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#ifndef TEXTURE_CACHE_HPP
#define TEXTURE_CACHE_HPP
#include "gl_texture.hpp"
#include <unordered_map>
class TextureCache
{
private:
std::unordered_map<std::string, GlTexture> texture_map_;
public:
TextureCache();
~TextureCache();
GlTexture getTexture(const std::string &texture_path);
};
#endif
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