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/* ----------------------------------------------------------------------------
* camera2d.hpp
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
* See file LICENSE for more details
* ----------------------------------------------------------------------------
*/
#ifndef CAMERA_2D_HPP
#define CAMERA_2D_HPP
#include "glslprogram.hpp"
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
namespace yage {
class Camera2D {
private:
bool matrix_needs_update_ = true;
float scale_ = 1;
glm::vec2 position_;
glm::mat4 camera_matrix_;
glm::mat4 ortho_matrix_;
public:
Camera2D(int screen_width = 1280, int screen_height = 720);
// update camera location
void update(GlslProgram& program);
// camera movement
void move(const glm::vec2& direction);
};
} // yage
#endif
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