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/* ----------------------------------------------------------------------------
 * rectanglecollider.cpp
 *
 * Copyright (c) 2017 Yann Herklotz Grave <ymherklotz@gmail.com> -- MIT License
 * See file LICENSE for more details
 * ----------------------------------------------------------------------------
 */

#include "Physics/rectanglecollider.hpp"

namespace yage {

RectangleCollider::RectangleCollider(const glm::vec2& position,
                                     const glm::vec2& size)
    : Collider(position, size) {}

bool RectangleCollider::collides(const Collider& collider) const {
    for (int i = position_.x; i < position_.x + size_.x; ++i)
        for (int j = position_.y; j < position_.y + size_.y; ++j)
            return collider.inside(glm::vec2(i, j));
    return false;
}

inline bool RectangleCollider::inside(const glm::vec2& point) const {
    return position_.x < point.x && position_.x + size_.x > point.x &&
           position_.y < point.y && position_.y + size_.y > point.y;
}

}  // yage