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/* ----------------------------------------------------------------------------
 * camera2d.cpp
 *
 * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
 * See file LICENSE for more details
 * ----------------------------------------------------------------------------
 */

#include "camera2d.hpp"

#include <GL/glew.h>

namespace yage
{

Camera2D::Camera2D(int screen_width, int screen_height) :
	position_(0.f, 0.f),
	camera_matrix_(1.f),
	ortho_matrix_(glm::ortho(0.f, (float)screen_width, 0.f, (float)screen_height))
{}

void Camera2D::update(GlslProgram &program)
{
	if(matrix_needs_update_)
	{
		glm::vec3 translate(-position_.x, -position_.y, 0.f);
		glm::vec3 scale(scale_, scale_, 0.f);
	    
		camera_matrix_=glm::translate(ortho_matrix_, translate);
		camera_matrix_=glm::scale(glm::mat4(1.f), scale)*camera_matrix_;

		matrix_needs_update_=false;
	}

	GLint matrix_location = program.getUniformLocation("P");
	glUniformMatrix4fv(matrix_location, 1, GL_FALSE, &(camera_matrix_[0][0]));    
}

void Camera2D::move(const glm::vec2 &direction)
{
	position_+=direction;
	matrix_needs_update_=true;
}

} // yage