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/* ----------------------------------------------------------------------------
* vertex.hpp
*
* Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
* See file LICENSE for more details
* ----------------------------------------------------------------------------
*/
#ifndef VERTEX_HPP
#define VERTEX_HPP
#include <GL/glew.h>
namespace yage
{
struct Position
{
float x;
float y;
Position()
{}
Position(float x_, float y_) :
x(x_), y(y_)
{}
};
struct Color
{
GLubyte r;
GLubyte g;
GLubyte b;
GLubyte a;
Color()
{}
Color(GLubyte r_, GLubyte g_, GLubyte b_, GLubyte a_) :
r(r_), g(g_), b(b_), a(a_)
{}
};
struct UV
{
float u;
float v;
UV()
{}
UV(float u_, float v_) :
u(u_), v(v_)
{}
};
struct Vertex
{
Position position;
Color color;
UV uv;
Vertex()
{}
Vertex(const Position &position_, const Color &color_, const UV &uv_) :
position(position_), color(color_), uv(uv_)
{}
void setPosition(float x, float y)
{
position.x = x;
position.y = y;
}
void setColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a)
{
color.r = r;
color.g = g;
color.b = b;
color.a = a;
}
void setUv(float u, float v)
{
uv.u = u;
uv.v = v;
}
};
} // yage
#endif
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