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#ifndef SPRITE_HPP
#define SPRITE_HPP
#include "gl_texture.hpp"
#include <GL/glew.h>
#include <string>
class Sprite
{
private:
float x_;
float y_;
float width_;
float height_;
GLuint vbo_id_ = 0;
GlTexture texture_;
public:
Sprite();
~Sprite();
void init(float x, float y, float width, float height, const std::string &texture_path);
void draw();
};
#endif
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