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#ifndef YAGE_HPP
#define YAGE_HPP
#include "camera2d.hpp"
#include "glslprogram.hpp"
#include "imageloader.hpp"
#include "inputmanager.hpp"
#include "iomanager.hpp"
#include "picopng.hpp"
#include "resourcemanager.hpp"
#include "spritebatch.hpp"
#include "texture.hpp"
#include "vertex.hpp"
#include "window.hpp"
#include <SDL2/SDL.h>
#include <stdexcept>
namespace yage
{
bool init()
{
if(SDL_Init(SDL_INIT_VIDEO))
{
return false;
}
return true;
}
void quit()
{
SDL_Quit();
}
};
#endif
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