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#ifndef RESOURCE_MANAGER_HPP
#define RESOURCE_MANAGER_HPP
#include "gltexture.hpp"
#include "texturecache.hpp"
#include <string>
namespace yage
{
class ResourceManager
{
private:
static TextureCache texture_cache_;
public:
static GlTexture getTexture(const std::string &texture_path);
};
} // yage
#endif
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