm::vec2 &direction);
};
} // yage
#endif
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