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/* ----------------------------------------------------------------------------
* glslprogram.hpp
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
* See file LICENSE for more details
* ----------------------------------------------------------------------------
*/
#ifndef GLSL_PROGRAM_HPP
#define GLSL_PROGRAM_HPP
#include <GL/glew.h>
#include <string>
namespace yage
{
class GlslProgram
{
private:
/// compiled shader program id
GLuint program_id_=0;
GLuint vertex_shader_id_=0;
GLuint fragment_shader_id_=0;
int attribute_index_=0;
/// compiles one shader
void compileShader(const GLuint &shader, const std::string &file_path);
public:
GlslProgram()=default;
GlslProgram(const GlslProgram&)=delete;
GlslProgram(GlslProgram&&)=delete;
~GlslProgram();
GlslProgram& operator=(const GlslProgram&)=delete;
GlslProgram& operator=(GlslProgram&&)=delete;
/// compiles vertex and fragment shader
void compileShaders(const std::string &vertex_shader_path, const std::string &fragment_shader_path);
void linkShaders();
void addAttribute(const std::string &attribute_name);
GLint getUniformLocation(const std::string &uniform_name);
void use();
void unuse();
};
} // yage
#endif
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