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#ifndef VERTEX_HPP
#define VERTEX_HPP
#include <GL/glew.h>
struct Position
{
float x;
float y;
};
struct Color
{
GLubyte r;
GLubyte g;
GLubyte b;
GLubyte a;
};
struct UV
{
float u;
float v;
};
struct Vertex
{
Position position;
Color color;
UV uv;
void setPosition(float x, float y)
{
position.x = x;
position.y = y;
}
void setColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a)
{
color.r = r;
color.g = g;
color.b = b;
color.a = a;
}
void setUv(float u, float v)
{
uv.u = u;
uv.v = v;
}
};
#endif
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